p0gman/d-jahsta/lifecycle basses

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ephyks
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p0gman/d-jahsta/lifecycle basses

Post by ephyks » Thu Apr 19, 2012 1:49 am

So I've been wanting to produce some serious heavy weight tunes and literally have no idea how to get that sort of bounce bass. Best put, that sort of metalically, bouncy bass.

Examples.






I can't even begin to think of what to put on my oscillators. I'm at a loss. HALP. :o
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Re: p0gman/d-jahsta/lifecycle basses

Post by nowaysj » Thu Apr 19, 2012 3:28 am

Very fast delay with maybe a t0uch of reverb (depending on which voice). And then normal kind of amp/filter envelope stuff underneath.
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Re: p0gman/d-jahsta/lifecycle basses

Post by DJens » Thu Apr 19, 2012 5:53 am

What DAW are you using? Those sounds have a lot in common with requake, badklaat and 50 carrot basses. Those guys use reason.
I'd also like to know how you get those sounds.
Very short delays and a short reverb for the higher mids and highs are good!
If you're using massive - try the duckorgan waveform, run it through a daft filter, automate the cutoff with a lfo with a ramp going down and mess around with the waveposition and the resonance.
This gets you pretty wonky basses which are heard often in those kind of tunes.

Hope I could help you a bit :t:
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Re: p0gman/d-jahsta/lifecycle basses

Post by nowaysj » Thu Apr 19, 2012 6:19 am

First track is 1/8 triplet bass, like a 3 note cycle, and a lot of nuance :)

Try things in Malstrom (if you use reason) like modulating the index and shift with an 1/8T lfo sine wave, sync'ed and one shoted. Second lfo sync'ed at 3/8 opening the filter on Osc A. Some sine shaper on Osc A, half amount, lowpass filter with a little adsr env, med rez filter, pretty open. Osc A an octave above Osc B, B is your sub, A gotta fiddle with, something with some harmonics, but even something as simple as a triangle :) watch your attacks on both osc's, too short and they'll click. So try a little bump in the attack middle low decay no sustain no release, on both Osc's... You want those notes finishing up right as the next triplet hits.

That delay like something just above the haas effect in terms of time, like 35 - 40ms, just so you can barely hear individual little taps in there, middle low dryness and low feedback, try a very dry room reverb.

When you get down to it, replicating an exact sound like this is much harder than just getting in the ballpark and making your own sound, it is likely how they made theirs in the first place. Have fun making and tweaking sounds :z:
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Re: p0gman/d-jahsta/lifecycle basses

Post by Cubicle » Thu Apr 19, 2012 10:12 am

I'm absolutely in love with Lifecycle's tune. Those low frequencies are insanely tight!

On the other hand. I got close to the p0gman sound as you can hear in my signature. Duckorgan, Daft filter and automate cutoff and fuck around for other thing to automate.
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Re: p0gman/d-jahsta/lifecycle basses

Post by MoonUnit » Thu Apr 19, 2012 4:50 pm

nowaysj wrote:First track is 1/8 triplet bass, like a 3 note cycle, and a lot of nuance :)

Try things in Malstrom (if you use reason) like modulating the index and shift with an 1/8T lfo sine wave, sync'ed and one shoted. Second lfo sync'ed at 3/8 opening the filter on Osc A. Some sine shaper on Osc A, half amount, lowpass filter with a little adsr env, med rez filter, pretty open. Osc A an octave above Osc B, B is your sub, A gotta fiddle with, something with some harmonics, but even something as simple as a triangle :) watch your attacks on both osc's, too short and they'll click. So try a little bump in the attack middle low decay no sustain no release, on both Osc's... You want those notes finishing up right as the next triplet hits.

That delay like something just above the haas effect in terms of time, like 35 - 40ms, just so you can barely hear individual little taps in there, middle low dryness and low feedback, try a very dry room reverb.

