Hard 'machine gun' basses? how.

DJens
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Re: Hard 'machine gun' basses? how.

Post by DJens » Mon Dec 09, 2013 7:26 pm

bouncingfish wrote:
DJens wrote:this is what I came up with after using tips out of this and some other related threads :t:
the bass is a bit to wide for my taste, guess I have to clean it up a bit

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WHAAAT!
I read this thread but I haven't gotten anything close to this.
Can you explain how you made it?

made it in massive + a WOW filter

Massive patch was really simple, one or two osc's (crude, scrapyard I guess) - oth on bend. One osc has phase modulation on it, and for the two inserts I played around with parabolic shaper and sineshaper. on the effects a teletube and a dimension expander, no filters. For midi I just played short notes to get the stuttering, and then in the effectchain a WOW filter on vowelmode with a bandreject I guess :4:
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MoonUnit
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Re: Hard 'machine gun' basses? how.

Post by MoonUnit » Thu Dec 12, 2013 8:56 am

try taking your bassline and exporting it as an audio file, re-import to a sampler and then adjust the amp envelope so it cuts off nicely, then play a bunch of fast notes

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bouncingfish
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Re: Hard 'machine gun' basses? how.

Post by bouncingfish » Thu Dec 12, 2013 6:29 pm

Tried this, didnt go that well. Didnt do any filter automation at all like others in this thread did though so maybe thats why it doesnt sound the same.

Hope you love the shitty drumloop as well!
1. with drum loop
2. without drum loop
3. only my massive patch, no extra guns
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Re: Hard 'machine gun' basses? how.

Post by IamDroid » Tue Dec 17, 2013 7:47 am

I don't normally post my own videos. But I made a tutorial in this recently. It may help. Basically all you need (as stated time and time again) is a heavily distorted rich (harmonically) bass. Good OSC for this (in massive) are Digigrain/cook with phase modulation, and possibly crude. Then after making just a rich, sharp, and harsh sounding bass. Just bounce it as audio, then use volume automation & layer until you get something you like. You can automate distortion as you do the downward ramp with volume as well. And layering with actual gun sounds is honestly not a bad idea. I've tried it, it WORKS.

Here:

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Re: Hard 'machine gun' basses? how.

Post by NinjaEdit » Mon Jan 20, 2014 8:36 am

With this one, I ran Massive into a formant filter, Ohmicide distortion and a reverb. I played a one-shot with automated wave position, filter position and volume. I loaded that into a sampler and automated the loop length.

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robyte
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Re: Hard 'machine gun' basses? how.

Post by robyte » Fri Jan 24, 2014 12:11 am

This is only massive. Try assigning your modulator (lfo, performer, envelope, etc.) to your effects, as well as filter and or volume.

https://soundcloud.com/initbass/machine ... ss/s-bABBs

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bouncingfish
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Re: Hard 'machine gun' basses? how.

Post by bouncingfish » Fri Jan 24, 2014 5:43 pm

robyte wrote:This is only massive. Try assigning your modulator (lfo, performer, envelope, etc.) to your effects, as well as filter and or volume.

https://soundcloud.com/initbass/machine ... ss/s-bABBs
Thats really nice, maybe its just the arrangement of it but it sounds great.
How did you you distort it?
Also, what are those drum samples?
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Re: Hard 'machine gun' basses? how.

Post by Murtagh » Fri Jan 24, 2014 6:00 pm

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Massive: Magyr on Formant + saws to fill the low end. Then I just put some ohmicide and soundgoodizer on it in the effects chain. There's a ramp lfo on the volume in massive.

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bouncingfish
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Re: Hard 'machine gun' basses? how.

Post by bouncingfish » Sat Jan 25, 2014 12:19 am

^Thats kind of interesting. Unique sound in a way, like it
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robyte
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Re: Hard 'machine gun' basses? how.

