Re: The Official Growl Bass Thread
Posted: Wed Jan 02, 2013 8:03 pm
Posted this in another threas but it might be more relevent here:
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Done in fm8 with minimal experience
Soundcloud
Done in fm8 with minimal experience
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Wow really, cheers man. Will deff check these outImpresario wrote:Had a fair amount of feedback about those KTN/Xkore noises, thank you kindly bros
Here's some good shit in .ksd form for ya
http://www40.zippyshare.com/v/60852682/file.html
Happy new year
PS. Use Camelcrusher lightly on the 'Tube Warmth' setting for that initial beef
PPS. PERFORMER LFO - USE IT
PPPS. PM me if you need anything else
mromgwtf wrote:>mfw massive 1.01
>mfw massive can't load these patches
Actuallynot.jpgmromgwtf wrote:fm8talkwah.exe
dun lieephyks wrote:Actuallynot.jpgmromgwtf wrote:fm8talkwah.exe
bifiltermromgwtf wrote:dun lieephyks wrote:Actuallynot.jpgmromgwtf wrote:fm8talkwah.exe
Could I get a screenshot of this patch? Ive been trying to achieve that wetness for a while now.PhotonOfficial wrote:First attempt at the sort of wet kinda growl Kill the Noise uses. Think it turned out pretty good:D
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I'll tell you how i made it tomorrow but it's late at the moment sorry
EDIT: Oh and i forgot to add sub bass i'll do that later
From my experiments so far, distortion has just basically killed the wetness and movement of the growl. I might just be using the wrong kind of distortion though. I'll play around tomorrow:Dmthrfnk wrote:Needs moar disto
Try stacking 2 maybe 3 disto units at like a maximum of 5% wet each, tweak the settings to be slightly different on each too. I do this a lot to get away from the "sounds like you used guitar distortion" sound where you end up with someothing that sounds like you're trying to emulate a guitar or just making a gritty mess of noise. By adding harmonics incrementally in small amounts it can sound a lot nicer than just slapping one distortion 100% across the whole sound.PhotonOfficial wrote:From my experiments so far, distortion has just basically killed the wetness and movement of the growl. I might just be using the wrong kind of distortion though. I'll play around tomorrow:Dmthrfnk wrote:Needs moar disto
I agree with this, KTN himself tweeted he uses a lot LESS distortion than people think, that its about distortion in the right places... and I'd like to add EQ THAT BITCH ON THE REG U LARmthrfnk wrote:Try stacking 2 maybe 3 disto units at like a maximum of 5% wet each, tweak the settings to be slightly different on each too. I do this a lot to get away from the "sounds like you used guitar distortion" sound where you end up with someothing that sounds like you're trying to emulate a guitar or just making a gritty mess of noise. By adding harmonics incrementally in small amounts it can sound a lot nicer than just slapping one distortion 100% across the whole sound.PhotonOfficial wrote:From my experiments so far, distortion has just basically killed the wetness and movement of the growl. I might just be using the wrong kind of distortion though. I'll play around tomorrow:Dmthrfnk wrote:Needs moar disto
hookjunior wrote:HOW I USED TO MAKE GROWLS.
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literally all this patch is, is a sin modulated by another sine modulated by a formant 10 wave in fm8. after that i automated a eq with a large spike to make it more vowelly.
after that very very minimal effects. a little bit of high end reverb and maybe a mostly dry vocoder.
BRING ON THE IDEAS BRETHREN!!!!!
so with this we can assume skrillex makes his growl basses starting with a sin wave and modulating it.I use Native Instruments Massive, I use a lot of NI's FM8, actually, and even Operator. I've actually been using the Ableton Operator FM Synth just because Massive is great. Gear it towards a certain sound, whereas you can do so much with very simple sine waves. A lot of my signature monster bass sounds are FM8 and even Operator......
... There are always different strategies for different sounds. But basically, the whole idea is you have some waveform and the whole sonic spectrum is, depending on what frequencies are spiked and what frequencies are there or not there, will cause different formants. I've taken very simple waveforms that aren't wave-table waveforms, like a modern talking oscillator or whatever in that synth, and actually done similar things where I'm actually automating an EQ to actually create different vowels manually. So taking a simple sine wave in Operator, in FM8 and starting with that, you can get some different effects that you might not get in just automating the wave-table on the Massive thing, even though I like that as well.