fl bass
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fl bass
What is a good plug in for rumbling bass in Fruity Loops?
- Basic A
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Re: fl bass
Make two instances of 3xosc, layer them. Now you have a 6xOsc... Start piling in sine waves and a couple lower volume saw and squares, route all 3xosc instances in the layer to a mixer channel, and chain the soure channel out a few times, and then route all the side slots too a single bass master... Start piling effects into your routed toos. Deeper stuff gets loads of camel phat and nice warm modulation, nasty shit gets loads of formant filtering, waveshping, bitcrushing, and reverbs.
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- tripaddict
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Re: fl bass
i think he wants to wobble lol

get ready for the llamas


get ready for the llamas
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Re: fl bass
naw Im not looking for wobble I already have some sick shit, but thanks a lot for the tips I will try those very shortly.
- Basic A
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Re: fl bass
Np man... brace for llamas anyway...
Seriously though, thats my primary synth technique at this point Ive lost all faith in fm... if you route n effect your waveforms like that,the possibilities become endless... lfo volume rate or filter cuttofs for wobble... bounce bits and pinch too shape for kicks n snares or stab basses, little bit of filter lfo at the beggining and then pinch out for springs, wide pitch sweep n layers upon layers of ringmods for fuckin fire whitle... idk... get creative, 3xOSC is the god of all synths once you wrap your head around layering them and multieffecting them.
Seriously though, thats my primary synth technique at this point Ive lost all faith in fm... if you route n effect your waveforms like that,the possibilities become endless... lfo volume rate or filter cuttofs for wobble... bounce bits and pinch too shape for kicks n snares or stab basses, little bit of filter lfo at the beggining and then pinch out for springs, wide pitch sweep n layers upon layers of ringmods for fuckin fire whitle... idk... get creative, 3xOSC is the god of all synths once you wrap your head around layering them and multieffecting them.
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Re: fl bass
Basic A wrote:Make two instances of 3xosc, layer them. Now you have a 6xOsc... Start piling in sine waves and a couple lower volume saw and squares, route all 3xosc instances in the layer to a mixer channel, and chain the soure channel out a few times, and then route all the side slots too a single bass master... Start piling effects into your routed toos. Deeper stuff gets loads of camel phat and nice warm modulation, nasty shit gets loads of formant filtering, waveshping, bitcrushing, and reverbs.
meyb im just hi but that seems waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay overkill for bass... im prbly just tooo hi tho. fuck i am HI.
Re: fl bass
Hahaha I fucking love you LFpHUNKLFpHUNK wrote:Basic A wrote:Make two instances of 3xosc, layer them. Now you have a 6xOsc... Start piling in sine waves and a couple lower volume saw and squares, route all 3xosc instances in the layer to a mixer channel, and chain the soure channel out a few times, and then route all the side slots too a single bass master... Start piling effects into your routed toos. Deeper stuff gets loads of camel phat and nice warm modulation, nasty shit gets loads of formant filtering, waveshping, bitcrushing, and reverbs.
meyb im just hi but that seems waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay overkill for bass... im prbly just tooo hi tho. fuck i am HI.
paravrais wrote:It genuinely was a couple of years before I realised it was pronounced re-noise not ren-wah
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Re: fl bass
Basic A, if I could just pick up on this, I've never really done the whole splitting thing before, Any chance you could elaborate a bit on this? Would be really helpful, particularlyBasic A wrote:Make two instances of 3xosc, layer them. Now you have a 6xOsc... Start piling in sine waves and a couple lower volume saw and squares, route all 3xosc instances in the layer to a mixer channel, and chain the soure channel out a few times, and then route all the side slots too a single bass master... Start piling effects into your routed toos. Deeper stuff gets loads of camel phat and nice warm modulation, nasty shit gets loads of formant filtering, waveshping, bitcrushing, and reverbs.
.chain the soure channel out a few times
From what I've picked out, Layered Osc Mixer Channel --Signal Split to 3 mixer channels Low/Mid/High/ ---> Route all back into a single Bass mixer channel. ?
Re: fl bass
if u want rumbling bass in fl studio -
1. open 3xOsc
2. turn off vol of 2/3
3. set root note c8
4. right click volume, edit events.
5. alt+o to bring up an lfo, set to taste.
wubwub
1. open 3xOsc
2. turn off vol of 2/3
3. set root note c8
4. right click volume, edit events.
5. alt+o to bring up an lfo, set to taste.
wubwub
- tripaddict
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Re: fl bass
... elaborate on the sound your looking for a little more ...dubplateguy wrote:naw Im not looking for wobble I already have some sick shit, but thanks a lot for the tips I will try those very shortly.
- tripaddict
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Re: fl bass
rumbling bass could be a lot of thingstripaddict wrote:... elaborate on the sound your looking for a little more ...dubplateguy wrote:naw Im not looking for wobble I already have some sick shit, but thanks a lot for the tips I will try those very shortly.
Re: fl bass
If you take the time to learn Styrus then you'll never need another synth again. It blows 3xOsc out of the water imho. With 6 ops and 3 filter which are really nice and pleasing to the ear.
From what I know you want to split the low end from the mids and high end so you can distort/bit crush and just go crazy with the mids and high end while leaving the low end nice and clean so it keeps that punch. Then route then back together for ease of mixing. Or at least that's how I do it
From what I know you want to split the low end from the mids and high end so you can distort/bit crush and just go crazy with the mids and high end while leaving the low end nice and clean so it keeps that punch. Then route then back together for ease of mixing. Or at least that's how I do it

