I have been getting to know the dubstep sounds and trying to create legit sounding stuff using my emu sampler - coming up with a lot of stuff but finding a lot of limitations in it that I didn't notice before. This is complicated music to make..
My BIGGEST problem is getting really well defined wub wub wub's. I guess a lot of this has to do with my base cutoff and how far up my LFO's take it - although I notice very different results with the 2 4 and 6 pole LPF's of course. It sounds like most dubstep is probably done with 6pole or higher order to emphasize the filter sweep - does this sound right? While the 2pole gave a nice dirty sound, you don't really get much of a 'wump' when it sweeps..
Also I have a lot of personal beef with how envelopes and lfo's are done inside of the emu. To solve this and really get the expression I want I am going to set up outboard analog filtering (along with LFO/envelopes etc obviously). I'm totally comfortable with doing this, but what kind of filter should I be looking at?
Our good old friends such as the moog ladder seem like poor choices since I don't want any resonance at all. If I want a little reso I can work that in on the emu side of things (it's filter or the patch itself) before it hits my 'wump' filters. What I'm thinking is maybe going with some state variable filters that won't have a lot of character, and chain 2 or 3 of them on the same envelope for some serious emphasis. What do you guys think about that?
I don't do software or VST's so I am completely not interested in that conversation (or having my thread hijacked)... I realize this is different and I am hoping to find inclusion in the dubstep scene since that's kind of what it's all about
Thanks!!
Robert