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Re: making my music "heavier"

Posted: Fri Feb 24, 2012 10:02 pm
by ehbes
hutyluty wrote:tape distortion on sub bass
if been thinking about trying this with scream 4 is it really that effective?

Re: making my music "heavier"

Posted: Fri Feb 24, 2012 10:04 pm
by hutyluty
definitely- get a 909 kick drum and play about with the settngs on scream, i have damage control at about half, and you'll hear how much fatter it sounds

Re: making my music "heavier"

Posted: Fri Feb 24, 2012 10:13 pm
by ObscenityDubstep
HAM VST will make your bass as fat and heavy as you ever wished.















:u:

Re: making my music "heavier"

Posted: Fri Feb 24, 2012 10:14 pm
by JTMMusicuk
ObscenityDubstep wrote:HAM VST will make your bass as fat and heavy as you ever wished.

Re: making my music "heavier"

Posted: Fri Feb 24, 2012 10:15 pm
by ehbes
hutyluty wrote:definitely- get a 909 kick drum and play about with the settngs on scream, i have damage control at about half, and you'll hear how much fatter it sounds
:Q:

Re: making my music "heavier"

Posted: Sat Feb 25, 2012 4:07 am
by Crosano
ObscenityDubstep wrote:HAM VST will make your bass as fat and heavy as you ever wished.

The first time i heard of HAM i spent about 2 hours looking. this is no nice joke >:(














:u:

Re: making my music "heavier"

Posted: Mon Feb 27, 2012 11:22 am
by Samuel_L_Damnson
Gabber kicks on beat.

Re: making my music "heavier"

Posted: Mon Feb 27, 2012 11:53 am
by Brisance
Put 4x4 big ride cymbals on top. That ought to do it.

Re: making my music "heavier"

Posted: Mon Feb 27, 2012 1:59 pm
by Killamike49
Make sure you're using Parametric EQ 2 in Fruity loops. EQUO is more for EQ effects, like formants and shit, than actual mixing eqing.
Oh, and read the manual if you haven't already. It's full of precise information about your exact set of tools. It goes into the details of what EVERY knob, button, or switch.

Re: making my music "heavier"

Posted: Mon Feb 27, 2012 2:45 pm
by Crosano
Killamike49 wrote:Make sure you're using Parametric EQ 2 in Fruity loops. EQUO is more for EQ effects, like formants and shit, than actual mixing eqing.
Oh, and read the manual if you haven't already. It's full of precise information about your exact set of tools. It goes into the details of what EVERY knob, button, or switch.
I found out that bit about EQing the hard way. Trial and Error are my two new best friends :) lol

Re: making my music "heavier"

Posted: Tue Feb 28, 2012 12:53 am
by Jas0n
triga wrote:Maybe think about spending some money on some good plug-ins like camelphat, psp's vintage warmer 2, sausage fattener & some dynamic plugs aswell, there a lot more powerful than standard DAW plug-ins

Once your happy with your EQ's/levels look into things like parallel compression, resampling & frequency splitting

Hope this helps
WHAT?! This is absurd.

For one thing, the plug-ins in FL Studio are generally extremely capable.

For another, until the capacity of one's plug-ins are understood and mastered, it's senseless to add more ingredients.

For yet another, if this guy is new to the arts and he's already dropped a couple bills on FL Studio, there's no reason at all to ask him to buy more stuff; if an additional plug-in is needed, cost-free options abound and should be considered first - IF an additional plug-in is needed.

Next you're going to tell him to get Massive so he can make better wobbles? Good grief. What shitty advice you give.

Re: making my music "heavier"

Posted: Tue Feb 28, 2012 12:55 am
by ehbes
if you really want it fat and heavy feed it McDonalds for a week....

Re: making my music "heavier"

Posted: Tue Feb 28, 2012 1:33 am
by Crosano
Jas0n wrote:
triga wrote:Maybe think about spending some money on some good plug-ins like camelphat, psp's vintage warmer 2, sausage fattener & some dynamic plugs aswell, there a lot more powerful than standard DAW plug-ins

Once your happy with your EQ's/levels look into things like parallel compression, resampling & frequency splitting

Hope this helps
WHAT?! This is absurd.

For one thing, the plug-ins in FL Studio are generally extremely capable.

