Zomboy Sound Design Cracked?

SyrantOfficial
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Zomboy Sound Design Cracked?

Post by SyrantOfficial » Wed Dec 31, 2014 7:33 pm

Maybe?
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imReach
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Re: Zomboy Sound Design Cracked?

Post by imReach » Wed Dec 31, 2014 7:35 pm

Holy fuck.

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Ascenic
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Re: Zomboy Sound Design Cracked?

Post by Ascenic » Wed Dec 31, 2014 10:21 pm

Teach me your ways master.
bouncingfish wrote: AU like australia? I went to the site it uses paypal. They have paypal down under don't they? jhaha

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counterparty
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Re: Zomboy Sound Design Cracked?

Post by counterparty » Fri Jan 02, 2015 7:46 pm

SyrantOfficial wrote:Maybe?
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Pretty awesome, can you lay out some tips?
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SyrantOfficial
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Re: Zomboy Sound Design Cracked?

Post by SyrantOfficial » Sat Jan 03, 2015 4:58 pm

counterparty wrote:
SyrantOfficial wrote:Maybe?
Soundcloud
Pretty awesome, can you lay out some tips?
The only thing I could tell you is to not try to achieve this sound purely through post-processing.. It can be achieved just in massive.

Use a saw wave, carbon or f-square. Any will do

Apply your trusty friend, Phase mod osc onto your 1st Oscillator. Pitch it up to desired amount

Profit.

You can basically achieve the sound I did by adding in a filter (any will do but I personally use bandpass) and adjust settings on that to desired sound...

Then you can give it more texture and make it sound as good by doing chorus, dimension expander etc etc and changing the voices for example and the rest is down to eq'ing the sound and getting it to sound crisp and clear.
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counterparty
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Re: Zomboy Sound Design Cracked?

Post by counterparty » Sun Jan 04, 2015 8:32 pm

SyrantOfficial wrote:
counterparty wrote:
SyrantOfficial wrote:Maybe?
Soundcloud
Pretty awesome, can you lay out some tips?
The only thing I could tell you is to not try to achieve this sound purely through post-processing.. It can be achieved just in massive.

Use a saw wave, carbon or f-square. Any will do

Apply your trusty friend, Phase mod osc onto your 1st Oscillator. Pitch it up to desired amount

Profit.

You can basically achieve the sound I did by adding in a filter (any will do but I personally use bandpass) and adjust settings on that to desired sound...

Then you can give it more texture and make it sound as good by doing chorus, dimension expander etc etc and changing the voices for example and the rest is down to eq'ing the sound and getting it to sound crisp and clear.
Thanks man, I just gave it a shot and got somewhat close... it's still off though (excuse my laziness on the subbass), any ideas what I might be missing? I feel like I am missing a lot of the grittiness that you were able to achieve. I realize this kind of sound is hyper-sensitive to small changes here or there, and that my quickie sample has no context (and random notes) so it'll sound worse :dunce:

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Banesy
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Re: Zomboy Sound Design Cracked?

Post by Banesy » Mon Jan 05, 2015 10:00 pm

Nice patch. Your modulation is spot on.

SyrantOfficial
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Re: Zomboy Sound Design Cracked?

Post by SyrantOfficial » Tue Jan 06, 2015 10:55 am

counterparty wrote:
SyrantOfficial wrote:
counterparty wrote:
SyrantOfficial wrote:Maybe?
Soundcloud
Pretty awesome, can you lay out some tips?
The only thing I could tell you is to not try to achieve this sound purely through post-processing.. It can be achieved just in massive.

Use a saw wave, carbon or f-square. Any will do

Apply your trusty friend, Phase mod osc onto your 1st Oscillator. Pitch it up to desired amount

Profit.

You can basically achieve the sound I did by adding in a filter (any will do but I personally use bandpass) and adjust settings on that to desired sound...

Then you can give it more texture and make it sound as good by doing chorus, dimension expander etc etc and changing the voices for example and the rest is down to eq'ing the sound and getting it to sound crisp and clear.
Thanks man, I just gave it a shot and got somewhat close... it's still off though (excuse my laziness on the subbass), any ideas what I might be missing? I feel like I am missing a lot of the grittiness that you were able to achieve. I realize this kind of sound is hyper-sensitive to small changes here or there, and that my quickie sample has no context (and random notes) so it'll sound worse :dunce:

Image
Soundcloud
(it's private, so you may need to click into it to hear)
To be honest, I would've used an lfo instead of an envelope to modulate the filters and such. Also, when you're using stuff like carbon and f-square, make sure to have the wavetable position all the way to the left doing slight modulations (very small) modulations or not modulating the table at all.

Also, try sticking to Octave pitches when you're using the mod osc, so stuff like 12,24,36,48 etc and then mess around with that until you get a really nice metallic sort of sound and then you may start to be getting on a better track
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counterparty
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Re: Zomboy Sound Design Cracked?

