higgsi wrote:i was meaning the weird snes'ish bleeps not the main synth but thanks anyway.
Yeah that's what I was talking about.
After listening again though, it could all be from 1 synth, just different notes and played differently.
Re: How To Make This Sound - August 2012
Posted: Thu Sep 20, 2012 5:31 pm
by JicloTutorials
rekon wrote:Hey!
I have been trying make this certain effect with whitenoise and its been bugging me for ages.
I first heard it in rekoils tunes but a good example of this is at 1:08 in this:
the choppy noise thing?
sounds like noise sweeping down on the cutoff with either a lopass, hipass, or bandpass, not sure, but with hi res which gives it that tonality. and then an lfo on the volume.
How on earth do I make the sound that starts at 1:22 in this amazing song?
<iframe src="/forum/video.php?url=http://www.youtube.com/watch?v=Dyc_Kh8-6ZQ" frameborder="0" style="overflow:hidden; height:auto; max-width:540px"></iframe>
It's like the circus records sound/doctorP/habstrakt etc.
It's definitely massive and perhaps scream filter but i cant figure it out.
It's not formant or lfo applied to the pitch thats for sure.
Re: How To Make This Sound - August 2012
Posted: Thu Sep 20, 2012 11:23 pm
by rekon
JicloTutorials wrote:
How on earth do I make the sound that starts at 1:22 in this amazing song?
I've actually got something similar to that sound, basically in massive the sound relies on assigning envelopes to the wave table positions and intensity.
The envelope's attack is put to about "11 o'clock" and the decay level is all the way up. (might be a good idea to use one of the blank envelopes like "1Env")
You need a scream filter with the envelopes on the cutoff and the scream part of the filter with the resonance up 1/4 of the way.
For the sound i have these wavetables:
Needle/Formant/-24 ST (Semi Tones)/
Scrapyard/Spectrum/+24 ST/
Sine-Triangle/-24 ST/Spectrum/
then just experiment with putting the envelope you modified on different parameters
Re: How To Make This Sound - August 2012
Posted: Fri Sep 21, 2012 11:21 am
by Augment
If I remember correctly (I dont have a computer with massive here atm) it is 2 sine waves from massive, one is tuned down two octaves. Then it's just sine shaper (maybe parabolic shaper?), drive all the way up or something, and that's the really basic sound. Then it's just effects to taste. Hope I remembered correctly, been a couple months since I made this sound >.<
Edit: osc 1 +24 osc 2 -24 sine shaper 50% 50% mess around and stuff hehe
Re: How To Make This Sound - August 2012
Posted: Fri Sep 21, 2012 1:41 pm
by Eskimo
blinkesko wrote:If I remember correctly (I dont have a computer with massive here atm) it is 2 sine waves from massive, one is tuned down two octaves. Then it's just sine shaper (maybe parabolic shaper?), drive all the way up or something, and that's the really basic sound. Then it's just effects to taste. Hope I remembered correctly, been a couple months since I made this sound >.<
Edit: osc 1 +24 osc 2 -24 sine shaper 50% 50% mess around and stuff hehe
Massive tubes are useful for it too
Re: How To Make This Sound - August 2012
Posted: Sat Sep 22, 2012 6:13 pm
by adover
So I'm not looking for how to make a noise, just the specific effect on this track, from about 1:15 in, there's a sound with some real squelchiness to it, KTN and others have been using it as well, is it some sort of ring mod? Tried chorus's with super high rates etc and am struggling to emulate it.
I'm not talking about the 'wobbling' part(s). I have FL Studio 9, and a slew of plug ins like Massive and FM8. I tried de-tuned squares and squares/triangles just low-passed and messed around with the envelopes, but I can't even come close to this sound and how deep/bassy it is. Any ideas/help would be greatly appreciated guys!
Re: Trying to create a low, pulsing bass patch
Posted: Sun Sep 23, 2012 4:56 pm
by Hircine
that's a reese bass. You will find tons of tutorials (some by already established artists in the scene) in the reese bass thread. It's basicly two saw waves detuned against each other, -0.25 semitones and +0.25 semitones. The bulk of the sound is in the post processing, resampling and automation.
Re: Trying to create a low, pulsing bass patch
Posted: Sun Sep 23, 2012 5:12 pm
by roartiz
Okay I almost thought in the last example it was a reese, but I wasn't sure because I'm still new to all of this. I really appreciate your help and look forward to a long stay on this forum! Cheers!
Re: Trying to create a low, pulsing bass patch
Posted: Sun Sep 23, 2012 7:23 pm
by Hircine
roartiz wrote:Okay I almost thought in the last example it was a reese, but I wasn't sure because I'm still new to all of this. I really appreciate your help and look forward to a long stay on this forum! Cheers!
np! that enigma bassline is most likely a reese with a low pole LP filter modulating it. You can get something similar with detuned square waves (I don't think it would sound that fat) or slightly distorted and phasing sine waves.
