Re: How To Make Vocal Bass
Posted: Wed Mar 10, 2010 2:52 am
Yeah, its got synced and unsynced lfo modes, and all the basic LFO shapes (Sine, Saw, Ramp, Ect.)... Thats actually why I have it, I knew the sickness of the ramp mod before I knew wtf a formant filter was and I saw LFOable filter n jumped on it, learning formants came second... As far as programming vs. resampling goes, I generate all my basses free of LFOing and with just waveshaping effects, then render them around the middle C note n get a bar or so worth of sound, and then I can load them back up and volume/cutoff mod, formant wobble em, ect after granular repetition or w/e the fuck you call micro repeating, lol...
Usually, synth sessions are a different thing from production for me entirely, the couple of guys around here who have gotten my stem packs know I have an odd way of working, but, I make all my synths just fuckin around in either 3xOsc or hardware when I have access too it, whole time Im playing with it I just use edison too grab bits when I find effect chains or waveforms or w/e I like, save all the samples, then granulize and modulate...
Like I said, its a very wierd way of working, and if it fits your thoughtflow, alot of people do better with piano roll/automation live based melody design/modulation control... I just ifnd it easier too chop wobbles up as audio, and its less resource hungry too have 11 different wobble sounds as samples too chop and lay by hand then it is too have 11 synths/effects chains.
Its not for everyone, n yeah, I probably lose some control with it, but everyones workflows different, n thats just how I learned, so now Im stuck in my ways alot...
Lotta whats basically soundfonting though.
Usually, synth sessions are a different thing from production for me entirely, the couple of guys around here who have gotten my stem packs know I have an odd way of working, but, I make all my synths just fuckin around in either 3xOsc or hardware when I have access too it, whole time Im playing with it I just use edison too grab bits when I find effect chains or waveforms or w/e I like, save all the samples, then granulize and modulate...
Like I said, its a very wierd way of working, and if it fits your thoughtflow, alot of people do better with piano roll/automation live based melody design/modulation control... I just ifnd it easier too chop wobbles up as audio, and its less resource hungry too have 11 different wobble sounds as samples too chop and lay by hand then it is too have 11 synths/effects chains.
Its not for everyone, n yeah, I probably lose some control with it, but everyones workflows different, n thats just how I learned, so now Im stuck in my ways alot...
Lotta whats basically soundfonting though.