- tripwire22
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Re: fl bass
see pinch space cadettripaddict wrote:rumbling bass could be a lot of thingstripaddict wrote:... elaborate on the sound your looking for a little more ...dubplateguy wrote:naw Im not looking for wobble I already have some sick shit, but thanks a lot for the tips I will try those very shortly.
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Re: fl bass
When you say splitting frequencies, is that a 100% signal sent to a send with EQ'd off at the appropriate hz, for the low/mids/highs?
- Basic A
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Re: fl bass
in essence, when you split channelos into low mid high, you would send signal to track 1, route track one away from the master and too tracks 2,3,4,... then route 2,3,4 away from the master and too 5, so as to be able to effects each band seperately... right? this is bascally what Im talking about, but the techique goes so much furhter then that!
Say once you split channels, you were to route the mids too another 3 channels, and then back into another final, as if you were going to split frequencies, but since you only have mid... well, since each channel now serves as a means of layering the same mid 3 times and then back into one, you can put very elaborate chains of waveshape, formant, reverbs, anything really... and with enough though at it, layer up what are (in my opinion) far more concise-to-conept and unique sounds.
The whole idea of splitting, effecting, and then re-routeing to final channel gets very complex... Try splitting a low sine wave out too three sends and back into a final, then put a bunch of distortion on those three middlemen, leave the lfos n shit out though... bounce down a nice little 3 second bit of that and the open it back up at pinch in attack n decay n shit, n you can make very precise drum samples... without having to nessarlly use a drum machine/emulator to synth it.
Possibilites are endless.
Say once you split channels, you were to route the mids too another 3 channels, and then back into another final, as if you were going to split frequencies, but since you only have mid... well, since each channel now serves as a means of layering the same mid 3 times and then back into one, you can put very elaborate chains of waveshape, formant, reverbs, anything really... and with enough though at it, layer up what are (in my opinion) far more concise-to-conept and unique sounds.
The whole idea of splitting, effecting, and then re-routeing to final channel gets very complex... Try splitting a low sine wave out too three sends and back into a final, then put a bunch of distortion on those three middlemen, leave the lfos n shit out though... bounce down a nice little 3 second bit of that and the open it back up at pinch in attack n decay n shit, n you can make very precise drum samples... without having to nessarlly use a drum machine/emulator to synth it.
Possibilites are endless.
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Re: fl bass
i agree. I don't make a wall of sound though. But I do make layered basses, but they are never that complicated...LFpHUNK wrote:occams razor
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meow
- Basic A
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Re: fl bass
No wall of sound, precision in sound.
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Re: fl bass
The only thing I find with this is that my master always hits alot higher than the original signal from the source channel, but it never ever peaks. should I just ignore this?Basic A wrote:in essence, when you split channelos into low mid high, you would send signal to track 1, route track one away from the master and too tracks 2,3,4,... then route 2,3,4 away from the master and too 5, so as to be able to effects each band seperately... right? this is bascally what Im talking about, but the techique goes so much furhter then that!
Say once you split channels, you were to route the mids too another 3 channels, and then back into another final, as if you were going to split frequencies, but since you only have mid... well, since each channel now serves as a means of layering the same mid 3 times and then back into one, you can put very elaborate chains of waveshape, formant, reverbs, anything really... and with enough though at it, layer up what are (in my opinion) far more concise-to-conept and unique sounds.
The whole idea of splitting, effecting, and then re-routeing to final channel gets very complex... Try splitting a low sine wave out too three sends and back into a final, then put a bunch of distortion on those three middlemen, leave the lfos n shit out though... bounce down a nice little 3 second bit of that and the open it back up at pinch in attack n decay n shit, n you can make very precise drum samples... without having to nessarlly use a drum machine/emulator to synth it.
Possibilites are endless.
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