Creative Sub Bass Processing
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Re: Creative Sub Bass Processing
I see. Anyway, I have just tried that out on my new tune and I think it sounds better. I am using a low passed sine and a square for my sub, so I guess hi passing eliminated the very lows coming from the square. I think the mix is sounding less muddy now. I must check it with fresh ears tomorrow though.
Re: Creative Sub Bass Processing
NinjaEdit wrote:I thought he meant lowpass. Highpassing the very lows out of your mix would help give you some headroom. If you're using an unprocessed sine it shouldn't make difference.
Indeed, Low Cutting or just a small shelf at 20 - 30 hz can help the cones to handle better the meat of the sub that lies around 40 to 60 Hz depending on the key used.
Here is another trick. take your favorite song that has an awesome sub, LowPass it at 30hz maybe 20hz, put your headphones on and crank the volume.
now....HEAR!
There aren't many systems capable of reproducing infrasound frequency

Re: Creative Sub Bass Processing
_Agu_ wrote:I used to do this with keyboard follow on the filter cutoff so no resampling. don't still know how accurate it really is, probably depends on the synth.Hashkey wrote:Well because when you use a resonant filter to fatten up the note of your key
I'll share another trick. Hope I don't get slapped this time from the big people lol.
you can resample your sub with waves maxbass on, tuned to the key your are using ex. F 43 hz .
That fullness will be available then trough all the keys you use

Re: Creative Sub Bass Processing
Thanks for the tip. Since I don't have max bass (costs like 300$/€ right?), i'm gonna try this with stock sub bass plugin in Logic. I really hated resampling bass lines in a past, when I was on Reason which gives you really random results when you pitch stuff up or down. Sometimes it sounds good, sometimes it sounds shit, you never know before trying.
One tip for those who like crunch in their drums (I know a lot of people on this forum don't) and some warmth in their sub, is to solo your drums and sub and add ridiculous amounts of limiting to your master channel so you can really hear additional harmonics sneaking to the sub and drums get distorted. Bounce whole thing to audio, import it to your project and high pass around 100-200Hz with really steep eq curve (something like 48- or 96dB/octave). Then just pull fader all the way down on the parallel channel, remove the limiter from master (so your drums and sub are normal again) and start mixing your absolutely raped drums&sub-mix into the track.
Using this technique prevents your real sub getting distorted, but adds harmonics to it and some crunch to your drums. I listen to Pendulum/Knife Party a lot and I could swear they use this in some of their tracks and automate the volume of the parallel channel so they can get that moment of ultra-crunch when the drop hits, while still keeping the low end intact.
One tip for those who like crunch in their drums (I know a lot of people on this forum don't) and some warmth in their sub, is to solo your drums and sub and add ridiculous amounts of limiting to your master channel so you can really hear additional harmonics sneaking to the sub and drums get distorted. Bounce whole thing to audio, import it to your project and high pass around 100-200Hz with really steep eq curve (something like 48- or 96dB/octave). Then just pull fader all the way down on the parallel channel, remove the limiter from master (so your drums and sub are normal again) and start mixing your absolutely raped drums&sub-mix into the track.
Using this technique prevents your real sub getting distorted, but adds harmonics to it and some crunch to your drums. I listen to Pendulum/Knife Party a lot and I could swear they use this in some of their tracks and automate the volume of the parallel channel so they can get that moment of ultra-crunch when the drop hits, while still keeping the low end intact.
Re: Creative Sub Bass Processing
Hashkey wrote:_Agu_ wrote:I used to do this with keyboard follow on the filter cutoff so no resampling. don't still know how accurate it really is, probably depends on the synth.Hashkey wrote:Well because when you use a resonant filter to fatten up the note of your key
I'll share another trick. Hope I don't get slapped this time from the big people lol.
you can resample your sub with waves maxbass on, tuned to the key your are using ex. F 43 hz .
That fullness will be available then trough all the keys you use
eeeeeenteresting. So maxxbass really does have a use? I almost snagged it when it was on sale but I wasn't seeing anything useful for it in the electronic music world.
Re: Creative Sub Bass Processing
Well yes. That's parallel distortion. You can do it at drum bus level or at channel level. Is your choice._Agu_ wrote:Thanks for the tip. Since I don't have max bass (costs like 300$/€ right?), i'm gonna try this with stock sub bass plugin in Logic. I really hated resampling bass lines in a past, when I was on Reason which gives you really random results when you pitch stuff up or down. Sometimes it sounds good, sometimes it sounds shit, you never know before trying.
One tip for those who like crunch in their drums (I know a lot of people on this forum don't) and some warmth in their sub, is to solo your drums and sub and add ridiculous amounts of limiting to your master channel so you can really hear additional harmonics sneaking to the sub and drums get distorted. Bounce whole thing to audio, import it to your project and high pass around 100-200Hz with really steep eq curve (something like 48- or 96dB/octave). Then just pull fader all the way down on the parallel channel, remove the limiter from master (so your drums and sub are normal again) and start mixing your absolutely raped drums&sub-mix into the track.
Using this technique prevents your real sub getting distorted, but adds harmonics to it and some crunch to your drums. I listen to Pendulum/Knife Party a lot and I could swear they use this in some of their tracks and automate the volume of the parallel channel so they can get that moment of ultra-crunch when the drop hits, while still keeping the low end intact.
Well maxxbass or any program like that generates subharmonics. You choose a pitch and he does the magic.Banesy wrote:Hashkey wrote:_Agu_ wrote:I used to do this with keyboard follow on the filter cutoff so no resampling. don't still know how accurate it really is, probably depends on the synth.Hashkey wrote:Well because when you use a resonant filter to fatten up the note of your key
I'll share another trick. Hope I don't get slapped this time from the big people lol.
you can resample your sub with waves maxbass on, tuned to the key your are using ex. F 43 hz .
That fullness will be available then trough all the keys you use
eeeeeenteresting. So maxxbass really does have a use? I almost snagged it when it was on sale but I wasn't seeing anything useful for it in the electronic music world.
- High_Plains_Drifter
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Re: Creative Sub Bass Processing
Can anyone help me in splitting my bass into low and mid and processing them seperate in FL11? I've tried setting up sends before but they seem to still affect the source as well as the send.
Re: Creative Sub Bass Processing
Slight pitchbend works well.
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