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Redoken
- Posts: 59
- Joined: Tue Dec 30, 2014 4:11 pm
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by Redoken » Sun Feb 22, 2015 2:27 pm
I've been remaking one of the main sound of Gem Shards and it seems to be really accurate I'm going to make a tutorial about it, this is the preview track:
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As I told you probably there are some mixing issues to be improved but the sound it's pretty much it

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counterparty
- Posts: 61
- Joined: Sat Apr 23, 2011 8:43 pm
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Contact:
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by counterparty » Fri Mar 13, 2015 7:53 pm
Not really, that sounds clean to me!
Can you talk a bit about how you made the sub bass? The patch is fine, but I think hits really hard with that sub reinforcement in place, def key to the sound and would love to hear what you did there to balance the mids with the lows
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SyrantOfficial
- Posts: 91
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by SyrantOfficial » Fri Mar 13, 2015 8:11 pm
To be honest when the lfo is faster it sounds better there but it needs more choppiness if that makes sense...
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Redoken
- Posts: 59
- Joined: Tue Dec 30, 2014 4:11 pm
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by Redoken » Fri Mar 20, 2015 8:45 pm
counterparty wrote:Not really, that sounds clean to me!
Can you talk a bit about how you made the sub bass? The patch is fine, but I think hits really hard with that sub reinforcement in place, def key to the sound and would love to hear what you did there to balance the mids with the lows
I'll cover the sub bass layering ^^
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Katharsis
- Posts: 21
- Joined: Wed Jan 02, 2013 8:47 pm
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by Katharsis » Mon Apr 06, 2015 9:16 pm
To me, it sounds like it needs some delay or comb on top of the filter movement
If you're not redlining, you're not headlining.
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