DayZ: An open-world, perma-death zombie survival game

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grillis
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Re: DayZ: An open-world, perma-death zombie survival game

Post by grillis » Wed Aug 29, 2012 9:51 am

deadly habit wrote:a half way up i linked the shooting range single player
my gun's not there

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Re: DayZ: An open-world, perma-death zombie survival game

Post by grillis » Fri Aug 31, 2012 9:22 am

holy hell... first murder but it was worth it..

story time.. spent some time solo hunting zombies and looking for gear, nothing much going though.. found someone's tent but only took another camo outfit and a tent kit for myself.. spent ages travelling to different vehicle spawns with no luck, finally logged off on top of a mountain near an atv spawn.. later on i hopped on a new server and found the atv.. missing three wheels but full of gear.. as i'm having a geeze in the trunk i get 'no message received' and eventually lost connection.. the server went down. waited 10 and joined back in before anyone else.. back to the atv and there's now two there jiggling about as one has spawned/duplicated on top of the other.. some of the loot from before seems to be gone and they both have slightly different inventories which was weird.. i decide to destroy them with my frag grenade; i had been saving it for a moment like this.. i retreat to a safe distance and line up my shot.. right as i'm about to click a survivor appears on the other side of the hill and begins searching the vehicles.. i switch back to my gun and line up a shot to the back of the head (probably could have thrown the grenade but i didn't trust my aim).. 'uncle ruckus was killed'.. boomting i've now got those nvgs i was so desperately after, a new gps, an entrenching tool (never heard or seen one ?) didn't take his mountain dew though as i've been told by deadly they are bad luck and if this guy's demise is anything to go by lol.. then i blew both atvs up with the grenade
Last edited by grillis on Fri Aug 31, 2012 10:13 am, edited 2 times in total.

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Electric_Head
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Re: DayZ: An open-world, perma-death zombie survival game

Post by Electric_Head » Fri Aug 31, 2012 9:29 am

I have taken a small break after yet again establishing myself and finding all the goodies I needed.
On my way out of Cherno I got shot from god knows where.

I swore rather loudly as the guy that shot me mocked me over voip.
I haven't been back for a week.
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Re: DayZ: An open-world, perma-death zombie survival game

Post by grillis » Fri Aug 31, 2012 10:16 am

i've been playing on an off for two months or so now i guess... sticking to fairly low pop areas and north east area has kept me alive i think.. day 67 and counting lol. don't know how i'm going to feel when i eventually lose it all

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Re: DayZ: An open-world, perma-death zombie survival game

Post by Electric_Head » Fri Aug 31, 2012 10:22 am

That's the problem grillis, I try to stay low-key.
Stick to the woods and isolated farm houses, etc
I'll do city runs for vital eqt.

I just seem to have shitty luck when it comes to pvp.
I watched a group of zeds chase someone through cherno.
Once he was dead I raided his body and found loads of stuff.
Walk around the corner slap into a zed.
He hits me and I pass out.

So my luck is shitty.
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Re: DayZ: An open-world, perma-death zombie survival game

Post by grillis » Fri Aug 31, 2012 11:33 am

i carry around lots and lots of cooked meat.. i'm a feind for that stuff.. keep your blood over 9000 and you shouldn't pass out

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Re: DayZ: An open-world, perma-death zombie survival game

Post by cosmic_surgeon » Fri Aug 31, 2012 5:24 pm

Aye staying out of Cherno and Elektro is priority #1 if you wanna play the long game. Can easily find a decent sidearm, assault rifle, the means took hunt/cook food, a water bottle or two, and some gadgets without even looking at a city. Heading that way is just asking for it really (as would be the case in a zombie apocalypse). Also try to steer clear of vehicle spawns. Had a little trouble at Dolina the other day with someone threatening me, accusing me of trying to steal their car :lol:
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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Fri Aug 31, 2012 6:14 pm

the only time you should be in cherno or elektro is on spawn to get the basic loot to head north, or if you're looking for pvp

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Re: DayZ: An open-world, perma-death zombie survival game

Post by python453 » Fri Aug 31, 2012 8:11 pm

haha grillis, hell of a lot more interesting than my first murder
i just turned a corner inside of a building and was faced with a survivor so as a reflex i just killed him
luckily i was carrying a double barrel and he only had a 1911 so he was done before he could get a shot off

then of course theres always that feeling you get after killing a player... could you have talked to him?

