...I downloaded the sample 2 days ago, and by last night had obsessively built a track that I think is coming along nicely. I'd almost forgotten just how much I love doing sound design. Mind you, as a grownass man with a grownass job and wife and kids to support, I have FUCK ALL for time. I literally make music mostly in 20 minute toilet breaks (about which I've expounded upon before. You're welcome.) And also mind you, I have a tune due for another contest on another forum today which I can barely be bothered to finish mixing down, because... I'm so into this one! Even the upcoming DSF samplepack comp might have to wait on this one.
~Tips~
- If you're coming to the table expecting to make certain sounds that are already in your head, you might get frustrated. Play with the sounds, warp 'em, mangle 'em, resample the hell out of 'em - and see what you come up with. Then: let those sounds tell you what they want to do instead of trying to force it to fit a preconceived mold.
- While there are lots and lots of options as to how you could go about doing this, it might be a good time to go back to basics instead of trying to go Whole-Nother-Level on it. For example, the very first place I started working on this sample was in a granular synth that's fairly feature-laden (but not Alchemy by a long shot.) Any good sounds I got from this were mostly accidental: when I tried to mold it into something reconizable as a snare, sub, whatever - it sounded like cardboard and an egg beater. But when I started just mangling the hell out of it, warping it in ways that were counterintuitive or unpredictable, that's when the happy accidents started. The next program I took it into is a well known sound stretcher standalone app that can add harmonics, control & separate the noise/tone ratio, all kinds of stuff like that... and that's where I found the real raw material for most of the track - I have more cools sounds now than I know what to do with. Fuggit tho, might take some of them back into the granular.
- Have fun. If this challenge is a chore, you're better off sticking to samplepacks and presets IMO, and not in a derogatory way at all.
Re: DSF: Applied Minimalism #2
Posted: Sat Mar 09, 2013 7:37 pm
by zerbaman
How's everyone getting on?
I've only received one Submission so far.
Re: DSF: Applied Minimalism #2
Posted: Sun Mar 10, 2013 12:56 am
by alphacat
90% done, uploading tomorrow.
Re: DSF: Applied Minimalism #2
Posted: Sun Mar 10, 2013 1:31 am
by hifi
zerba ,is that one submission me??? haha unofficial submission***
Re: DSF: Applied Minimalism #2
Posted: Sun Mar 10, 2013 5:02 pm
by Samuel_L_Damnson
im a bit late on this because i am so busy at uni I only have drums atm
Re: DSF: Applied Minimalism #2
Posted: Sun Mar 10, 2013 6:58 pm
by 5415
^Have also been too busy to get more than drums made, but I still plan to submit a tune by the deadline.
Also @ alphacat you mentioned a "sound stretcher standalone app that can add harmonics, control & separate the noise/tone ratio",
just wondering what its called if you dont mind saying?
I've heard good things about paulstretch, but couldnt find a port for mac & havent been able to get the Windows version to work via the wine emulator on osx.
Re: DSF: Applied Minimalism #2
Posted: Sun Mar 10, 2013 7:53 pm
by alphacat
It is indeed Paulstretch. The program is incredibly deep - I'm still learning things about it almost a decade after first trying it.
Ugh... Mixdown trainwreck. Having another go at it, last night's had beerphones (like beer goggles but with hearing.)
Re: DSF: Applied Minimalism #2
Posted: Mon Mar 11, 2013 6:30 am
by zerbaman
Hypefiend wrote:zerba ,is that one submission me??? haha unofficial submission***
I forgot about that one, but nah, someone else did.
Re: DSF: Applied Minimalism #2
Posted: Mon Mar 11, 2013 7:28 am
by nowaysj
alphacat wrote:Just seeing this now.
If Yahshua permits, I'd like to do something.
Re: DSF: Applied Minimalism #2
Posted: Tue Mar 12, 2013 7:57 pm
by alphacat
What's going on here?
Re: DSF: Applied Minimalism #2
Posted: Tue Mar 12, 2013 9:32 pm
by 5415
wooo now up to a total of 8 bars
Re: DSF: Applied Minimalism #2
Posted: Wed Mar 13, 2013 5:16 pm
by alphacat
Zerbaman seems to be MIA, unfortunately for this contest... If he doesn't turn up in the next few days, gonna propose that someone else mod this. Any non-participants game?
Re: DSF: Applied Minimalism #2
Posted: Fri Mar 15, 2013 6:15 pm
by 5415
Almost ready to submit my track now. Did zerbaman say he was leaving the forum or you just guessing from the fact he hasn't posted in a while?
Re: DSF: Applied Minimalism #2
Posted: Fri Mar 15, 2013 6:26 pm
by cmgoodman1226
anybody else having trouble making decent hats and cymbals? I've gotten some decent results on everything else, but cannot for the life of me make any decent cymbal sounds...
Re: DSF: Applied Minimalism #2
Posted: Sun Mar 17, 2013 3:47 pm
by 5415
This is definitely the best comp on DSF- haven't been happy with the tune ive submitted this or last time but just the process of making it has massively helped in terms of learning new techniques & upping skills because of the challenge involved.
@ cmgoodman1226 easy way to make hi-hat I've found is take a snare or white noise stab and pitch it up really high+hipass it, then degrade it with bit-redux and add small room/small decay time reverb till it sounds right -> resample
Re: DSF: Applied Minimalism #2
Posted: Sun Mar 17, 2013 3:55 pm
by hifi
^ cheatr
Re: DSF: Applied Minimalism #2
Posted: Sun Mar 17, 2013 4:11 pm
by 5415
Hypefiend wrote:^ cheatr
how? Obv. ive made the snare/white noise from the saw too so where am i cheating..
Re: DSF: Applied Minimalism #2
Posted: Sun Mar 17, 2013 4:19 pm
by hifi
give me proof ! send me ur snare/white noise before the comp ends and i'll believe u .. hehe
Re: DSF: Applied Minimalism #2
Posted: Sun Mar 17, 2013 4:39 pm
by 5415
Lol want me to just make your track for you too?
Heres some handy vids if your struggling with drums;