I'm really stuck here. I like the sequence of my song but I feel that the bass and snare is too flat. What effects do you guys recommend to make it more prevalent and give it more ooomf.
Soundcloud
1)Okay, I feel you on that. I have sooo many samples but they all sound flat to me...would 808's be too generic? Or could it be my soundcard producing the "flatness"?LFpHUNK wrote:1) better samples, the sounds you picked are flat in nature and no other element in your track is combating that.
2) use verb + short delay in series (as a send).
p.s. that break with the lion king sample is really long, but that's a personal aesthetic decision on your part (but hey, waht isnt?).
pce
well my friend, i dont want to categorize things into categories. whether a drum sound is generic or not is subjective. all im saying is that the snare and kick, the main issue (let us not forget!), are flat samples to begin with. u can make chronic fire with 'generic' (to be consistent) sounds. again, it's a matter of context. context is my number one answer to any question/problem. no matter what the answer to your dilemma is, context is the underlying component that is at the bottom of your solution (it's the white yucky stuff in the bottom of your chemistry test tube).bmills wrote:1)Okay, I feel you on that. I have sooo many samples but they all sound flat to me...would 808's be too generic? Or could it be my soundcard producing the "flatness"?LFpHUNK wrote:1) better samples, the sounds you picked are flat in nature and no other element in your track is combating that.
2) use verb + short delay in series (as a send).
p.s. that break with the lion king sample is really long, but that's a personal aesthetic decision on your part (but hey, waht isnt?).
pce
2)Will do
to give you my (worthless) opinion, i would say get creative in the way you use that sample. for all you and i know,i might be the only one that thinks it's too long. but, if you do decide to shorten it, and you still want to use the "aye stutter" then all i can say is get creative. rearrange the sample, use time stretching, etc. with a sequencer at your hands you are free and not bound in chains -- like you are when you walk away from your computer (we're all slaves of society!!! HELP!!!! ME!!!!!!)bmills wrote: 3)Ya I think so too but I really like how it makes the build up (when I cut the samples ["aye"] smaller and smaller) more epic. I might try to shorten it a little or add more elements.
What do you think of the samples after the drop? Any other opinions? THanks again guys!
proper eqing, and enveloping for layering yeszonetrooper5 wrote:I would also add in, layering the kicks and snares can make them more prevalent.
Whoa whoa whoa wait a minute!!!!!!!!!!!!!! WTF????? That isnt the real LFpHUNK. Where is all the street talk and hilarious dialogue??LFpHUNK wrote:1) better samples, the sounds you picked are flat in nature and no other element in your track is combating that.
2) use verb + short delay in series (as a send).
p.s. that break with the lion king sample is really long, but that's a personal aesthetic decision on your part (but hey, waht isnt?).
pce
This is sounds fucking ninja. Nice one Depone!Depone wrote:I personally add some distortion to my kicks and snares. Makes them peak at a lot lower level, but sound as loud, so you have some extra headroom to push them up in the mix. I also use a lot of parallel compression on my drums.
What you do is get all your drum elements, send them all to a bus (using sends not output routing) so you have duplicated the drums. Then on the drums buss you have made, add a compressor, and the idea here is to compress the drums to buggery. really making them pump and distort. I personally then raise the attack, so you hear the pops and shit just coming thru. ok now kill the volume on this channel, solo both drums and slowly raise the compressed channel. Notice at how much energy it gives without adding on too much gain. It kinda fills the gaps in the quieter sections so you get a more fuller, thicker sound.
Depone wrote:I personally add some distortion to my kicks and snares. Makes them peak at a lot lower level, but sound as loud, so you have some extra headroom to push them up in the mix. I also use a lot of parallel compression on my drums.
What you do is get all your drum elements, send them all to a bus (using sends not output routing) so you have duplicated the drums. Then on the drums buss you have made, add a compressor, and the idea here is to compress the drums to buggery. really making them pump and distort. I personally then raise the attack, so you hear the pops and shit just coming thru. ok now kill the volume on this channel, solo both drums and slowly raise the compressed channel. Notice at how much energy it gives without adding on too much gain. It kinda fills the gaps in the quieter sections so you get a more fuller, thicker sound.
JFK wrote:Says the guy with the penis shaped tune in his sig.....Depone wrote:Your all gay...Dont pretend you didnt do that on purpose Dep!
Users browsing this forum: No registered users and 0 guests