Re: Vengeance Dubstep Samples
Posted: Mon Oct 28, 2013 10:40 am
sunklo sample policeSunkLo wrote:Fuck you, I am.nowaysj wrote:Well no one is checking to make sure you use a sample only once.
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sunklo sample policeSunkLo wrote:Fuck you, I am.nowaysj wrote:Well no one is checking to make sure you use a sample only once.
this guy knows!! im always stealin samples from soul n shit. theyre classSunkLo wrote:Get a funk/soul sample pack or some jazz drums or some weird experimental electronic recordings from the 80's to chop up and mangle.
I felt the same way until I bought Emperor and Districts sample packs, worth every pennyantman wrote:I just can't bring myself to PAY for sample packs.
Over the years I've bought Logic 9, Logic X, Massive, Battery and as of yesterday Reason 7.
But for some reason I can't justify buying sample packs. They give you these "Demos" of the sounds in the pack and I still don't trust myself buying sounds. What if I really do not like most of the sounds in the pack? Idk, to me its just so risky.
There is. Believe me or not. And it all depends if you actually CAN make them sound as you want. Because obviously, processing them further will get you nowhere.SunkLo wrote:Nah that's pretty much the consensus on Vengeance. They just process the piss out of them so they wow people right out of the gate, but there's really not much wiggle room to make them sound the way you want.
Are you supposed to un-process them or something? You're not making any sense to me.mromgwtf wrote:it all depends if you actually CAN make them sound as you want. Because obviously, processing them further will get you nowhere.
No, use them creatively.SunkLo wrote:Are you supposed to un-process them or something? You're not making any sense to me.mromgwtf wrote:it all depends if you actually CAN make them sound as you want. Because obviously, processing them further will get you nowhere.

Let me give you an example of using a vengeance snare sample creatively by quoting my thread, if you didn't know already:SunkLo wrote:Oh use them creatively, that clears things up.
mromgwtf wrote: - For source sound layer acoustic snare sample from a metal drum kit with an electronic snare from vengeance sample pack.
- Look at spectrum analyzer.
- Tune them together.
- Adjust ADSR in your sampler on those two samples so they don't contain any useless noise after the snare.
- Invert phase of one snare and look if the 200hz peak increased or decreased, leave where it is bigger.
- So now you have your source sound.
- Boost the body a bit.
- Don't boost highs.
- Use iZotope Alloy 2 for processing your snares. One instance of it is enough to process a snare to the full.
- When looking at the spectrum, only the body should be accented, the rest (highs and mids) should be flat.
- Put a 48db highpass in before the body so the snare doesn't contain any useless muddy content.
- 2-4 db boost on the body is enough.
- Use multiband transient shaper.
- Boost attack on highs, 1-3db.
- Decrease sustain on mids, 3-7db. Use anything that works.
- Go to harmonic exciter.
- Drive the highs to add sparkle. (This is how you make it sparkle, and that's why you don't boost highs)
- Use tape/retro mode, tube and warm doesn't work.
- Use drive between 2-7.
- Adjust dry wet so it sounds good.
- Now multiband compression.
- Compress highs a lot, but don't compress the transient.
- Use ratio from 2 to 5, attack from 10ms to 30ms, release from 40ms to 70ms.
- Use soft knee.
- Enable auto gain.
- Barely compress the mids, but still compress.
- Use small ratio like 1.5. (I used 1.2)
- Use bigger release value.
- Compress lows to bring up the body hit.
- Ratio around 2, attack around 20ms, release around 60ms, find the threshold yourself.
mromgwtf wrote:obviously, processing them further will get you nowhere.
mromgwtf wrote: - For source sound layer acoustic snare sample from a metal drum kit with an electronic snare from vengeance sample pack.
- Look at spectrum analyzer.
- Tune them together.
- Adjust ADSR in your sampler on those two samples so they don't contain any useless noise after the snare.
- Invert phase of one snare and look if the 200hz peak increased or decreased, leave where it is bigger.
- So now you have your source sound.
- Boost the body a bit.
- Don't boost highs.
- Use iZotope Alloy 2 for processing your snares. One instance of it is enough to process a snare to the full.
- When looking at the spectrum, only the body should be accented, the rest (highs and mids) should be flat.
- Put a 48db highpass in before the body so the snare doesn't contain any useless muddy content.
- 2-4 db boost on the body is enough.
- Use multiband transient shaper.
- Boost attack on highs, 1-3db.
- Decrease sustain on mids, 3-7db. Use anything that works.
- Go to harmonic exciter.
- Drive the highs to add sparkle. (This is how you make it sparkle, and that's why you don't boost highs)
- Use tape/retro mode, tube and warm doesn't work.
- Use drive between 2-7.
- Adjust dry wet so it sounds good.
- Now multiband compression.
- Compress highs a lot, but don't compress the transient.
- Use ratio from 2 to 5, attack from 10ms to 30ms, release from 40ms to 70ms.
- Use soft knee.
- Enable auto gain.
- Barely compress the mids, but still compress.
- Use small ratio like 1.5. (I used 1.2)
- Use bigger release value.
- Compress lows to bring up the body hit.
- Ratio around 2, attack around 20ms, release around 60ms, find the threshold yourself.
You are not understanding what I said. I said that processing an existing vengeance sample on its own will get you nowhere. And what I meant by using it creatively is layering them with other samples, adjusting volume envelope to get dynamic range, using only a part of it, the tail, for example. Hitler.SunkLo wrote:mromgwtf wrote:obviously, processing them further will get you nowhere.mromgwtf wrote: - For source sound layer acoustic snare sample from a metal drum kit with an electronic snare from vengeance sample pack.
- Look at spectrum analyzer.
- Tune them together.
- Adjust ADSR in your sampler on those two samples so they don't contain any useless noise after the snare.
- Invert phase of one snare and look if the 200hz peak increased or decreased, leave where it is bigger.
- So now you have your source sound.
- Boost the body a bit.
- Don't boost highs.
- Use iZotope Alloy 2 for processing your snares. One instance of it is enough to process a snare to the full.
- When looking at the spectrum, only the body should be accented, the rest (highs and mids) should be flat.
- Put a 48db highpass in before the body so the snare doesn't contain any useless muddy content.
- 2-4 db boost on the body is enough.
- Use multiband transient shaper.
- Boost attack on highs, 1-3db.
- Decrease sustain on mids, 3-7db. Use anything that works.
- Go to harmonic exciter.
- Drive the highs to add sparkle. (This is how you make it sparkle, and that's why you don't boost highs)
- Use tape/retro mode, tube and warm doesn't work.
- Use drive between 2-7.
- Adjust dry wet so it sounds good.
- Now multiband compression.
- Compress highs a lot, but don't compress the transient.
- Use ratio from 2 to 5, attack from 10ms to 30ms, release from 40ms to 70ms.
- Use soft knee.
- Enable auto gain.
- Barely compress the mids, but still compress.
- Use small ratio like 1.5. (I used 1.2)
- Use bigger release value.
- Compress lows to bring up the body hit.
- Ratio around 2, attack around 20ms, release around 60ms, find the threshold yourself.
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