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not bad. Personally, I would add some more crunch in the mid/high end.TeRRo wrote:Been tinkering with this reese for a couple hours now, pretty happy with the results. Thoughts?
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Fowles wrote:
not bad. Personally, I would add some more crunch in the mid/high end.
heres a reese i made just now while im baked just messing around
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Nice work. Done in massive?Fowles wrote:not bad. Personally, I would add some more crunch in the mid/high end.TeRRo wrote:Been tinkering with this reese for a couple hours now, pretty happy with the results. Thoughts?
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heres a reese i made just now while im baked just messing around
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yes sir. its a pretty simple patch, with a ton of filtering done in/outside of massive. I'll post some instructions tomorrow if anyone wants me to. gotta go to bed now tho lolTeRRo wrote:Nice work. Done in massive?Fowles wrote:not bad. Personally, I would add some more crunch in the mid/high end.TeRRo wrote:Been tinkering with this reese for a couple hours now, pretty happy with the results. Thoughts?
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heres a reese i made just now while im baked just messing around
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Have you tried layering it with an unprocessed version?TeRRo wrote:Ya would love to know how you went about filtering it. I use abletons auto filter, and creating movement with notches always seems to take away too much of the sound. Could be why my reese is lacking "crunch"
hurlingdervish wrote:The true test of an overly specific, pretentious, genre name, is how many sycophants line up to defend its bullshit when the copy-cats arrive on the scene, imitating the styles of people who had no conscience for the styles they were innovating.
Automate a couple EQs instead of using a couple of auto filters. It's more consistent, and you'll know exactly what it's doing. Tweaking the Q will you get some wicked filtering.TeRRo wrote:Ya would love to know how you went about filtering it. I use abletons auto filter, and creating movement with notches always seems to take away too much of the sound. Could be why my reese is lacking "crunch"
Heres how i got it set up. its a fairly simple massive patch, so just be creative with it.TeRRo wrote:Ya would love to know how you went about filtering it. I use abletons auto filter, and creating movement with notches always seems to take away too much of the sound. Could be why my reese is lacking "crunch"
This is flippin' fantastic! I PM'd you but didn't get a replyeightyseven wrote:Okay... this is the general (but semi-detailed) synopsis of what I'm doing for that sound. Be warned, it's not for the faint of heart / beginner
I tried to be as detailed as I could without giving everyone the exact settings on everything (that would've taken DAYS to write a tutorial on anyways), but PLEASE keep in mind that there is by no means a cookie-cutter way about any of this, and none of this should be taken as law - a lot of this is left up to experimentation and trying new things too!
*runs to kitchen, takes gravity bongloadz*
1) MAKING A BASE-REESE SOUND
This is the BASE sound that I originally programmed in Sylenth1 (+ the sub-bass layered underneath / slightly compressed together) - https://dl.dropbox.com/u/86830/Reese%20 ... 0Reese.mp3
I would suggest practicing this, because if you can't synthesize your OWN basic reese... then what're ya' doing here?! <3
Here's a picture of the final patch (part A oscillators and part B oscillators)
Part A - https://dl.dropbox.com/u/86830/Reese%20 ... rt%20A.png
Part B - https://dl.dropbox.com/u/86830/Reese%20 ... rt%20B.png
As you can see, there's nothing SUPER crazy about my patch, minus a few clever filtering tricks. There's also an important ADSR envelope that is connected to the MAIN filter cutoff (AB). Basically what this is doing is giving the first attack of the note a slightly higher cutoff (like a bark) that tails away super slightly into the sound when a note is being held. See the ADSR sliders to get an idea of the envelope I've created.
Next I made a super simple sub-bass patch in Sylenth. Again, if you can't do this...Here's what it looks like in Sylenth. https://dl.dropbox.com/u/86830/Reese%20 ... ffects.png
^^^
PS - the distortion box is ticked, but there was nothing turned on. pay no mind to it
After that, I have some slight (SLIGHT!!!) saturation BEFORE the EQ (which is just a high-shelf, since this IS a sub- I HP'd it at ~90hz), which is important because it will slightly add warmth / harmonics to frequencies that exist at full-dB, instead of adding that to frequencies that have been partially / fully cut out. small-kind limiting just for a bit of loudness (no compressor on there, don't want to squash the delicious sub too hard yet), then Utility to simply make it MONO. DON'T EVER FORGET TO MAKE YOUR SUB MONO
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After that, the base-reese patch needs to have a low-pass filter that cuts at the same frequency that you high-passed the sub at. These two, separate channels will both get sent to a bus where the signals are combined, then slightly compressed (low attack, med. - long release, maybe -4 to -11 threshold, depending on what you're going for).