Post by counterparty » Tue Jan 06, 2015 6:50 pm

Thanks mate I'll give it a shot -- fair point on Carbon, I actually wasn't aware that f-square was also a different wavetable at every point on the dial. I'll try raising the mod osc a full octave instead of a seventh.

On the LFO -- any tips as to how this should look? I generally feel like I get a lot more control from an envelope (as you can always modulate the sustain levels and get an effective lfo... not that I was doing that on my horrible draft copy ha). I think the main thing I'm struggling with is the 'meatyness' of it all... really not much going on in the mids and yours sounds a lot heavier.
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SyrantOfficial
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Re: Zomboy Sound Design Cracked?

Post by SyrantOfficial » Tue Jan 06, 2015 11:00 pm

counterparty wrote:Thanks mate I'll give it a shot -- fair point on Carbon, I actually wasn't aware that f-square was also a different wavetable at every point on the dial. I'll try raising the mod osc a full octave instead of a seventh.

On the LFO -- any tips as to how this should look? I generally feel like I get a lot more control from an envelope (as you can always modulate the sustain levels and get an effective lfo... not that I was doing that on my horrible draft copy ha). I think the main thing I'm struggling with is the 'meatyness' of it all... really not much going on in the mids and yours sounds a lot heavier.
Mine only sounds a lot heavier because of the post processing and the effects I did on the patch itself that includes two parabolic shapers a chorus and dimension expander and a little bit of a boost in my high end in the EQ. Also it's really all about where you're modulating the env or lfo to on the filters and mod osc (phase)

Note that the higher you turn your modulation osc up, the less modulation you'd need for the phase... But it's seriously all down to finding the, "sweet spot".

Have another go, if not I'll show you a few basic examples of the possibilities you could have and what, to me, sounds great. Also, I'll go on to explain how you can get a really nice sounding post-processing
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bRRRz
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Re: Zomboy Sound Design Cracked?

Post by bRRRz » Tue Jan 06, 2015 11:58 pm

Mod osc phase 16 semitones up and an envelope 1/4 of the way gave me really nice results. I will post an example tomorrow!
new melodic bassy track:
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Banesy
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Re: Zomboy Sound Design Cracked?

Post by Banesy » Wed Jan 07, 2015 6:17 am

Funny....this sounds kind of similar


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GNova
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Re: Zomboy Sound Design Cracked?

Post by GNova » Wed Jan 07, 2015 8:29 am

Banesy wrote:Funny....this sounds kind of similar


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Welcome to the "I Am Zomboy Too" world
From South of France, fromage and baguette !
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bRRRz
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Re: Zomboy Sound Design Cracked?

Post by bRRRz » Wed Jan 07, 2015 10:54 am

Well, here's something I made that's kinda similar I think. First bass sound and bass sound at the end:

http://www24.zippyshare.com/v/29194844/file.html
new melodic bassy track:
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Banesy
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Re: Zomboy Sound Design Cracked?

Post by Banesy » Wed Jan 07, 2015 4:48 pm

GNova wrote:
Banesy wrote:Funny....this sounds kind of similar


Soundcloud
Welcome to the "I Am Zomboy Too" world
I think it is a very ironic world...everyone claims to invent the same sound.

Here, Labco does a nice tutorial on how to get sounds like this


This Guy too

_Agu_
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Re: Zomboy Sound Design Cracked?

Post by _Agu_ » Wed Jan 07, 2015 5:28 pm

I've said this before, but just think for a moment if Native Instruments had never existed.

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GNova
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Re: Zomboy Sound Design Cracked?

Post by GNova » Wed Jan 07, 2015 5:56 pm

I am currently making this tune with the kind of bass you talk about.

I used Reaktor (lazerbass) and layered the sound I get with distortion, phaser and frequency filter.

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Banesy
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Re: Zomboy Sound Design Cracked?

Post by Banesy » Wed Jan 07, 2015 8:42 pm

Lets have another

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_Agu_
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Re: Zomboy Sound Design Cracked?

Post by _Agu_ » Wed Jan 07, 2015 9:27 pm

Fuck it I'm gonna stick this over here too then

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SyrantOfficial
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Re: Zomboy Sound Design Cracked?

Post by SyrantOfficial » Thu Jan 08, 2015 10:23 am

Well then... Looks like I have to one up you guys.

How about I present to you gem shards with my own zomboy/must die sounds (GEM SHARDS PATCH RECREATED) with a hint of Djahsta :P and a few terror squad sounding stuff towards the end.

ALL OF THIS IS MADE USING THE SAME GENERAL METHOD AS I'VE MENTIONED HERE... - Apart from the djahsta sounds ahah...

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