the DMR is good too£10 Bag wrote:"Stay green, stay in the woods, stay safe." - Karl Pilkingtoncosmic surgeon wrote:Finally got the money to get this, really glad I did. Experienced players got any tips for a newb?
Really though...
Handguns are shit since a few beta patches ago. Don't bother with them against players.
The AKM or AK74su is probably the best gun you're likely to find down south.
Don't bother with CZ550's. AS50 or M107 is the only sniper rifle worth your inventory space.
Don't think you can take out that sniper who narrowly missed you.
In it's current state, the mod is quite broken. Everybody is duplicating shit and/or hacking. Bear that in mind!
DayZ: An open-world, perma-death zombie survival game
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Re: DayZ: An open-world, perma-death zombie survival game
Re: DayZ: An open-world, perma-death zombie survival game
I've found that the M1911 is one of the best handguns in the game. Super common, 1 hits zombies, still decent against other players
bass hertz wrote: Less time masturbating = more time practicing for banjo duels.
Re: DayZ: An open-world, perma-death zombie survival game
Just me or is it near impossible to find vehicles?
I've hit around 5 spawns and none of them are there..
I've hit around 5 spawns and none of them are there..
Re: DayZ: An open-world, perma-death zombie survival game
magnum is statistically the best handgun in the game. same damage as an m1911 but an 100m effective range and better iron sights (imo of course)
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Re: DayZ: An open-world, perma-death zombie survival game
people tend to hoard them in their campspython453 wrote:Just me or is it near impossible to find vehicles?
I've hit around 5 spawns and none of them are there..
Re: DayZ: An open-world, perma-death zombie survival game
Do you have another link to something similar? I've searched for a while and still can't find anything that looked as in depth.deadly habit wrote:alas i succumbed to the snipers at the NW airfield
http://www.dayzpvp.com/ultimate-dayz-gr ... aks-guide/ figured i'd share this link for those who want some more FPS, managed to squeeze some out nicely for me (plus the FOV tweeks are a godsend)
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- cosmic_surgeon
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Re: DayZ: An open-world, perma-death zombie survival game
After a few days I've concluded that it's both the best and worst game I've ever played. Hours and hours of effort to get it all snatched away by bugs is pretty low. Finished product is gonna be phenomenal though can tell already.
https://www.mixcloud.com/Sublogos/winter-20145-session/
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Re: DayZ: An open-world, perma-death zombie survival game
my dayz has mysteriously stopped working, getting an infinite black loading screen
anyone have/ has had this issue?
anyone have/ has had this issue?
Re: DayZ: An open-world, perma-death zombie survival game
happened to me too, upgraded to 95913 and it fixed it
- Ricky_Spanish
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Re: DayZ: An open-world, perma-death zombie survival game
if have 1.7.2.4 and you try logging a server that is 1.7.2.5 then you get infinite loading screen, and vice-versa.python453 wrote:my dayz has mysteriously stopped working, getting an infinite black loading screen
anyone have/ has had this issue?
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Re: DayZ: An open-world, perma-death zombie survival game
Also, getting stuck "Loading" on a 1.7.2.5 server will almost certainly lead to you spawning in on the coast next time you do successfully log in.
Running 1.7.2.5 plus 95883 beta (or 95913) will get you in to all the up-to-date servers with no problems though.
Set up Lingor Island on my private Hive earlier...dope map! Prime for some PvP and helicopter battles.
Running 1.7.2.5 plus 95883 beta (or 95913) will get you in to all the up-to-date servers with no problems though.
Set up Lingor Island on my private Hive earlier...dope map! Prime for some PvP and helicopter battles.
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Re: DayZ: An open-world, perma-death zombie survival game
4chan /vg/ board dayz threads have in depth links to performance tweeksGaufre wrote:Do you have another link to something similar? I've searched for a while and still can't find anything that looked as in depth.deadly habit wrote:alas i succumbed to the snipers at the NW airfield
http://www.dayzpvp.com/ultimate-dayz-gr ... aks-guide/ figured i'd share this link for those who want some more FPS, managed to squeeze some out nicely for me (plus the FOV tweeks are a godsend)
Re: DayZ: An open-world, perma-death zombie survival game
thanks guys, got it to work
just have to be pretty selective with my server choice but its chill
just have to be pretty selective with my server choice but its chill
Re: DayZ: An open-world, perma-death zombie survival game
Ah, Thank you. Found It within a few minutes haha.deadly habit wrote:4chan /vg/ board dayz threads have in depth links to performance tweeksGaufre wrote:Do you have another link to something similar? I've searched for a while and still can't find anything that looked as in depth.deadly habit wrote:alas i succumbed to the snipers at the NW airfield
http://www.dayzpvp.com/ultimate-dayz-gr ... aks-guide/ figured i'd share this link for those who want some more FPS, managed to squeeze some out nicely for me (plus the FOV tweeks are a godsend)
]
- cosmic_surgeon
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Re: DayZ: An open-world, perma-death zombie survival game
How often does loot spawn btw? Was running along crouched and my leg broke, crawled all the way to Elektro hospital to find some morphine and found zip (four crowbars and no morphine in a hospital, csb).
https://www.mixcloud.com/Sublogos/winter-20145-session/
The Everlasting Guest
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Every fortnight on Wednesdays from 2200-0000.
The Everlasting Guest
Inorganic Tumblr|Inorganic Facebook
Psst... listen to the Inorganic Audio show on Future Music FM!
Every fortnight on Wednesdays from 2200-0000.
Re: DayZ: An open-world, perma-death zombie survival game
is there a separate hive for the two maps?
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Re: DayZ: An open-world, perma-death zombie survival game
Loot in theory only re-spawns once ALL the loot has been cleared from a building and all players have moved 200M (I think) away. Bit of a wonky mechanic.cosmic surgeon wrote:How often does loot spawn btw? Was running along crouched and my leg broke, crawled all the way to Elektro hospital to find some morphine and found zip (four crowbars and no morphine in a hospital, csb).
The main, official Hive runs Chernarus. I'd say about 80% of servers, maybe slightly more, are running this.grillis wrote:is there a separate hive for the two maps?
Then you also get unofficial private Hive servers on Chernarus. Often with modified mission parameters (e.g sidechat enabled, more vehicles, start with a gun, etc)
Lingor is not official and runs on private Hives like the private Chernarus ones.
Also, no gear can possibly transfer between unofficial and official Hives, they're separate databases arranged in different ways.
Anyway I just wanted to say: it's not about DayZ any more for me. Arma 2 is indeed a bit clunky but I've been pouring hours in to the Warfare missions (capture the island/CTI)
It's like Battlefield 2 meets Command and Conquer x1000000000000000. Immensely unforgiving, difficult and satisfying.
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Re: DayZ: An open-world, perma-death zombie survival game
man i got bored while solo and did some elektro sniping solo and a counter sniper got me 
and chernarus reclaims it's borrowed gear once again, ah well had this char for well over a week

and chernarus reclaims it's borrowed gear once again, ah well had this char for well over a week
Re: DayZ: An open-world, perma-death zombie survival game
i can't wait for it to come to the xbox 360 it not confirmed i don't think but theres not many good games now so i think they will
blazen the raisin
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Re: DayZ: An open-world, perma-death zombie survival game
yeaaaa the 360 can't handle the arma 2 engine and the devs have pretty much confirmed the standalone is going to be a customized arma 2 engine
not to mention i don't think BIS have ever published any console games
not to mention i don't think BIS have ever published any console games
Last edited by deadly_habit on Wed Aug 22, 2012 12:55 am, edited 1 time in total.
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