Post by robyte » Sat Jan 25, 2014 1:19 am

bouncingfish wrote:
robyte wrote:This is only massive. Try assigning your modulator (lfo, performer, envelope, etc.) to your effects, as well as filter and or volume.

https://soundcloud.com/initbass/machine ... ss/s-bABBs
Thats really nice, maybe its just the arrangement of it but it sounds great.
How did you you distort it?
Also, what are those drum samples?
Yeah I actually use a modified version of this patch in my tunes now... Don't have massive open but I believe I have sine shaper and para shaper going somewhat?

And sorry, but I do not want to divulge my drum secrets ;-)

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R3b_Official
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Re: Hard 'machine gun' basses? how.

Post by R3b_Official » Sun Feb 02, 2014 11:59 pm

Was working on some resampling experiments today and was messing around in sampler with one these neuro reese growl thingy and suddenly got this hard shot noise. I played some 16th notes and sounded like a machine gun bass! After more tweaking inside sampler I got a pretty good machine gun bass with little to no effort with a random clip. I think i have some secretes to making a nice machine gun bass with just sampler but im not sure if i want to really tell anyone just yet.... tbh it just seemed to easy and then everyone will get the same old gun bass and copying everyone.... :u:

This is what i made
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For the sample sound i used this clip of sound at 0:02 the one that goes WEWOMPAH, it wasnt just that lame sound but something I resampled quite a bit.
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Honestly it was a mistake and if i spent awhile and worked on a random massive patch and a good gun sample like sadhu uses then ill probably get the infamous machine gun bass :6:
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Re: Hard 'machine gun' basses? how.

Post by In_Real_Life » Tue Feb 04, 2014 6:08 am

robyte wrote:
bouncingfish wrote:
robyte wrote:This is only massive. Try assigning your modulator (lfo, performer, envelope, etc.) to your effects, as well as filter and or volume.
Great tip! I haven't tried a machine gun sample layer yet, but I'm digging what I got from following this thread. https://soundcloud.com/inreallife/machinegun-style
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Labco
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Re: Hard 'machine gun' basses? how.

Post by Labco » Fri Feb 07, 2014 1:16 am

I use a similar sort of sound in the tune in my sig, skip to about 1:30 or 4:00 to hear it in full flow, its less like sadhus brick wall of noise and more like muks tonal ones, but if anyones interested I would be happy to explain it :)

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bouncingfish
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Re: Hard 'machine gun' basses? how.

Post by bouncingfish » Fri Feb 07, 2014 6:48 pm

Great work everyone!


Seamless did a tutorial on how to do something similar in an FM synth (he recreated the one from SADHU - Loud Noises).

http://www.youtube.com/watch?v=1Qzhbr0gA4U
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Labco
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Re: Hard 'machine gun' basses? how.

Post by Labco » Fri Feb 07, 2014 7:10 pm

bouncingfish wrote:Great work everyone!


Seamless did a tutorial on how to do something similar in an FM synth (he recreated the one from SADHU - Loud Noises).

http://www.youtube.com/watch?v=1Qzhbr0gA4U
It sounds nothing like the actual bass from loud noises, not even close :/

I'm a bit disappointed with seamless lately, seems like he's just trying to whack out as many tutorials as possible and not putting as much effort into them

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bouncingfish
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Re: Hard 'machine gun' basses? how.

Post by bouncingfish » Sat Feb 08, 2014 12:25 am

Labco wrote:
bouncingfish wrote:Great work everyone!


Seamless did a tutorial on how to do something similar in an FM synth (he recreated the one from SADHU - Loud Noises).

http://www.youtube.com/watch?v=1Qzhbr0gA4U
It sounds nothing like the actual bass from loud noises, not even close :/

I'm a bit disappointed with seamless lately, seems like he's just trying to whack out as many tutorials as possible and not putting as much effort into them
To his defense, this is his 30k tutorials, people tell him what to make and he tries his best and makes a quick tutorial.

Not as thought through and deeply planned/explaineed as his other stuff but I love the guy. His livestreams are amazing, you should watch them sometime. The Savant one was nice, and the one with Koven.
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