Unusual FL Studio 9.1 CPU Overflows
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Unusual FL Studio 9.1 CPU Overflows
Morning/Afternoon chaps, I've been using FL Studio for just over a year now and have recently updated to 9.x+
Only problem is, at complete random intervals the FL CPU updater will spike for a few seconds and everything will crackle.
Before I get the obvious answers, I'd like to add that I have ruled out any obvious performance issues.
So basically I just wanted to know if anyone else came across this issue? as its really putting a spanner in my production work.
multithreading is enabled
Core 2 Quad Q6700 @ 3.0ghz (which windows says never goes past 40/50% usage with FL studio)
Asus Xonar D2X PCIe Soundcard
4GB of Ram
Using (extended memory).exe
Only problem is, at complete random intervals the FL CPU updater will spike for a few seconds and everything will crackle.
Before I get the obvious answers, I'd like to add that I have ruled out any obvious performance issues.
So basically I just wanted to know if anyone else came across this issue? as its really putting a spanner in my production work.
multithreading is enabled
Core 2 Quad Q6700 @ 3.0ghz (which windows says never goes past 40/50% usage with FL studio)
Asus Xonar D2X PCIe Soundcard
4GB of Ram
Using (extended memory).exe
Re: Unusual FL Studio 9.1 CPU Overflows
I recently updated aswell and sometimes my CPU usage will spike if I have Dblue glitch enabled.
Re: Unusual FL Studio 9.1 CPU Overflows
Ahhh I'm an avid fan of dblue so that must be it. Shame cause its an amazing vst.
Cheers
Cheers
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Re: Unusual FL Studio 9.1 CPU Overflows
my fl8 is on at least 80% most of the time
most tunes are constantly at 90 - 100 % by the time i finish them
(


Re: Unusual FL Studio 9.1 CPU Overflows
If you stay on the pattern that is using Dblue, it will be fine. If you change pattern that's when it normally goes apeshit. Just bounce to audio to solve the problem.Klimax wrote:Ahhh I'm an avid fan of dblue so that must be it. Shame cause its an amazing vst.
Cheers
Re: Unusual FL Studio 9.1 CPU Overflows
usually happens to me in Logic. it just might be multiple instances of certain plugins you have runnin. if you can you could just bounce any individual parts of your track and bring them back in. it's almost like you will be working with a bunch of stems.
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