Re: Heavy bass sounds help?
Posted: Mon Sep 24, 2012 1:34 pm
by rekon
Rekoil uses massive and pretty much only massive according to him so its not any FM synthesis plugin
Re: Heavy bass sounds help?
Posted: Mon Sep 24, 2012 2:38 pm
by Aznjosh
Barron uses WOW filter and Ohmicide for his distortion.
Rekoil layers the fuck out of this basses to get them to sound monstrous/heavy.
Re: Heavy bass sounds help?
Posted: Mon Sep 24, 2012 4:18 pm
by Hircine
this is stupid, you don't need massive to make a certain sound nor ohmicide. get a high quality distortion, a soft synth that you like and search this forum for resampling, layering and synthesizing threads, that's how those huge and fat basses are made!
that barron & rekoil tune is a rip off from an Excision tune.
Moombah/Dutch House Synths?
Posted: Mon Sep 24, 2012 9:38 pm
by Elektronikz
I'm currently trying to produce a sort of Dutch-y Trap track and I just can not figure out how to create a certain sound. I know there should be an LFO modulation on the pitch, and it should probably be a bit detuned, but I can't get my synth to sound right.
I want something similar to that. I'm not trying to re-create this synth, I'm just using it as an example.
Re: Moombah/Dutch House Synths?
Posted: Mon Sep 24, 2012 10:12 pm
by Maxxan
As far as I can tell there's really nothing more to it than a couple detuned saw waves, a quick envelope on the pitch and then a slow glide time so you can make that quick up slow down-slide thingy. Then of course some release/reverb to give it that tail.
Made something similiar at around 1:23. Yours is a lot more wet and saw-y but it's the same basic sound I guess, just smack some more fx on there.
Those songs suck, and massive isn't the only synth that can make a "bass" sound.....
Re: Heavy bass sounds help?
Posted: Tue Sep 25, 2012 6:57 am
by Toolman4
Why I bite, I dunno :/
Heavy bass sound help? Ok here goes. Keep in mind that I'm INTENTIONALLY keeping this vague and general as you need to experiment homie. This question will disappear with time spent practicing. And let's be honest, with all the "Heavy" dubstep you know, eventually you're going to figure it out. You need to have more confidence and shake the immediacy reward complex of yours and mine generations' way of thinking....anyways...
Beginner advice: 2 things you need to keep in mine when synthesizing a bass sound.
1.Playing a sound in the lower register. You need to see how oscillator pitch settings, where you play them on the midi controller, type of waveform, how it oscillates etc etc...basically get a feel for a particular synth you're willing to spend a lot of time with. Then see what all the waveforms/wavetables sound like in the lower register.
2.Distort/affect different frequency ranges/bands of the sound. You need to get a feel for how much/type of distortion each band reacts to. I'm not going to be describing what you need to listen for/how it changes the sound...that's the experimental part. Just know that 100-250hz and 1000-2500hz react very different, in their own right, depending on the amount and type of distortion you add.
Advanced: arrangement/composition dynamics that allow for impact. Basically, when you tell a story, make sure there are impactful moments that you want to stand out. For instance, having a sustained, heavily distorted bass sound playing for a beat or beat and half will be intense. Contrast that bitch with something softer/melodic/higher pitched, etc so as when it occurs again (also another thing to consider) it will be all that more "HEAVY"
Food for thought: Understand the difference between an aggressive sound and something that is heavy. Aggressive is a characteristic of the sound whereas heavy can mean something with bass weight, impactful, emotional...etc Some of the heaviest shit out there has next to no processing on it. Don't quote me, but I'm sure there are a lot of "heavy" tunes out there that may not be bass music focused. Dare I mention trance?
Take care . And work hard.
Re: How To Make This Sound - August/September 2012
Posted: Tue Sep 25, 2012 6:56 pm
by Slizmon
I have been wondering lately how to create that high-pitched synth that is featured throughout this track
its starts in 0:45 thanks in advance
Re: How To Make This Sound - August/September 2012
Posted: Tue Sep 25, 2012 7:13 pm
by Augment
What I said a few posts up should sound similar to that zomboy sound too
Need help with sound, Massive VST
Posted: Tue Sep 25, 2012 9:22 pm
by SOURCECODE
Hey, do you guys think you could help me make the lead sound from this --› .
I wanna make it in massive but i cant figure it out, its the lead that changes to high pitch then back in the drop. Not the growl or in the intro, skip to 1:08 to here it.