ParallelCompression

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bedroom beats
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ParallelCompression

Post by bedroom beats » Sat Jul 11, 2009 3:34 pm

If your not familiar, just posted a tutorial and some tips - http://www.bedroom-beats.com
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drokkr
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Post by drokkr » Sat Jul 11, 2009 7:04 pm

i just had a mate going on at me about this, now i can send hima link and he can leave me alone :)

as depone said, the site is looking/getting better and better

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Re: ParallelCompression

Post by ketamine » Sat Jul 11, 2009 7:08 pm

Bedroom Beats wrote:If your not familiar, just posted a tutorial and some tips - http://www.bedroom-beats.com
cool, nice site. saved to favs :)

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POND LIFE
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Post by POND LIFE » Sat Jul 11, 2009 8:44 pm

i dont get it, can you explain what the point of this technique is?
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Post by 3za » Sat Jul 11, 2009 9:41 pm

nice site man.

dont forget you can use this technique for other efxs ie distortion
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Post by caeraphym » Sat Jul 11, 2009 9:43 pm

d1rt1989 wrote:i dont get it, can you explain what the point of this technique is?
http://en.wikipedia.org/wiki/Parallel_compression aka New York Compression
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bedroom beats
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Post by bedroom beats » Sat Jul 11, 2009 10:59 pm

Cheers peeps!
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Post by lowpass » Sun Jul 12, 2009 12:57 am

d1rt1989 wrote:i dont get it, can you explain what the point of this technique is?
essentially giving you a wet/dry mix of the compressed signal.

This is useful because when compressing you can lose the integrity of the transients making it sound not as punchy,

being able to mix between the two gives you the fullness of the compressed signal with the "bite" of the uncompressed.

Feelin' a little fooked when writing this so may need to review what I've said tomorrow,

peace

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Post by deadly_habit » Sun Jul 12, 2009 1:00 am

ever looking for some outside tutorials done up? give me something to do when it's slow at work

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Sharmaji
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Post by Sharmaji » Sun Jul 12, 2009 1:03 am

^ that's pretty dead on the money, especially for drums. gives you a ton of tonal- and spatial-shaping possiblities, especially when working with ambient sounds. You can use the technique to beef up your drums in EDM, but it really shines as a tool when dealing with live percussion tracked in a live room.

it works well on vox too, especially really dynamic ones-- you keep the sense of things getting louder by keeping some of the original signal, but you bring up the bottom of the dynamic range with the compressed signal.

it can even work in mastering-- eh, macc? ehhhh??? AYYY????

the stillwell audio rocket has a great wet/dry dial, as does the internal compressor in logic; vintagewarmer, while not exactly a compressor, works really well (maybe only even useable) by dialing in only a bit of its sound.
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Post by macc » Sun Jul 12, 2009 1:13 am

TeReKeTe wrote: it can even work in mastering-- eh, macc? ehhhh??? AYYY????
:lol:

It's a bit overrated IMpersonalO (teh internets) , BUT parallel processing can be the best/only way to get around certain things in mastering. Certainly on a track really chronically lacking beef it can be good, but I find it often changes reverb levels in a way I don't like. Like you say about live tracking, that's exactly what you don't want at that point ;)

I use parallel processing more for the opposite, that is, to put punch back into already over limited tracks. Sometimes referred to as 'de-moron-ing' here.
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Post by deadly_habit » Sun Jul 12, 2009 1:19 am

Macc wrote:
TeReKeTe wrote: it can even work in mastering-- eh, macc? ehhhh??? AYYY????
:lol:

It's a bit overrated IMpersonalO (teh internets) , BUT parallel processing can be the best/only way to get around certain things in mastering. Certainly on a track really chronically lacking beef it can be good, but I find it often changes reverb levels in a way I don't like. Like you say about live tracking, that's exactly what you don't want at that point ;)

I use parallel processing more for the opposite, that is, to put punch back into already over limited tracks. Sometimes referred to as 'de-moron-ing' here.
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Sharmaji
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Post by Sharmaji » Sun Jul 12, 2009 2:05 pm

Macc wrote: Sometimes referred to as 'de-moron-ing'
:P

goddamnit that actually make me spit out some coffee.
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lowpass
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Post by lowpass » Sun Jul 12, 2009 2:30 pm

Surely asking for the original "non-moroned" copy would be better sounding than having to remove moron thats already ingrained in the audio?

I don't know whether I'm being serious or taking the piss :?

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Post by Brisance » Sun Jul 12, 2009 5:39 pm

That can mostly be used only, when squashing stuff, I use compressors for the opposite- creating and empasizing transients, using attack times for punch.

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Post by macc » Sun Jul 12, 2009 7:03 pm

I'm with Brisance, compressors are often best used for enhancing punch. This is *definitely* one area where software lags behind hardware, only the very best manage it.
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Post by deadly_habit » Sun Jul 12, 2009 7:14 pm

yea i def use compressers on my drum bus for enhancing transients and getting overall rms leval up (percieved loudness)
parallel compression (ny compression) is def a useful tool in the process

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