When you get down to it, replicating an exact sound like this is much harder than just getting in the ballpark and making your own sound, it is likely how they made theirs in the first place. Have fun making and tweaking sounds :z:
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Re: p0gman/d-jahsta/lifecycle basses

Post by Aufnahmewindwuschel » Thu Apr 19, 2012 5:41 pm

MoonUnit wrote:with a banana in the other hand and i was pleased with the results. :W:
:o
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Re: p0gman/d-jahsta/lifecycle basses

Post by nowaysj » Thu Apr 19, 2012 9:37 pm

BudSpencertron wrote:
MoonUnit wrote:with a banana in the other hand and i was pleased with the results. :W:
:o
Pretty sure you can get fired for this.
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Re: p0gman/d-jahsta/lifecycle basses

Post by MoonUnit » Thu Apr 19, 2012 10:02 pm

:corncry: I will never look at a banana the same way again

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Re: p0gman/d-jahsta/lifecycle basses

Post by sprayyypaint » Sun Apr 22, 2012 10:09 pm

With with a FM synth throw a LFO on the FM OSC position. maybe a formant filter with that same LFO
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Re: p0gman/d-jahsta/lifecycle basses

Post by Samuel_L_Damnson » Sun Apr 22, 2012 10:11 pm

Definitely use and envelope on your filter and repeat notes instead of an LFO.
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Re: p0gman/d-jahsta/lifecycle basses

Post by martyrdubs » Thu May 03, 2012 8:30 pm

I've also been working on getting this sort of sound out of massive, I've gotten pretty close with a saw wave with some phase on it and a low pass filter, however i cant get the kind of uhm... lurky (for lack of a better word) delayed sound to it. I tried putting an envelope with a long attack on the cutoff but it still doesnt have that clean whopping sound to it. does anyone have any tips on what kind of envelope to put on the cutoff, I also tried using an LFO on the cutoff but that wasnt getting me much closer. I dont want to make the exact sound from this, but im looking to make the same sort of laggy, lurky single wob like at the 0:40 sec mark of this song. thanks in advance for any help and sorry for my crappy terminology.


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Re: p0gman/d-jahsta/lifecycle basses

Post by nowaysj » Thu May 03, 2012 9:04 pm

A flanger can get a delay sound like that when it is static and short. That d-jahsta bass has a major pitch wob in it.
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Re: p0gman/d-jahsta/lifecycle basses

Post by antman » Mon May 07, 2012 12:41 am

Been trying to replicate this style/sound since I started. Still haven't gotten it right.
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Re: p0gman/d-jahsta/lifecycle basses

Post by deadly_habit » Mon May 07, 2012 12:43 am

that slug bass tune is swag, i miss when that style of sound dominated the dancefloor rather than brostep shit

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Re: p0gman/d-jahsta/lifecycle basses

Post by antman » Mon May 07, 2012 12:55 am

deadly habit wrote:that slug bass tune is swag, i miss when that style of sound dominated the dancefloor rather than brostep shit
You think that tune is swag?

Check out the god damn p0gman remix if it.

http://www.youtube.com/watch?v=E4zOhnZqGVI
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Re: p0gman/d-jahsta/lifecycle basses

Post by deadly_habit » Mon May 07, 2012 1:01 am

nah i like the original better

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Re: p0gman/d-jahsta/lifecycle basses

Post by antman » Mon May 07, 2012 1:24 am

deadly habit wrote:nah i like the original better
Boyeeeee you craaaazy.
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Re: p0gman/d-jahsta/lifecycle basses

Post by Cahzii » Mon May 07, 2012 1:33 am

ephyks wrote:So I've been wanting to produce some serious heavy weight tunes and literally have no idea how to get that sort of bounce bass. Best put, that sort of metalically, bouncy bass.

Examples.






I can't even begin to think of what to put on my oscillators. I'm at a loss. HALP. :o
I do know for a fact that video 3, the bass patch is duck organ based (osc in Massive) bring the wavetale position all the wat to the right and put an LFO on that

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Re: p0gman/d-jahsta/lifecycle basses

Post by kejk » Mon May 07, 2012 2:15 am

I'm guessing the thing you are after is not so much the sound itself, but the way that all the wobbles like.. bounce?

I too was wondering this for a while. Use an envelope on the filter instead of an LFO. Start by having no attack and sustain, and then just adjust the decay so you get a nice stabby sound. Now veeery slowly start adding attack and see what it does to your sound :)
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