
Reason Help !
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- Posts: 9
- Joined: Thu Feb 15, 2007 12:27 pm
Reason Help !
Hi, i was wondering if someone could help me, im using Reason to do my beats and when i put a bassey/sub hit on the tune it just makes the rest of the tune like die and the bass takes over and it lowers the volume of the tune :S. it would be very nice if someone could guide me the right way, thanks alot 

- twatty vagitis
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- Location: Croydon
turn ur drums down to about 60 on the mixer and make the rest of the tune to that level, loud is NOT better truss me.
then EQ, THE single most important thing during the creation process. split your durms accross your mixer, have like your kicks on channel 1 and hats an snare etc on channel 2, eq out all the lows for the hats an snares. eq your kicks between 75-100hz. Then take your bass and eq out all the highs, if you want a sub element to your bass whilst keeping higher harmonics personally I would create 2 patches, 1 sub and 1 for your slightly higher bass ranges and eq both of them acordingly.
Turn the levels down, dont make the bass too high, get it realsitic, the sub you have added will give u the lows u need, and by turning down the drums to about 60 you have given yourself more room to do a proper mixdown.
good luk
then EQ, THE single most important thing during the creation process. split your durms accross your mixer, have like your kicks on channel 1 and hats an snare etc on channel 2, eq out all the lows for the hats an snares. eq your kicks between 75-100hz. Then take your bass and eq out all the highs, if you want a sub element to your bass whilst keeping higher harmonics personally I would create 2 patches, 1 sub and 1 for your slightly higher bass ranges and eq both of them acordingly.
Turn the levels down, dont make the bass too high, get it realsitic, the sub you have added will give u the lows u need, and by turning down the drums to about 60 you have given yourself more room to do a proper mixdown.
good luk
- gravious
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Pretty good advice!twatty vagitis wrote:turn ur drums down to about 60 on the mixer and make the rest of the tune to that level, loud is NOT better truss me.
then EQ, THE single most important thing during the creation process. split your durms accross your mixer, have like your kicks on channel 1 and hats an snare etc on channel 2, eq out all the lows for the hats an snares. eq your kicks between 75-100hz. Then take your bass and eq out all the highs, if you want a sub element to your bass whilst keeping higher harmonics personally I would create 2 patches, 1 sub and 1 for your slightly higher bass ranges and eq both of them acordingly.
Turn the levels down, dont make the bass too high, get it realsitic, the sub you have added will give u the lows u need, and by turning down the drums to about 60 you have given yourself more room to do a proper mixdown.
good luk
EQing kicks is a good plan, but choosing the right sample/drumsound is just as important I reckon.
If you are wanting a kick to sit over a really dominating bassline, then its worth picking a sample(s) that has some mid range punch to it, so that it will still have some impact when playing on top of a bassline.
Cos if you choose a lower, bassier kick you might end up having to EQ half of it away to fit on top of the bass noise. This can be counterproductive, as the kick might lose any punch it had in the first place!
Alternatively, you can set the kick sample to trigger filters, side-chain compressors and the like, to drop the bass out a little when the kick hits. This can stop the audio clipping, but fiddles with your mix a bit (as some bits of the bassline will be quieter/compressed), and can sound a bit 'pumpy', for lack of a better word.
My 2p...

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- Posts: 9
- Joined: Thu Feb 15, 2007 12:27 pm
thanks
thank you both very much, been wondering how to do this for a while, much appreciated, thank yo 

a good thing to do aswel is, say if you've got a note that might collide with the frequency of the drumhit and is supposed to be playing at the same time, like a bass note and a kick at the beg. of a bar - place the note just slightly after the hit and it normally fades in so you don't notice its not bang on but the drumhit has more space and therefore punch...
safe
safe
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