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Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Sun Jul 25, 2010 10:00 pm
by DJ Trowler
Well obviously if you are just fixed one individual sample then your technique would be marginally quicker.
My technique is epic for fixing large amounts of samples, click, record, click, record, etc etc.

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Sun Jul 25, 2010 10:19 pm
by VolpeRossa
Shutup mark lol its over XD

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Sun Jul 25, 2010 10:34 pm
by nowaysj
Image

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Sun Jul 25, 2010 10:44 pm
by legend4ry
You could just right click the "time" on the sampler window and click Auto Detect, then XXX (project)

It sorts out 95% of drum samples what sound strange on import.

and as for longer than drum samples, samples drag them into the top half of the sequencer and work with them there..

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Sun Jul 25, 2010 10:58 pm
by SunkLo
VolpeRossa wrote: Right .. your Soundcloud awful good luck
:lol: :roll:

Back on topic though, when I want to fix the pitch of a sample what I do is:

1 - Find the sample in windows explorer and zip it into a .rar file (I'm sure there's a suitable mac alternative)
2 - Once that's done I'll upload it to a media sharing site like zshare or mediafire (depends on what kind of tone I'm looking for)
3 - After it's done uploading I'll email the link to myself, then I go download it on my laptop
4 - When it's done downloading I'll unzip it and load it into a track in Reaper then route it to 5 other tracks
5 - Then I level match all 5 tracks so that the sample's peaking at its original level
6 - I then bounce that down to a new audio track and if the original sample was too high, I'll pitch it an octave higher, if it was too low I'll pitch it an octave lower (will fix this in a few steps)
7 - Then I rewire Reaper into FL and the audio comes out of that from my laptop's 1/8" port into an 1/8" to RCA connector
8 - Then I've got an RCA to 1/4" cable that goes into the mic-in port on the tapedeck of my stereo
9 - RCA out from the stereo into my desktop soundcard and into a Reaper project file with a sample rate of 22.05hz. This should make the sound playback at half speed
10 - Then it gets played from Reaper over my desktop's external speakers and gets recorded back onto my laptop with it's internal mic into a project file with a sample rate of 88.2hz (Then we convert this back to 44.1hz which fixes the sample rate conversion from the previous step)
11 - Then I'll pitch it back up/down an octave (from step 6) to it's original pitch in reaper and chop it up into slices about 16 samples long and bounce all of these naming them appropriately (Slice1, Slice2, etc.)
12 - I'll import all of the slices in FL and rearrange them into their proper order
13 - Then if the original sample was say 2 semitones flat, I'll go to each slice channel and pitch it up 2 semitones.
Then once all the slices are at the correct pitch you're done! :)

Don't forget that if you're triggering the samples with midi, you'll have to offset your midi-on triggers by the length of your slices (like I said, usually 16 samples long sometimes longer depending on if I alter my project sample rates) If you're just sequencing with audio you can select all the slices at once and copy/paste them.

Anyways that's (briefly) how I do it, and it sounds great! Hope this helps someone :) :t:

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Sun Jul 25, 2010 11:07 pm
by nowaysj
Now THAT is how it's done. Mad respect to those dropping the knowledge.

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Sun Jul 25, 2010 11:23 pm
by SunkLo
Image

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Sun Jul 25, 2010 11:35 pm
by VolpeRossa
SunkLo wrote:
VolpeRossa wrote: Right .. your Soundcloud awful good luck
:lol: :roll:

Back on topic though, when I want to fix the pitch of a sample what I do is:

1 - Find the sample in windows explorer and zip it into a .rar file (I'm sure there's a suitable mac alternative)
2 - Once that's done I'll upload it to a media sharing site like zshare or mediafire (depends on what kind of tone I'm looking for)
3 - After it's done uploading I'll email the link to myself, then I go download it on my laptop
4 - When it's done downloading I'll unzip it and load it into a track in Reaper then route it to 5 other tracks
5 - Then I level match all 5 tracks so that the sample's peaking at its original level
6 - I then bounce that down to a new audio track and if the original sample was too high, I'll pitch it an octave higher, if it was too low I'll pitch it an octave lower (will fix this in a few steps)
7 - Then I rewire Reaper into FL and the audio comes out of that from my laptop's 1/8" port into an 1/8" to RCA connector
8 - Then I've got an RCA to 1/4" cable that goes into the mic-in port on the tapedeck of my stereo
9 - RCA out from the stereo into my desktop soundcard and into a Reaper project file with a sample rate of 22.05hz. This should make the sound playback at half speed
10 - Then it gets played from Reaper over my desktop's external speakers and gets recorded back onto my laptop with it's internal mic into a project file with a sample rate of 88.2hz (Then we convert this back to 44.1hz which fixes the sample rate conversion from the previous step)
11 - Then I'll pitch it back up/down an octave (from step 6) to it's original pitch in reaper and chop it up into slices about 16 samples long and bounce all of these naming them appropriately (Slice1, Slice2, etc.)
12 - I'll import all of the slices in FL and rearrange them into their proper order
13 - Then if the original sample was say 2 semitones flat, I'll go to each slice channel and pitch it up 2 semitones.
Then once all the slices are at the correct pitch you're done! :)

Don't forget that if you're triggering the samples with midi, you'll have to offset your midi-on triggers by the length of your slices (like I said, usually 16 samples long sometimes longer depending on if I alter my project sample rates) If you're just sequencing with audio you can select all the slices at once and copy/paste them.

Anyways that's (briefly) how I do it, and it sounds great! Hope this helps someone :) :t:

Haha thats a good one

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Mon Jul 26, 2010 2:00 am
by Phigure
VolpeRossa wrote:"trollers - people who are pricks online just because thay can be"
"Trollers" LOL

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Mon Jul 26, 2010 3:14 am
by Recessive Trait
VolpeRossa wrote:your Soundcloud awful good luck
hate to bump this wasting thread, but i just have to contend this statement. frankly, nowaysj's current sig track is the best tune on dsf right now.

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Mon Jul 26, 2010 3:31 am
by nowaysj
:buggery:

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Mon Jul 26, 2010 3:35 am
by Recessive Trait
okay, except for this beauty:
Soundcloud

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Mon Jul 26, 2010 3:41 am
by nowaysj
Wish my first dubstep tracks were that bad. My first tracks were awesome and got steadily worse, one after the other.

Recessive, you're a bitch and a troll. :twisted:

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Mon Jul 26, 2010 3:48 am
by Recessive Trait
i get bored when rendering. thank god for dsf.

i'm trying to make some useful posts these days.

Re: [TUT] Samples sounding wrong on import -Fruity loops

Posted: Mon Jul 26, 2010 4:34 am
by Phigure
Recessive Trait wrote:okay, except for this beauty:
Soundcloud
d00d that tr4ck is s00000 sick