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Re: what do u do if u make a great beat

Posted: Fri Dec 18, 2009 3:07 am
by trypset
half the BPM....add some more various percussion, and keep working.....rinse repeat

Re: what do u do if u make a great beat

Posted: Fri Dec 18, 2009 3:27 am
by abZ
trypset wrote:half the BPM....add some more various percussion, and keep working.....rinse repeat
I don't know if that is necessary but hey whatever works. Reminds me of something I did on my last tune by accident tho. Was just mentioning in a thread that I always start with a blank project 120 bpm. Well after about 2 hours into the tune I realized it was still on 120. It sounded right tho, didn't sound too slow at all but working with that tempo I guess I made it a little more runnin' that usual to make up for it. When I sped it up to 140 it sounded amazing. Everything just rushing. Slightly off the topic but it came to mind.

Re: what do u do if u make a great beat

Posted: Fri Dec 18, 2009 4:48 am
by trypset
for sure. Can't say I've ever used that method, but it seemed he was asking for any and all ideas. So your an Ableton man as well, hence the 120?

Re: what do u do if u make a great beat

Posted: Fri Dec 18, 2009 10:35 am
by Ongelegen
trypset wrote:for sure. Can't say I've ever used that method, but it seemed he was asking for any and all ideas. So your an Ableton man as well, hence the 120?
reason also starts with 120

Re: what do u do if u make a great beat

Posted: Fri Dec 18, 2009 6:33 pm
by ehcsztein
ketamine wrote:
ehcsztein wrote: 2) Take a "snapshot" sample of the beat

4a) Chop the hell out of the sample/s to make something entirely new from it/them

Who knows maybe 2-3 ideas that wouldn't finish originally will open up something insane when revisited after a month or two ... combine into joyousness when chopped and arranged together into something new.
:o Thats an extremely interesting idea. -q- Going to explore this...
It is great fun! I started doing when I was screwing around with DnB/trip hop years ago. I would lay out a sequence , detune all instruments by an octave, take a sample, and then pitch the sample up an octave to double BPM and "re-set" tones.

Same thing is working pretty good for dubstep so far as well.

Playing with 35->70->140->280 shifts etc. Gets especially wierd and wonderful with effects in the mix etc. Take one of the samples, reverse it, add some thick reverb and light delays, re-sample and then flip it back around. Reset "starting point" to sync and then open the attack up a bit, set a micro loop on the snare with a long release... resample. Instant rise to a drop w/wash out etc.

So much potential in chopping your own material because you can control the baseline so easily and keep everything "tuned."

Re: what do u do if u make a great beat

Posted: Sat Dec 19, 2009 2:09 pm
by abZ
trypset wrote:for sure. Can't say I've ever used that method, but it seemed he was asking for any and all ideas. So your an Ableton man as well, hence the 120?
Yeah I am but as far as I know FL is the only sequencer that isn't 120 by default.

Nice thing about ableton is changing the tempo shouldn't cause any problems. I remember doing this in Reason and it being a real pain to change the tempo.

Re: what do u do if u make a great beat

Posted: Sat Dec 19, 2009 2:29 pm
by Brisance
I just make a 16 bar sub line to it and forget about it...

Re: what do u do if u make a great beat

Posted: Sat Dec 19, 2009 3:09 pm
by studio dread
Sub, pad, quality FX.. Quality not quantity.. Gets the point across much better than a cluttered tune

Re: what do u do if u make a great beat

Posted: Sat Dec 19, 2009 6:17 pm
by youthful_implants
sample it, chop it up, put bits in sampler, loop, play bassline, arrange.