Resampling - Why?

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Xince
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Resampling - Why?

Post by Xince » Mon Jun 24, 2013 12:04 am

Hello people.
I have so many questions about different techniques of resampling and the pros/cons of them. But for now I'm just going to ask one question.
What are the benefits of resampling ex. a massive patch with effects on it (except for glitching up the sound).

Please tell me why you resample.

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Re: Resampling - Why?

Post by titchbit » Mon Jun 24, 2013 12:32 am

well one big reason is because it helps save CPU. you've probably realized that your DAW runs slower when you've got 20 massive patches playing at once. also some people prefer to work with audio. I don't get why, it just comes down to personal preference.

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Re: Resampling - Why?

Post by mthrfnk » Mon Jun 24, 2013 5:17 pm

It saves time and CPU in the long run when using stupidly long FX chains and constant automation - it also forces you to commit to a sound for further manipulation that you can't do in midi (reversing/chopping etc).

If you cba, don't bother.
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Re: Resampling - Why?

Post by titchbit » Mon Jun 24, 2013 5:48 pm

I see you're an Ableton user. It's pretty easy in Ableton. Just create an armed to record audio track, open up the I/O section, adjust the settings accordingly, and then record your patch playing whichever MIDI notes you want.

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Re: Resampling - Why?

Post by dotcurrency » Mon Jun 24, 2013 6:28 pm

I don't resample often because the only way I know how to resample (in FL) takes up too much time.
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Re: Resampling - Why?

Post by mthrfnk » Mon Jun 24, 2013 6:39 pm

dotcurrency wrote:I don't resample often because the only way I know how to resample (in FL) takes up too much time.
How do you do it?
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Re: Resampling - Why?

Post by dotcurrency » Mon Jun 24, 2013 7:05 pm

mthrfnk wrote:
dotcurrency wrote:I don't resample often because the only way I know how to resample (in FL) takes up too much time.
How do you do it?
say I wanna bounce a bass sound to audio, I'd put edison at the end of the FX chain, change edison to record on play, play the bassnote in the pattern so it's a perfect timed loop then drag and drop into the playlist. Maybe its just me, but doing that for about 10-15 patches would take me ages.
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Re: Resampling - Why?

Post by mthrfnk » Mon Jun 24, 2013 8:09 pm

dotcurrency wrote:
mthrfnk wrote:
dotcurrency wrote:I don't resample often because the only way I know how to resample (in FL) takes up too much time.
How do you do it?
say I wanna bounce a bass sound to audio, I'd put edison at the end of the FX chain, change edison to record on play, play the bassnote in the pattern so it's a perfect timed loop then drag and drop into the playlist. Maybe its just me, but doing that for about 10-15 patches would take me ages.
Ah okay I wondered if you may have been doign what I did ages ago - bouncing loops directly from the playlist using the export function, takes ages as it "renders" everything even if you have one element solo'd in the mixer. :lol: :lol: :lol:

I like the record on play feature, prevents messing around with mis-timed loops, I don't think it's too much hassle - that's how I generally fuck up reeses to bring back into Kontakt.

Sometimes I use the render mixer channel feature too, it's useful if you wanna bounce things to stems i.e. 5 basses at once.
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Re: Resampling - Why?

Post by Augment » Tue Jun 25, 2013 3:46 pm

If you're too lazy to route a bass to a mixer channel, press CTRL+E or whatever it was, hit record and play then drag the sample back into the playlist... I dont have words. It's simple as fuk
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Re: Resampling - Why?