THAT is your basic (kind of) reese sound that will be used for a long, intense, delicate process. Hence why it needs to be so FAT!
2) WIDENESS (AKA MAKING THAT SHIT PHAT)
After this step my reese sounded like this - https://dl.dropbox.com/u/86830/Reese%20 ... o%20LR.mp3
So what I did first is make two audio channels in Live, then route the audio from the base-reese Sylenth1 channel into BOTH channels. There's an identical effects chain on each that consists of a high-pass filter that cuts off any frequency below ~150hz and then Waves Doubler, which is a chorus plug-in. If you don't know the basics behind a doubler/chorus, Google itThey can widen the sound on their own a bit, but after that I also turned the pan on each channel in separate directions and turned the ms-delay on each channel until I found a sound that works. As you can see in the next section's picture, these two channels are then routed into the same bus that the sub and base-reese channels are routed into. Basically you just massively phased the fuck out of your reese and made it ridiculously huge. Good job yo'!
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Still with me?![]()
Now we move onto effects, round 1... FIGHT!
3) EFFECTS (PART 1)
Here's what my reese was sounding like after this step - https://dl.dropbox.com/u/86830/Reese%20 ... ffects.mp3
SO! We'll first refer back to either picture A or picture B, in which we can see that an audio rack containing an effects chain has been turned off. Turn them on and you've got the sound above. Obviously, the last EQ in the chain is the one that takes out all of the low-end, as well as removes harsh frequencies with SUPER careful notch/bell-subtractive EQ'ing... You're probably going to have quite a few of them at this pointKeeping that in mind, the effects chain goes... PSP Mixsaturator for some quirky, yet amazing warmth / saturation - use this carefully / slightly. Then an EQ to tidy up some frequencies, then AVOX Warm for some tube-modeled saturation (use CAREFULLY), then TAL Chorus-LX that is BARELY audible, use extremely carefully. After that, it's just the EQ that I was talking about above. The compressor is used EXTREMELY gently as well to give it some thump, but not squash it.
After ALL of the stuff mentioned so far, the sound coming out of the "BASS BUS" in the pictures was the one posted at the top of step 3
I think that's all I can do for now... I'll come back later with the fun part... resampling!![]()
That sounds so cool! How'd you make it?
Kit Fysto wrote:How many different words can you place before the word "step" and have that be a genre that people take seriously. Fuck it, I'm starting Christstep, all Christian, all the time.
well it's not really a pure reese. i used all 3 oscs in massive as sprap yard, detuned two of them by -10/+10, automated the wt a bit, classic tube, dim. expander, sine shaper, par shaper and some slight phase. effects were various distortion plugins, reverb before bandpass filter, reverb after the filter and a bit of chorus. i also automated the stereo separation and panning.dotcurrency wrote:That sounds so cool! How'd you make it?
Everytime I make a reese, while trying different things, I swear they all sound the same.
Well here's my FIRST time actually trying to incorporate a reese into a project (just started the project though). I spend so much time making reeses, growls, and other synths but never use them!
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Sounds like you've done too much processing and removed a lot of frequency content... perhaps tone down your methods?Genevieve wrote:Soundcloud
Ugh, why do all my reeses sound so dead? I really only have that problem with reeses. They just sound cold and lifeless
What's your synth source?Genevieve wrote:Yeah I knew someone woudl say that and... this was done after I'd removed a bunch of EQs. The sound is pretty much intact and I did fairly little to it hmmmm. I agree though, it DEFF has that over-EQ'd sound to it
Word I've been, but I've been using some automated notches to give some movement early on to it too, but only really subtly and it didn't impact the sound much. I don't really start widening after I split the frequencies, though? (not in this example mind you). Wouldn't a stereo expander mess up a oslid sub?bRRRz wrote:yeah, try beefing them up a lot before filtering them. saturate, distort, widen, compress multiple times before you run notches through them or formant filter them.
Massive!mthrfnk wrote:What's your synth source?Genevieve wrote:Yeah I knew someone woudl say that and... this was done after I'd removed a bunch of EQs. The sound is pretty much intact and I did fairly little to it hmmmm. I agree though, it DEFF has that over-EQ'd sound to it
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