Half-Life 2 samples

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uhslez
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Half-Life 2 samples

Post by uhslez » Tue Feb 16, 2010 9:00 pm

I know there was a link, but I can't use the search option for some reason right now, so any direction to it please?

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JFK
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Re: Half-Life 2 samples

Post by JFK » Tue Feb 16, 2010 9:06 pm


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Fbac
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Re: Half-Life 2 samples

Post by Fbac » Mon Apr 30, 2012 9:04 pm

Could i get a re-up?? of hl 1 or hl 2 or both.
(additionally if i find them before anyone posts il re-up too)
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faultier
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Re: Half-Life 2 samples

Post by faultier » Sun Jan 12, 2014 3:24 pm

re-upped here, get them while they're hot (not sure how long mediafire links stay up)

https://www.mediafire.com/?e9bqx4vhnc5n6o0

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MUT3
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Re: Half-Life 2 samples

Post by MUT3 » Sun Jan 12, 2014 5:14 pm

wow big up!

HL2 might be my favorite game of all time.

Bring on HL3!
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bennyfroobs
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Re: Half-Life 2 samples

Post by bennyfroobs » Sun Jan 12, 2014 5:38 pm

ye been using these for a while theyre dank
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finji
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Re: Half-Life 2 samples

Post by finji » Sun Jan 12, 2014 8:06 pm

why download them when you can just extract them from your Half Life 2 folder?
#cyber

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Capture pt
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Re: Half-Life 2 samples

Post by Capture pt » Sun Jan 12, 2014 8:35 pm

finji wrote:why download them when you can just extract them from your Half Life 2 folder?

doesn't work like that man, they're not just sat about like headcrab_attack_1.wav. They're in source engine propriety format that the engine decodes into sound when run. I imagine finding a way to get the sounds out without playing through the game is quite a ballache for the regular who doesn't has a source engine SDK.

could be wrong tho.

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Dub_Fiend
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Re: Half-Life 2 samples

Post by Dub_Fiend » Mon Jan 13, 2014 8:44 am

Capture pt wrote:
finji wrote:why download them when you can just extract them from your Half Life 2 folder?

doesn't work like that man, they're not just sat about like headcrab_attack_1.wav. They're in source engine propriety format that the engine decodes into sound when run. I imagine finding a way to get the sounds out without playing through the game is quite a ballache for the regular who doesn't has a source engine SDK.

could be wrong tho.
Pretty sure that they are, in fact, just sat in the "half life 2" folder of Steam. Think the normal filepath for a Windows computer would be;

C:\Program Files (x86)\Steam\SteamApps\common\half life 2\sound

I've written some tracks using the samples... don't know whether they've encrypted the audio since then though.
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Phatscout
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Re: Half-Life 2 samples

Post by Phatscout » Tue Jan 14, 2014 5:18 pm

Yeah, after the SteamPipe update you can just pull the files out of the game. If you still cant, how I did it was I used GCFScape http://nemesis.thewavelength.net/index.php?p=26 to open the "half life 2 content.gcf" (or whatever it was called) and then extract the files.

To be honest like 60% of the sounds in HL2 are fairly recognizable stock (the fast zombie dude is the Wilhelm scream and I've heard the SMG fire sound in alot of other things (same with the wood impact sounds)).
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