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Re: Vengeance Dubstep Samples

Posted: Mon Oct 28, 2013 10:40 am
by Icetickle
SunkLo wrote:
nowaysj wrote:Well no one is checking to make sure you use a sample only once.
Fuck you, I am.
sunklo sample police :lol:

Re: Vengeance Dubstep Samples

Posted: Mon Oct 28, 2013 7:30 pm
by antman
I just can't bring myself to PAY for sample packs.

Over the years I've bought Logic 9, Logic X, Massive, Battery and as of yesterday Reason 7.

But for some reason I can't justify buying sample packs. They give you these "Demos" of the sounds in the pack and I still don't trust myself buying sounds. What if I really do not like most of the sounds in the pack? Idk, to me its just so risky.

Re: Vengeance Dubstep Samples

Posted: Mon Oct 28, 2013 10:23 pm
by SunkLo
Especially when there's tons of free samples all over the internet, youtube, itunes, and movies to be sampled, sounds you could record outside, etc. Why pay for someone to do the work of collating samples and textures when you could do it yourself and forge your own sonic identity?

I'm a big fan of programming live parts in Superior Drummer and resampling and processing them for sound reinforcement. You can synthesize a lot of your own effects and incidentals. I think taking bits of sound from within your project and recycling them as incidentals is a good way to keep everything within the same cohesive scheme. It's kind of like using the eye dropper on a photograph to grab colors you like and then using them to draw embellishments and designs over your photo.

Re: Vengeance Dubstep Samples

Posted: Tue Oct 29, 2013 3:14 am
by bennyfroobs
SunkLo wrote:Get a funk/soul sample pack or some jazz drums or some weird experimental electronic recordings from the 80's to chop up and mangle.
this guy knows!! im always stealin samples from soul n shit. theyre class

Re: Vengeance Dubstep Samples

Posted: Tue Oct 29, 2013 7:30 am
by Huts
antman wrote:I just can't bring myself to PAY for sample packs.

Over the years I've bought Logic 9, Logic X, Massive, Battery and as of yesterday Reason 7.

But for some reason I can't justify buying sample packs. They give you these "Demos" of the sounds in the pack and I still don't trust myself buying sounds. What if I really do not like most of the sounds in the pack? Idk, to me its just so risky.
I felt the same way until I bought Emperor and Districts sample packs, worth every penny

Re: Vengeance Dubstep Samples

Posted: Tue Oct 29, 2013 9:05 pm
by antman
Links? Im interested.

Re: Vengeance Dubstep Samples

Posted: Fri Nov 01, 2013 2:06 am
by koncide
Short answer to the OP question is yes.

Even if they weren't, doubt anyone will come after you. If you do what most producers do and layer + process your drums, it's gonna be really hard to tell, unless you got bat ears.

Re: Vengeance Dubstep Samples

Posted: Sat Nov 16, 2013 1:45 am
by bassandmodedfreq
I never used them but what I have heard on forums and from people that if the drums in vengeance aren't exactly what you want then you cant really use them... They put too much processing and effects on it for you to really tweak the sounds.. thats just what i have heard though so take it as a grain of salt unless some one else confirms

Re: Vengeance Dubstep Samples

Posted: Sat Nov 16, 2013 2:44 am
by SunkLo
Nah that's pretty much the consensus on Vengeance. They just process the piss out of them so they wow people right out of the gate, but there's really not much wiggle room to make them sound the way you want.

Re: Vengeance Dubstep Samples

Posted: Sat Nov 16, 2013 4:43 pm
by mromgwtf
SunkLo wrote:Nah that's pretty much the consensus on Vengeance. They just process the piss out of them so they wow people right out of the gate, but there's really not much wiggle room to make them sound the way you want.
There is. Believe me or not. And it all depends if you actually CAN make them sound as you want. Because obviously, processing them further will get you nowhere.

Re: Vengeance Dubstep Samples

Posted: Sat Nov 16, 2013 5:12 pm
by SunkLo
mromgwtf wrote:it all depends if you actually CAN make them sound as you want. Because obviously, processing them further will get you nowhere.
Are you supposed to un-process them or something? You're not making any sense to me.

Re: Vengeance Dubstep Samples

Posted: Sat Nov 16, 2013 5:47 pm
by mromgwtf
SunkLo wrote:
mromgwtf wrote:it all depends if you actually CAN make them sound as you want. Because obviously, processing them further will get you nowhere.
Are you supposed to un-process them or something? You're not making any sense to me.
No, use them creatively.

Re: Vengeance Dubstep Samples

Posted: Sat Nov 16, 2013 9:30 pm
by SunkLo
Oh use them creatively, that clears things up.


Image

Re: Vengeance Dubstep Samples

Posted: Sat Nov 16, 2013 11:59 pm
by nowaysj
Sunk is cold like ice. Eski motherfucker.

Re: Vengeance Dubstep Samples

Posted: Sun Nov 17, 2013 7:25 am
by mromgwtf
SunkLo wrote:Oh use them creatively, that clears things up.


