What exactly does a "Saturator" do?
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What exactly does a "Saturator" do?
Specifically the one in Ableton Live, but probably in general too. Just curious what the combination of things its doing is...
Sounds a bit like theres some compression in there but also a lot more going on as well.
Sounds a bit like theres some compression in there but also a lot more going on as well.
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Not 100% sure I've got the right thing, is Soundgoodizer in FL a saturator? oh no wait, that's an exciter I think... I think all that does is boost certain frequencies resulting in an absolutely horrible sounds for mixing down.
After some googling, I think all it actually is is distortion I think... All instances of saturation I've come across are distortion. Also I think Anteres is just a saturation tube vst or something like that.
So yeah I'm blazed and this is probabally very irrelavent but y'know, at least I put some effort in or something.
After some googling, I think all it actually is is distortion I think... All instances of saturation I've come across are distortion. Also I think Anteres is just a saturation tube vst or something like that.
So yeah I'm blazed and this is probabally very irrelavent but y'know, at least I put some effort in or something.
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Saturation is just a form of overdrive/distortion. The only real difference between how theses different distortion types work is the way it folds the waveform once its crossed a certain amplitude threshold. So, in a sense, it is a type of compression. The reason tubes, transistors, and tape can be associated with saturation is that they have a finite dynamic range in which they will be linear and once you go out of that range the artifacts of the technology start to affect the signal coming thru them. The harder you push them, the more nastyness they add, because you are going beyond their linear range.
My take without being near one at the monent, is that it adds that industry term known as (warmth) to the sound through compression and slight distortion
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Yeah I would say it is based on tube distortion, you feed a signal in and eventually it starts to overdrive, because it has some headroom though being analog it won't completely distort but will compress a little.Decree wrote:My take without being near one at the monent, is that it adds that industry term known as (warmth) to the sound through compression and slight distortion
The more fed in, the more it drives/compresses. I know that these plug in's aren't analog but they are trying to replicate this sound.
this.dequo wrote:turns mah sine into a square
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Bloody hell there’s some proper confusion in this thread
I mean… chorus?
Saturation at its most basic is a transfer curve (sometimes called a ‘waveshaper’)– you get a certain signal level in, you get a different signal level out. Here’s the transfer curve for a very soft saturator:

You can see why it would behave as a type of compression as you approach the top of the graph, it ‘levels off’ a bit. It rounds off the top of a sine wave that goes in at unity gain, and redistributes the energy throughout the specturm ie generates harmonics. It is the shape of the transfer curve that determines the distribtion of harmonics generated by the process – there’s not an awful lot more to it than that. Change the transfer curve, the sound changes. If you use a more drastic/dramatic curve then you get a different different waveform/waveshape, ie harmonic distribution ie sound. To take an extreme example, digital clipping. That transfer curve is perfectly linear until it goes flat at 0dB. That flat part makes a sine wave start to look like a square as it is pushed harder and harder.
In 99% of digital saturators there’s no filtering (bar anti alias filtering) or anything like that, it’s simply a matter of choosing the appropriate transfer curve for the purpose, implementing it in the best possible fashion, and then anti alias filtering.


I mean… chorus?
This is on the money. As stated, it’s a result of the non-linearity that occurs when components are pushed beyond their accepted operating levels. It can be considered a form of compression, the fundamental difference being that there is no time-dependence. You’ll hear them being described as ‘memoryless non-linearities’. Compressors have attack/release controls etc ie. are time-dependent.KnobGoblin wrote:Saturation is just a form of overdrive/distortion. The only real difference between how theses different distortion types work is the way it folds the waveform once its crossed a certain amplitude threshold. So, in a sense, it is a type of compression. The reason tubes, transistors, and tape can be associated with saturation is that they have a finite dynamic range in which they will be linear and once you go out of that range the artifacts of the technology start to affect the signal coming thru them. The harder you push them, the more nastyness they add, because you are going beyond their linear range.
Saturation at its most basic is a transfer curve (sometimes called a ‘waveshaper’)– you get a certain signal level in, you get a different signal level out. Here’s the transfer curve for a very soft saturator:

You can see why it would behave as a type of compression as you approach the top of the graph, it ‘levels off’ a bit. It rounds off the top of a sine wave that goes in at unity gain, and redistributes the energy throughout the specturm ie generates harmonics. It is the shape of the transfer curve that determines the distribtion of harmonics generated by the process – there’s not an awful lot more to it than that. Change the transfer curve, the sound changes. If you use a more drastic/dramatic curve then you get a different different waveform/waveshape, ie harmonic distribution ie sound. To take an extreme example, digital clipping. That transfer curve is perfectly linear until it goes flat at 0dB. That flat part makes a sine wave start to look like a square as it is pushed harder and harder.
In 99% of digital saturators there’s no filtering (bar anti alias filtering) or anything like that, it’s simply a matter of choosing the appropriate transfer curve for the purpose, implementing it in the best possible fashion, and then anti alias filtering.

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If I find time then I'll make three pix that explain it perfectly. Time's at a premium but I'll do it if I can!
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No rush on that Macc, at least not for me. I pretty much get what its doing from your and KnobGoblin's descriptions. Id like to see em, but dont let it take away from more important things.Macc wrote:If I find time then I'll make three pix that explain it perfectly. Time's at a premium but I'll do it if I can!
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