Kontact bassline sampling question
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Kontact bassline sampling question
I recently got into resampling bassline in an attempt to make my own sound but i've come across a bit of an issue,its probably a super obvious answer but bear with me me,Im just getting into production.
What keeps happening is I produce a cool wobble sound that I like in massive and bounce it from ableton into kontact to resample it. My problem is whenever I try to change the pitch of the wobble so does the speed of the sounds wobble when I really just want the pitch to change.Ive tried freezing the pitched down slower wobble from kontact and than warping it in ableton to get it to the speed I need but the results havent been great.
If anyone has any insight it would be much appreciated as this is holding me back quite a bit,thanks!
What keeps happening is I produce a cool wobble sound that I like in massive and bounce it from ableton into kontact to resample it. My problem is whenever I try to change the pitch of the wobble so does the speed of the sounds wobble when I really just want the pitch to change.Ive tried freezing the pitched down slower wobble from kontact and than warping it in ableton to get it to the speed I need but the results havent been great.
If anyone has any insight it would be much appreciated as this is holding me back quite a bit,thanks!
Re: Kontact bassline sampling question

Just play your wobble in every note of the scale of the key you are in. Resample them all, and then keymap them into kontakt. But you know, that speeding up and slowing down with pitch is kind of part of what is nice about resampling, it kinda fucks things up a bit.
Or you could warp the wobble in ableton into all the notes you'll be using, then keymap them into kontakt. Here, this might work because this will fuck up your sound a bit, which, in resampling, is kind of the name of the game.
But don't resample just for the sake of resampling. Do it because you have an objective (or are open to sonic possibilities) that are beyond the ability of the vst and a stack of fx.
Re: Kontact bassline sampling question
Assuming you're trying to get a synced wobble, you're not supposed to resample the actual wobbling.
Just make your unfiltered bass sound as good as you can, w/ or w/o resampling, once you're ready bounce again, import in Kontakt THEN make it wobble with your favorite filter VST (because Kontakt filters plain suck if you ask me).
Just make your unfiltered bass sound as good as you can, w/ or w/o resampling, once you're ready bounce again, import in Kontakt THEN make it wobble with your favorite filter VST (because Kontakt filters plain suck if you ask me).
Re: Kontact bassline sampling question
agree with that last bit, like really whole heartedly. Great software ni, how about one good filter on your sampler?
- thor_beatz
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Re: Kontact bassline sampling question
There are some very usefull KSP scripts for multi samples etc. Some guitar amps quite ok, and the IR reverb is decent enough.
also, you might loose or win sonic qualities by not using lfo on your synth. It's not a golden rule by any means.
Resampling for me simply means recording a long session of automations within a certain key range.Then Layering sounds, re arranging them, pitching them. I never use any LFO in a later stage of my resampling proces. I rather work with recorded pitch bends, modulation changes, lfo rate changes, portamento etc.
Resampling is a workflow, not a technique IMHO.
also, you might loose or win sonic qualities by not using lfo on your synth. It's not a golden rule by any means.
Resampling for me simply means recording a long session of automations within a certain key range.Then Layering sounds, re arranging them, pitching them. I never use any LFO in a later stage of my resampling proces. I rather work with recorded pitch bends, modulation changes, lfo rate changes, portamento etc.
Resampling is a workflow, not a technique IMHO.
- thor_beatz
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Re: Kontact bassline sampling question
As far as the syncing goes: time and pitch are to be taken in to acount. This means that when you pitch the time it takes to play the complete sample should always stay the same.
While it's not desired to do so (degrading quality by every semitine) but still usefull to get an idea of kontakt:
While it's not desired to do so (degrading quality by every semitine) but still usefull to get an idea of kontakt:
http://www.digifreq.com/digifreq/article.asp?ID=86Before you leave Tone Machine mode, try one more sonic experiment to look at this from a different angle: What if you put a drum loop through its paces in Tone Machine? Working with a drum loop is slightly different. While the vocal sample was completely untimed and free, if you want to use a drum loop in a song, you have to be sure that it locks up tempo-wise.
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