Drum and Bass Build up
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Drum and Bass Build up
how do you get the drums on a build up to get faster and faster on reason
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clear the pattern, start it again, and run it like.. 32+ bars and paste to track, surely?
SoundcloudSoulstep wrote: My point is i just wanna hear more vibes
closer and closer spacing of the kicks and/or snares/hats. and maybe some velocity automation.
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I've found some artists automate the decay on a reverb to build their drums up ready for the drop. It's very effective.
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Thisfutures_untold wrote:you could also wack a delay unit across your drums channel and shorten the delay time to create your build up
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We could rub your bald head with a guiro until the blood gets to your head and makes a 400DB blastfutures_untold wrote:You could feed Blizzard Black Jacks & Fruit Salads to give him a sugar rush, then force him to beat box faster and faster until he explodes!
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start with kicks/snares every 8th then change to every 16th then 32nd of a beat. use a rv7000 on the echo setting (making sure uve put the tempo sync on) create a track for this, and automate it to get a bit wetter as the build up goes. leave say the last 3 or 7 beats out so that it the echo dont roll over into the drop, jobs a goodun
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Re: Drum and Bass Build up
I've done this on a couple of tunes now, tempo changes.The_Dza88 wrote:how do you get the drums on a build up to get faster and faster on reason
Have to reqire it.
I'd recomend ableton because it's easier tor ecord live tempo mods in it.
hahahahahaha fucking slawedBlizzardMusic wrote:We could rub your bald head with a guiro until the blood gets to your head and makes a 400DB blastfutures_untold wrote:You could feed Blizzard Black Jacks & Fruit Salads to give him a sugar rush, then force him to beat box faster and faster until he explodes!
You could have everything cut out and then have a massive timestretched rasta voice going blllllloooooooodddddccccllllllaaaaaarrrrrrttttt juuuuuunnnnnnggggggllllllllliiiiiiiiisssssss for about a minute and then have a pause and the drop. It was good enough for remarc back in the day, it should be good enough for you sonny jim.
1 2 3 4, 1 2 3 4, 1 2 3 4, 1234, 1234123412341234 999
ccccllllliiiiiiiiiiiiiimmmmmmaaaaaaaaaaaaaaaaaaaxxxxxx DISAPPOINTMENT
booooooooooooooooooooooooiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii aww
Visual representation of clownstep. Copy the above straight into reason.
First line corresponds to beat number, second line represents how I feel when I hear it, third line is a graphic score for how I would imitate the sound if I was deaf.
ccccllllliiiiiiiiiiiiiimmmmmmaaaaaaaaaaaaaaaaaaaxxxxxx DISAPPOINTMENT
booooooooooooooooooooooooiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii aww
Visual representation of clownstep. Copy the above straight into reason.
First line corresponds to beat number, second line represents how I feel when I hear it, third line is a graphic score for how I would imitate the sound if I was deaf.
haha some contructive answers here 
I just tend to program a roll with the pattern running, make it as long as you need, then copy the pattern to the sequencer, turn off the RUN thing on re-drum and then loop the last couple of bars of your normal drum loop and have the fill at the end then tweak in the piano roll mode.
I like sticking a nice delay, verb, or glitch in there too.
xx

I just tend to program a roll with the pattern running, make it as long as you need, then copy the pattern to the sequencer, turn off the RUN thing on re-drum and then loop the last couple of bars of your normal drum loop and have the fill at the end then tweak in the piano roll mode.
I like sticking a nice delay, verb, or glitch in there too.
xx
On a slighly different note.. anyone know how u create the rise/fall fx to accompany those kick patterns..? which is usually used before a main drop & in breaks
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Minette - Temptation [Vonboyage Remix]
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