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Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Sun Sep 02, 2012 4:52 pm

My first kill was fuxking glorious

Forest fire fight with tree cover and shit

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Re: DayZ: An open-world, perma-death zombie survival game

Post by __________ » Sun Sep 02, 2012 8:44 pm

Logged in to a server earlier in Cherno. First thing I heard was a helicopter. As it flew round my end of the city I fired off a whole clip of M107 in to it and watched four guys bail out just before it crashed in to the apartments and blew up :lol:

About 5 seconds later, still laughing heartily, I hear someone climbing the ladder up to my perch. Turn around, empty a M107 in to him and he didn't drop. 3 rapid shots later he's still not dead, so I go to Alt-F4 (fuck getting killed by a script kiddy!) and hear a little 12-year old voice go "shooting down our helicopter, that wasn't very nice was it?"

The hacking problem right now is next level. Joined a Russian server last night with about 3 invincible guys on it :evil:

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sun Sep 02, 2012 10:04 pm

yea me and wobbles died to an invisible guy in the middle of nowhere last week
it's been quite awhile since i actually died legit due to all the hackers

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Re: DayZ: An open-world, perma-death zombie survival game

Post by python453 » Sun Sep 02, 2012 10:20 pm

just curious, whats your guys policy regarding other players? i used to be shoot on sight but ive starting talking to players more and its pretty rewarding most of the time

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sun Sep 02, 2012 10:48 pm

depends on what gear i have, and if someone else is backing me up without them knowing
ie: me and wobbles were on new characters raiding cherno together before heading north (this was after that invisible guy killed us), he ran into someone without them knowing i was up in the tower in the firehouse we were raiding
they got him with a m249 and started running and low and behold i took chase flanked em, took out his legs and shot him in the face and took all his gear and hid the body

on other occasions i've met random friendlies when playing solo, but only approach if i'm in beaner gear
when you have a larger party with people backing you up with sniper rifles and vehicles etc it's not that big a deal if someone dies as they can get your gear back and pick you back up after turning the guy you approached head into a canoe
solo, i either avoid or kill if they notice me if i have shit i don't want to lose if i die

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Re: DayZ: An open-world, perma-death zombie survival game

Post by cosmic_surgeon » Thu Sep 13, 2012 9:17 pm

Used to be shoot on sight until I got the hero skin playing medic (with mates and taking rescue missions via Reddit Rescue Force). I'm happy to play a support role now tbh, keep my friends on their feet and help out strangers from time to time. My friends still operate on the policy of shooting any strangers we see though, unless we can let them pass without risking being seen.
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Re: DayZ: An open-world, perma-death zombie survival game

Post by wobbles » Sat Oct 06, 2012 2:59 pm

anyone play takistan or fallujah?

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Re: DayZ: An open-world, perma-death zombie survival game

Post by __________ » Sat Oct 06, 2012 9:25 pm

Yeah don't bother with them man, honestly. I love Takistan in Arma 2, but the Vilayer guys who've converted it for DayZ aren't very good at what they do...they are server hosters and basically just trying to get more customers by being able to advertise "Switch your server between X number of maps!".
Same with Fallujah. It's like v0.000001 alpha. Extremely sloppy. Vilayer are working on converting another 13 (!) maps for DayZ so I doubt they'll have any spare time to fix the multitude of problems on Fallujah, Takistan and the other 11 incoming maps. Lingor is definitely the best unofficial DayZ map so far but it is still shit compared to Chernarus.

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Re: DayZ: An open-world, perma-death zombie survival game

Post by cosmic_surgeon » Sun Oct 07, 2012 12:00 am

Played Takistan a bit today. Very boring imo, much too sparse - feels like very little effort was put into making it a decent DayZ map. While both Chernarus and Lingor have character, Takistan is just lacking anything like it
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Re: DayZ: An open-world, perma-death zombie survival game

Post by AxeD » Sun Oct 07, 2012 12:09 am

Is this even a game? You're afraid of doing wrong by killing other people's avatars?
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Re: DayZ: An open-world, perma-death zombie survival game

Post by Trichome » Sat Oct 20, 2012 2:41 pm

any of you heads still play this? i'm currently playing with my mate over steam on the BMRF private hive servers (custom weapons, buildings vehicle spawns, etc, not too outrageous though)
and we could use some others to form a squad with. wobbles, deadly, idontreallygiveashit, etc, you guys still play?
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