Post by dotcurrency » Tue Jun 25, 2013 5:21 pm

mthrfnk wrote:
dotcurrency wrote:
mthrfnk wrote:
dotcurrency wrote:I don't resample often because the only way I know how to resample (in FL) takes up too much time.
How do you do it?
say I wanna bounce a bass sound to audio, I'd put edison at the end of the FX chain, change edison to record on play, play the bassnote in the pattern so it's a perfect timed loop then drag and drop into the playlist. Maybe its just me, but doing that for about 10-15 patches would take me ages.
Ah okay I wondered if you may have been doign what I did ages ago - bouncing loops directly from the playlist using the export function, takes ages as it "renders" everything even if you have one element solo'd in the mixer. :lol: :lol: :lol:

I like the record on play feature, prevents messing around with mis-timed loops, I don't think it's too much hassle - that's how I generally fuck up reeses to bring back into Kontakt.

Sometimes I use the render mixer channel feature too, it's useful if you wanna bounce things to stems i.e. 5 basses at once.

Maybe I'm just not as dexterous with my mouse. Or I should learn some useful shortcuts, because I work as fast as your average elder learning to use google when trying to resample; slowly looking through the plugin picker for edison, etc. :6:

blinkesko wrote:If you're too lazy, etc, etc, etc.
no
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Re: Resampling - Why?

Post by Triphosphate » Tue Jun 25, 2013 5:31 pm

It's way easier than using edison or exporting the track:


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Re: Resampling - Why?

Post by mthrfnk » Tue Jun 25, 2013 7:30 pm

mthrfnk wrote: Sometimes I use the render mixer channel feature too, it's useful if you wanna bounce things to stems i.e. 5 basses at once.
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Re: Resampling - Why?

Post by Triphosphate » Tue Jun 25, 2013 7:44 pm

It was more intended for dotcurrency. I read your post. I also mention a few reasons why you might want to resample for the OP's sake.

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Re: Resampling - Why?

Post by mthrfnk » Tue Jun 25, 2013 8:17 pm

Triphosphate wrote:It was more intended for dotcurrency. I read your post. I also mention a few reasons why you might want to resample for the OP's sake.
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Re: Resampling - Why?

Post by Today » Tue Jun 25, 2013 8:23 pm

you can use song-position dependent modulation sources like synced LFO's and performers, then move the sample around on the grid, chop it up, edit it to get new and interesting phrases.
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Re: Resampling - Why?

Post by Triphosphate » Tue Jun 25, 2013 8:34 pm

Today wrote:you can use song-position dependent modulation sources like synced LFO's and performers, then move the sample around on the grid, chop it up, edit it to get new and interesting phrases.
Oh that's a good one. I don't think anyone has mentioned time stretching audio clips, yet, either. Or dropping the wav into other plugins that use resampling techniques like Harmor, or FL Granulizer.

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Re: Resampling - Why?

Post by mthrfnk » Tue Jun 25, 2013 9:13 pm

Triphosphate wrote:
Today wrote:you can use song-position dependent modulation sources like synced LFO's and performers, then move the sample around on the grid, chop it up, edit it to get new and interesting phrases.
Oh that's a good one. I don't think anyone has mentioned time stretching audio clips, yet, either. Or dropping the wav into other plugins that use resampling techniques like Harmor, or FL Granulizer.
Granulizer is awesome when you get down to using it right.
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Re: Resampling - Why?

Post by dotcurrency » Wed Jun 26, 2013 2:29 am

Triphosphate wrote:It's way easier than using edison or exporting the track:



This is what how I've wanted to bounce audio for the longest.... thank you so much. -tear-
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Re: Resampling - Why?

Post by Xince » Sat Jun 29, 2013 6:41 pm

I didn't read all the posts here but I have a really simple technique. (for ableton live)

1. Insert MIDI notes to the instrument that you want to resample.
2. Freeze the track by right clicking and clicking on the "freeze track" option.
3. Create a new audio track.
4. CTRL drag the frozen midi block to the audio track.

This is the method I find easiest and best :W:

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Re: Resampling - Why?

Post by killakam98 » Tue Jul 02, 2013 7:14 pm

dotcurrency wrote:I don't resample often because the only way I know how to resample (in FL) takes up too much time.
not if you use edison
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