Skrillex, Zomboy, Filthzilla etc. Snares

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ctang
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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by ctang » Tue Dec 27, 2011 9:30 am

jrisreal wrote:I added you on Facebook a little while ago, Dan...you never responded :(
Its because hes an atheist.
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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by jrisreal » Tue Dec 27, 2011 9:36 am

ctang wrote:
jrisreal wrote:I added you on Facebook a little while ago, Dan...you never responded :(
Its because hes an atheist.
haha :lol:
...in my opinion
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Filthzilla
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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by Filthzilla » Tue Dec 27, 2011 10:32 am

jrisreal wrote:
ctang wrote:
jrisreal wrote:I added you on Facebook a little while ago, Dan...you never responded :(
Its because hes an atheist.
haha :lol:
I'm actually a christian... ;)
jrisreal wrote:I added you on Facebook a little while ago, Dan...you never responded :(
No offence mate but I don't like to have people I've never met in real life on Facebook.
I used to then I got to something like 900 friends which was stupid so now I try to keep it friends/acquaintances only, bar producers and those who own big youtube channels for promotion. ;)

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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by CrowMusic » Tue Dec 27, 2011 7:00 pm

download the vec2 or vec 3 pack. I personally use a snare which is quite short then boost the low frequencies slightly and cut the high frequencies, the high end of the snare should be created with claps which i cut the mid range out so that i can still hear the main snare sample. Finally i add white noise or a sound effect like a glass breaking or something and just take the levels down slightly so that its barely audible but adds thickness.

To get the punch i guess you could export the three samples playing at the same time then eq acordingly? alot of the vec samples are punchy anyway so its not crucial to be honest.. hope this helped slightly.

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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by jrisreal » Tue Dec 27, 2011 10:46 pm

No worries, bro. I would do the same.
...in my opinion
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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by HalfTone » Thu Dec 29, 2011 2:47 pm

http://dubstepforum.com/viewtopic.php?f=8&t=229859

My newest free sample pack, take a look, tonnes of snares your looking for and also more heavy hitting drums

themavrik
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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by themavrik » Wed Jan 04, 2012 6:58 pm

Hey I made a tutorial on how to achieve "koan sound" t snare sounds also with two FREE samples

http://www.youtube.com/watch?v=56kIx6wrxtc

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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by cmgoodman1226 » Wed Jan 04, 2012 7:15 pm

themavrik wrote:Hey I made a tutorial on how to achieve "koan sound" t snare sounds also with two FREE samples

http://www.youtube.com/watch?v=56kIx6wrxtc
I always appreciate someone taking the time to do a tutorial. However, the only thing that sounds like the koan sound snare is the over boosted 200 hz. Also, the introduction of the last snare definitly caused some phasing. That being said, I'll be the first to admit that I can't get any closer.

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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by Augment » Wed Jan 04, 2012 7:42 pm

That tut definetely started out nice, but KOAN Sound doesnt use so much white noise in their snares.. Some better samples would do. ;)
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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by subfect » Thu Jan 05, 2012 4:30 am

get your EQ right, give a nice solid boost at 200hz. Instant punch. Like, shoryuken stylez.
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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by RandoRando » Thu Jan 05, 2012 10:40 am

dont know if it was in this thread or not, but take a 808 like kick drum and pitch it up like 2 octaves, eq it to 200 hz, and layer that on your snare, nice sold round punch
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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by narrator » Sun Jan 08, 2012 5:08 pm

themavrik wrote:Hey I made a tutorial on how to achieve "koan sound" t snare sounds also with two FREE samples

http://www.youtube.com/watch?v=56kIx6wrxtc
good stuff for doing the video

I think if you made a few narrow EQ boost/cuts around the 200 region you wouldnt need to compress it at much to bring out the punch.
RandoRando wrote:dont know if it was in this thread or not, but take a 808 like kick drum and pitch it up like 2 octaves, eq it to 200 hz, and layer that on your snare, nice sold round punch
yeah i'd agree with that. i dont see the point in super compressing a sound 1600 times.

will it be loud? possibly yes but so what, flat? also yes..

actually in one of my latest tunes i didn't use any compression directly on the drums but only a bit of parallel compression to add some grit.

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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by Aphile » Sun Jan 08, 2012 5:24 pm

RandoRando wrote:dont know if it was in this thread or not, but take a 808 like kick drum and pitch it up like 2 octaves, eq it to 200 hz, and layer that on your snare, nice sold round punch
:z:

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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by narrator » Sun Jan 08, 2012 8:55 pm

Here's a quick layered snare i put together

http://www9.zippyshare.com/v/77781556/file.html

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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by CuriousKontrol » Mon Jan 09, 2012 4:44 pm

The way I make it is to layer up samples. Get a nice beefy one, a sample of a rimshot (or something similar, make it sound a lot harder), a clap and a white noise sample.
If you listen to Zomboys remix of Hot Right Now, you'll notice the white noise sample he has on his snare. That makes it sound like it's got reverb on but still keeps the punch.

As for EQ'ing, boost the crap out of 200hz, duck out at 100hz (where the kick will hit, 4 to the floor beats sound awesome when you do this, each drum has more clarity and cuts through the mix). If it's sounding a bit weak, make the 200hz boost's q a little wider. Take a bit off the middle around 300-700hz, then boost the high end ever so slightly to give it some clarity.

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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by Dub Scout » Fri Jan 13, 2012 10:10 pm

UPDATE: Thanks for all your help now guys, think i've nailed it with this one:

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Snares seem just about right!

/thread
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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by Augment » Sat Jan 14, 2012 12:45 pm

Dub Scout wrote:UPDATE: Thanks for all your help now guys, think i've nailed it with this one:

Soundcloud

Snares seem just about right!

/thread
That's really good, nice job :W: Tune is bangin' btw
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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by e-motion » Sat Jan 14, 2012 7:52 pm

Making a Snare is like a Recipe. You add an ingredient, taste, look for what it's missing and add another ingredient. Well you can take out, which you can't do while cooking but I think it was a good analogy so stfu! ;)

So if you want your snares more punchy, get a punchy snare and layer it on top of your other snares. As a tip, choose a snare with a strong attack but a SHORT one. The recipe here is too use short punchy snares mixed with longer higher frequency snares. And layer a Hat or a Ride if you haven't already ;)

For processing, I just play a bit with env and note length and boost arround 200hz with EQ. I don't like compressing drums but that's just me.
I also recommend Vengence samples.

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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by hifi » Sat Jan 14, 2012 8:07 pm

3za wrote:
hutyluty wrote:lol filthzilla's big enough in the game for a sound like thread?
I never thought I would see this day *tear running down face*

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Re: Skrillex, Zomboy, Filthzilla etc. Snares

Post by syrup » Mon Jan 16, 2012 9:40 pm

What's so appealing about these snares?
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