Page 8 of 18
Re: The 'help me make that dungeon sound' thread
Posted: Tue Jul 12, 2011 3:49 pm
by nylle
goin to come back to read this thread in a few days
Re: The 'help me make that dungeon sound' thread
Posted: Wed Jul 13, 2011 7:37 pm
by PERCEPT
Dyssomnia wrote:PERCEPT wrote:If anyone wants to know anything about the track in my sig, let me know.
Great thread btw.
The sound at about 0:15 really caught my attention, you probably know which one I mean.
Think it has to do something with some tight filtering and tape distortion, but haven't had my sounds as clean as yours mate, would love some explanation
Also, I absolutely think both of your tracks are insane dance floor smashers! Big up!
Cheers mate. Everything but the reverb and delay for that sound was done inside Massive, and only using one Osc. Shows how easy it can be.
Wont go into too much detail, but one OSC, with a lowpass and scream on the filters. Chorus and a tube on the FX for a bit of warmth. Then it's all down to the modulation OSC, in particular the phase. ADSR also plays a big part in these drawn out notes.
Re: The 'help me make that dungeon sound' thread
Posted: Fri Jul 15, 2011 4:51 am
by nowhere
I know you dont want to go too far into it but care to explain which waveform.
Re: The 'help me make that dungeon sound' thread
Posted: Fri Jul 15, 2011 12:34 pm
by clemsonheadies

new favorite thread
Re: The 'help me make that dungeon sound' thread
Posted: Fri Jul 15, 2011 1:03 pm
by PERCEPT
nowhere wrote:I know you dont want to go too far into it but care to explain which waveform.
Sounds stupid, but the waveform doesn't actually seem to be massively important if you have everything else set up correctly. After i'd finished making the patch i flicked through other waveforms to see if i could find anything else nice, and it didn't alter the sound too much which i found weird. I've used the Additive and various Analogue/Electric waveforms in my recent tracks though.
Re: The 'help me make that dungeon sound' thread
Posted: Sun Jul 17, 2011 10:00 pm
by Reamz
PERCEPT wrote:nowhere wrote:I know you dont want to go too far into it but care to explain which waveform.
Sounds stupid, but the waveform doesn't actually seem to be
massively important if you have everything else set up correctly. After i'd finished making the patch i flicked through other waveforms to see if i could find anything else nice, and it didn't alter the sound too much which i found weird. I've used the Additive and various Analogue/Electric waveforms in my recent tracks though.
Haha, that made me laugh.
Bearing in mind my eyes are about to shut down i'm so tired, so i'm laughing at shit jokes.

Re: The 'help me make that dungeon sound' thread
Posted: Tue Sep 06, 2011 5:21 pm
by snoopexx
bump this!
Re: The 'help me make that dungeon sound' thread
Posted: Tue Sep 06, 2011 8:10 pm
by Steve_French
cutoff2ENV ?
Re: The 'help me make that dungeon sound' thread
Posted: Tue Sep 06, 2011 9:10 pm
by Dyssomnia
I'm really glad I don't pay a lot of attention to this forum anymore.
Re: The 'help me make that dungeon sound' thread
Posted: Tue Sep 06, 2011 11:03 pm
by Fbac
Dyssomnia wrote:I'm really glad I don't pay a lot of attention to this forum anymore.
Did you find the easter egg?
Re: The 'help me make that dungeon sound' thread
Posted: Wed Sep 07, 2011 11:34 pm
by Reamz
Sample other people's wubs
Re: The 'help me make that dungeon sound' thread
Posted: Thu Sep 08, 2011 12:16 am
by drooka
anybody care to talk about more advanced percussion reverb? legend4ary mentioned eq'ed verb a ways up in his rant

and i was interested by the concept, though i'm not exactly certain to what effect one would use this, other than to sharpen up a mix.
Re: The 'help me make that dungeon sound' thread
Posted: Fri Sep 23, 2011 3:46 pm
by TherapyBE
Anyone who can help me a little with programming shakers? Also anyone got some tips on how to get that growly bass like Kryptic Minds, Sleeper, District and so on ?
Re: The 'help me make that dungeon sound' thread
Posted: Sat Sep 24, 2011 5:51 am
by antipode
build. original. basslines.
Re: The 'help me make that dungeon sound' thread
Posted: Sat Sep 24, 2011 7:12 am
by wub
dj stick wrote:Anyone who can help me a little with programming shakers?
Turn quantise off, then program your hits in by hand so they have a loose feel to them. Use 2 different shaker samples together to build rhythm
dj stick wrote: Also anyone got some tips on how to get that growly bass like Kryptic Minds, Sleeper, District and so on ?
Increase the attack on the ADSRs envelope so that the sound growls into being.
Re: The 'help me make that dungeon sound' thread
Posted: Sat Sep 24, 2011 9:18 am
by nowhere
@wub besides the envelope settings any particular tips to get the initial growl sound?
Re: The 'help me make that dungeon sound' thread
Posted: Sat Sep 24, 2011 10:32 am
by wub
nowhere wrote:@wub besides the envelope settings any particular tips to get the initial growl sound?
Filter automation so the sound evolves in an almost organic way.
Re: The 'help me make that dungeon sound' thread
Posted: Sat Sep 24, 2011 4:43 pm
by Steve_French
nowhere wrote:@wub besides the envelope settings any particular tips to get the initial growl sound?
reese (or reece) bass. theres no standard way of creating these sounds, there's no real formula. alot of the time you'll have to experiment and play around, but hey, thats still fun

Re: The 'help me make that dungeon sound' thread
Posted: Sat Sep 24, 2011 5:01 pm
by hasezwei
dj stick wrote:Anyone who can help me a little with programming shakers?
velocity. even without velocity-layered samples the difference in amplitude makes rhythms sound so much more alive, it's fiddly as fuck but really worth it.
Re: The 'help me make that dungeon sound' thread
Posted: Sun Sep 25, 2011 9:23 am
by halifaxer12
There's a Zeds dead track that has a bass sound that hits on the first kick after the drop:
http://www.youtube.com/watch?v=Opqkmi9xh4A It almost sounds like its a bassgun being shot (exactly on :42). I would appreciate any assistance on how to make that type of effect in Massive.