For another, until the capacity of one's plug-ins are understood and mastered, it's senseless to add more ingredients.

For yet another, if this guy is new to the arts and he's already dropped a couple bills on FL Studio, there's no reason at all to ask him to buy more stuff; if an additional plug-in is needed, cost-free options abound and should be considered first - IF an additional plug-in is needed.

Next you're going to tell him to get Massive so he can make better wobbles? Good grief. What shitty advice you give.
I already bought massive as well :P

Re: making my music "heavier"

Posted: Tue Feb 28, 2012 1:34 am
by Crosano
ehbrums1 wrote:if you really want it fat and heavy feed it McDonalds for a week....
I tried this... but it seems to prefer taco bell...

Re: making my music "heavier"

Posted: Tue Feb 28, 2012 1:38 am
by ehbes
Crosano wrote:
ehbrums1 wrote:if you really want it fat and heavy feed it McDonalds for a week....
I tried this... but it seems to prefer taco bell...
ahh so your going for a latin groove to it ok i feel you..

Re: making my music "heavier"

Posted: Tue Feb 28, 2012 3:18 am
by Artie_Fufkin
^I got dibbs on naming the moombahtron gabber variant. It will be called cuntplextro.

I feel obligated to also post something constructive now, so heres something I just thought of: slowing down the tempo can make a tune feel heavier. Or just creating more space/rest. Or you could go to a half time feel. But if you're already doing a half time feel with snare on 3.... -q- Put the snare on the 5 out of every 8 counts! I've heard this in metal songs actually...

Re: making my music "heavier"

Posted: Tue Feb 28, 2012 1:54 pm
by Killamike49
Artie Fufkin wrote:^I got dibbs on naming the moombahtron gabber variant. It will be called cuntplextro.

I feel obligated to also post something constructive now, so heres something I just thought of: slowing down the tempo can make a tune feel heavier. Or just creating more space/rest. Or you could go to a half time feel. But if you're already doing a half time feel with snare on 3.... -q- Put the snare on the 5 out of every 8 counts! I've heard this in metal songs actually...
Yeah, but in metal, at least the kind i play and write (tech death), it's usaully at a BPM of like, 220+.

Re: making my music "heavier"

Posted: Tue Feb 28, 2012 3:10 pm
by Artie_Fufkin
True, but if you take the half time feel of that, 110bpm, and then half time of that, you get 55bpm. Of course the difference would be that usually a drummer playing at 220bpm might just play the double kicks still at 32nd notes haha. The example in my head is Nile. That drummer will play blast beats and then switch to snare on 5 sometimes and that contrast is really heavy in my opinion.

Re: making my music "heavier"

Posted: Tue Feb 28, 2012 3:17 pm
by Killamike49
Artie Fufkin wrote:True, but if you take the half time feel of that, 110bpm, and then half time of that, you get 55bpm. Of course the difference would be that usually a drummer playing at 220bpm might just play the double kicks still at 32nd notes haha. The example in my head is Nile. That drummer will play blast beats and then switch to snare on 5 sometimes and that contrast is really heavy in my opinion.
Yeah, when deathcore bands go from tremelo picking with blasting to a really heavy break-down with half time drums, it's hilarious to watch everyone catch the groove. "I don't know why i like this breakdown man! It's just soooo heavy!" :lol:
Zomboy does this pretty well in dubstep i think. I don't even really like him, but going from snare on 2 and 4 to one snare on 3 is pretty much guaranteed heavy feel. I've been working on a song with a 2-step (is that where the snare is on 1 1/2 and 4, kinda like moobahton but half time?) drum pattern, that goes into dnb, then dubstep, then a glitch-hop pattern. Syncopation to the snare is way more important than i originally thought, it seems.

Re: making my music "heavier"

Posted: Wed Feb 29, 2012 8:47 am
by Eskimo
triga wrote:Maybe think about spending some money on some good plug-ins like camelphat, psp's vintage warmer 2, sausage fattener & some dynamic plugs aswell, there a lot more powerful than standard DAW plug-ins

Once your happy with your EQ's/levels look into things like parallel compression, resampling & frequency splitting

Hope this helps
Camelcrusher is free I believe and does the same distortion, just doesn't have that random inbuilt eq