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Re: Sampling from youtube and other sources

Posted: Sun Oct 21, 2012 2:27 am
by fragments
@ehbrums: vhs is great for tape compression/crunch.

Re: Sampling from youtube and other sources

Posted: Sun Oct 21, 2012 8:59 am
by 55stevieboy2010
skimpi wrote:Seriously, dont give a fuck about audio quality. like obviosuly there is different between a good and a bad mix, how things are levelled and spaced out in the mix, stereo content and depth. but like most of the shit i like these days if rough as fuck, and if you had some 96kbps sample in there, you wouldnt be able to tell. Now this is different to listening to just a straight up 96kbps track, that will sound like shit. dont make an entire track out of shit samples. but like 1 or 2 wont make a different. I end up making everything sound shitter quality anyway.
Ok cheers man, to raise a question up again though, IF i did want a good quality piece of audio from youtube, how do i convert it in the best quality i can?

Re: Sampling from youtube and other sources

Posted: Sun Oct 21, 2012 12:58 pm
by ehbes
You can't YouTube compresses the audio of each upload

Re: Sampling from youtube and other sources

Posted: Sun Oct 21, 2012 2:47 pm
by skimpi
55stevieboy2010 wrote:
skimpi wrote:Seriously, dont give a fuck about audio quality. like obviosuly there is different between a good and a bad mix, how things are levelled and spaced out in the mix, stereo content and depth. but like most of the shit i like these days if rough as fuck, and if you had some 96kbps sample in there, you wouldnt be able to tell. Now this is different to listening to just a straight up 96kbps track, that will sound like shit. dont make an entire track out of shit samples. but like 1 or 2 wont make a different. I end up making everything sound shitter quality anyway.
Ok cheers man, to raise a question up again though, IF i did want a good quality piece of audio from youtube, how do i convert it in the best quality i can?
yeah once you download it, you cant convert it to better quality lol, but like if it sounds good, im sure it should be alright.

although, i dont know what youtube quality used to sound like, but i used to download tracks from youtube, with whatever, and they sound absolutely terrible, like worse that watching a 320p video on there nowadays.

Re: Sampling from youtube and other sources

Posted: Sun Oct 21, 2012 8:30 pm
by societyloser1



Re: Sampling from youtube and other sources

Posted: Sun Oct 21, 2012 8:42 pm
by ehbes
Was only a matter of time before that's he posted :lol:

Re: Sampling from youtube and other sources

Posted: Sun Oct 21, 2012 9:59 pm
by fragments
skimpi wrote:
55stevieboy2010 wrote:
skimpi wrote:Seriously, dont give a fuck about audio quality. like obviosuly there is different between a good and a bad mix, how things are levelled and spaced out in the mix, stereo content and depth. but like most of the shit i like these days if rough as fuck, and if you had some 96kbps sample in there, you wouldnt be able to tell. Now this is different to listening to just a straight up 96kbps track, that will sound like shit. dont make an entire track out of shit samples. but like 1 or 2 wont make a different. I end up making everything sound shitter quality anyway.
Ok cheers man, to raise a question up again though, IF i did want a good quality piece of audio from youtube, how do i convert it in the best quality i can?
yeah once you download it, you cant convert it to better quality lol, but like if it sounds good, im sure it should be alright.

although, i dont know what youtube quality used to sound like, but i used to download tracks from youtube, with whatever, and they sound absolutely terrible, like worse that watching a 320p video on there nowadays.
So...how would you go about increasing the audio quality? Just re-coding it to higher quality MP3 or a .wav is not going to make it sound better.

Re: Sampling from youtube and other sources

Posted: Sun Oct 21, 2012 10:06 pm
by hhans
Look up AudioHijack and a tutorial for it online. It's great for sampling things from your computer and you can adjust the quality that you are sampling in. It's also free.

Re: Sampling from youtube and other sources

Posted: Sun Oct 21, 2012 10:13 pm
by fragments
hhans wrote:Look up AudioHijack and a tutorial for it online. It's great for sampling things from your computer and you can adjust the quality that you are sampling in. It's also free.
Yea...ok...but does it actually make it sound better? After YouTube has compressed it for playback you can't uncompress it? Guess i'll have to check it out.

Re: Sampling from youtube and other sources

Posted: Sun Oct 21, 2012 10:17 pm
by ehbes
fragments wrote:
hhans wrote:Look up AudioHijack and a tutorial for it online. It's great for sampling things from your computer and you can adjust the quality that you are sampling in. It's also free.
Yea...ok...but does it actually make it sound better? After YouTube has compressed it for playback you can't uncompress it? Guess i'll have to check it out.
nope, once its compressed you cant get it back

Re: Sampling from youtube and other sources

Posted: Sun Oct 21, 2012 10:25 pm
by fragments
^Yea. Thought so.

Re: Sampling from youtube and other sources

Posted: Mon Oct 22, 2012 12:58 am
by skimpi
oh yeah audio hijack would be better, cos like if you are listening to it, and it sounds good, then you can just record. but if you download then it might download in shitter quality. there is no way of increasing the quality though

Re: Sampling from youtube and other sources

Posted: Fri Nov 02, 2012 6:36 am
by NinjaEdit
The problem I found was that cassette tape has inconsistant playback speed, so if you bounce your whole tune, it could be a few milliseconds out at the end.

It might be better to bounce one-shot samples at the sound design stage and blend those in. There'll be less overall hiss as well.

Cassette has a limited frequency response, but you can bounce subbass at double speed (thusly pitch) and undo again in your DAW. Conversely for very high frequencies like hihat sizzle.

Re: Sampling from youtube and other sources

Posted: Fri Nov 02, 2012 8:18 am
by Praxisaxis
Problem with using low quality digital samples is that the problems tend to multiply through phases of processing.... e.g. even though a sample from Youtube (or whatever) might sound good in your mix, if you upload it it gets converted again... this process seems to compound and accentuate existing digital glitches. It's the same trouble you have if you've bitcrushed something a lot in a mix - sounds ok until you downsample it or stream it from the net - then it turns into glitch mania.

The fewer conversions digital audio has to go through, the better, generally speaking. So try to source from as high quality as you can - digital glitch is not usually desirable glitch. Even better sample your material from analogue (like vinyl)!! (not always practical for everyone I know, but sounds so good).