Image
Let me give you an example of using a vengeance snare sample creatively by quoting my thread, if you didn't know already:
mromgwtf wrote: - For source sound layer acoustic snare sample from a metal drum kit with an electronic snare from vengeance sample pack.
- Look at spectrum analyzer.
- Tune them together.
- Adjust ADSR in your sampler on those two samples so they don't contain any useless noise after the snare.
- Invert phase of one snare and look if the 200hz peak increased or decreased, leave where it is bigger.
- So now you have your source sound.
- Boost the body a bit.
- Don't boost highs.
- Use iZotope Alloy 2 for processing your snares. One instance of it is enough to process a snare to the full.
- When looking at the spectrum, only the body should be accented, the rest (highs and mids) should be flat.
- Put a 48db highpass in before the body so the snare doesn't contain any useless muddy content.
- 2-4 db boost on the body is enough.
- Use multiband transient shaper.
- Boost attack on highs, 1-3db.
- Decrease sustain on mids, 3-7db. Use anything that works.
- Go to harmonic exciter.
- Drive the highs to add sparkle. (This is how you make it sparkle, and that's why you don't boost highs)
- Use tape/retro mode, tube and warm doesn't work.
- Use drive between 2-7.
- Adjust dry wet so it sounds good.
- Now multiband compression.
- Compress highs a lot, but don't compress the transient.
- Use ratio from 2 to 5, attack from 10ms to 30ms, release from 40ms to 70ms.
- Use soft knee.
- Enable auto gain.
- Barely compress the mids, but still compress.
- Use small ratio like 1.5. (I used 1.2)
- Use bigger release value.
- Compress lows to bring up the body hit.
- Ratio around 2, attack around 20ms, release around 60ms, find the threshold yourself.

Re: Vengeance Dubstep Samples

Posted: Sun Nov 17, 2013 7:53 am
by SunkLo
mromgwtf wrote:obviously, processing them further will get you nowhere.
mromgwtf wrote: - For source sound layer acoustic snare sample from a metal drum kit with an electronic snare from vengeance sample pack.
- Look at spectrum analyzer.
- Tune them together.
- Adjust ADSR in your sampler on those two samples so they don't contain any useless noise after the snare.
- Invert phase of one snare and look if the 200hz peak increased or decreased, leave where it is bigger.
- So now you have your source sound.
- Boost the body a bit.
- Don't boost highs.
- Use iZotope Alloy 2 for processing your snares. One instance of it is enough to process a snare to the full.
- When looking at the spectrum, only the body should be accented, the rest (highs and mids) should be flat.
- Put a 48db highpass in before the body so the snare doesn't contain any useless muddy content.
- 2-4 db boost on the body is enough.
- Use multiband transient shaper.
- Boost attack on highs, 1-3db.
- Decrease sustain on mids, 3-7db. Use anything that works.
- Go to harmonic exciter.
- Drive the highs to add sparkle. (This is how you make it sparkle, and that's why you don't boost highs)
- Use tape/retro mode, tube and warm doesn't work.
- Use drive between 2-7.
- Adjust dry wet so it sounds good.
- Now multiband compression.
- Compress highs a lot, but don't compress the transient.
- Use ratio from 2 to 5, attack from 10ms to 30ms, release from 40ms to 70ms.
- Use soft knee.
- Enable auto gain.
- Barely compress the mids, but still compress.
- Use small ratio like 1.5. (I used 1.2)
- Use bigger release value.
- Compress lows to bring up the body hit.
- Ratio around 2, attack around 20ms, release around 60ms, find the threshold yourself.

Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...











...hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...

Re: Vengeance Dubstep Samples

Posted: Sun Nov 17, 2013 8:37 am
by mromgwtf
SunkLo wrote:
mromgwtf wrote:obviously, processing them further will get you nowhere.
mromgwtf wrote: - For source sound layer acoustic snare sample from a metal drum kit with an electronic snare from vengeance sample pack.
- Look at spectrum analyzer.
- Tune them together.
- Adjust ADSR in your sampler on those two samples so they don't contain any useless noise after the snare.
- Invert phase of one snare and look if the 200hz peak increased or decreased, leave where it is bigger.
- So now you have your source sound.
- Boost the body a bit.
- Don't boost highs.
- Use iZotope Alloy 2 for processing your snares. One instance of it is enough to process a snare to the full.
- When looking at the spectrum, only the body should be accented, the rest (highs and mids) should be flat.
- Put a 48db highpass in before the body so the snare doesn't contain any useless muddy content.
- 2-4 db boost on the body is enough.
- Use multiband transient shaper.
- Boost attack on highs, 1-3db.
- Decrease sustain on mids, 3-7db. Use anything that works.
- Go to harmonic exciter.
- Drive the highs to add sparkle. (This is how you make it sparkle, and that's why you don't boost highs)
- Use tape/retro mode, tube and warm doesn't work.
- Use drive between 2-7.
- Adjust dry wet so it sounds good.
- Now multiband compression.
- Compress highs a lot, but don't compress the transient.
- Use ratio from 2 to 5, attack from 10ms to 30ms, release from 40ms to 70ms.
- Use soft knee.
- Enable auto gain.
- Barely compress the mids, but still compress.
- Use small ratio like 1.5. (I used 1.2)
- Use bigger release value.
- Compress lows to bring up the body hit.
- Ratio around 2, attack around 20ms, release around 60ms, find the threshold yourself.

Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...











...hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...
You are not understanding what I said. I said that processing an existing vengeance sample on its own will get you nowhere. And what I meant by using it creatively is layering them with other samples, adjusting volume envelope to get dynamic range, using only a part of it, the tail, for example. Hitler.

Re: Vengeance Dubstep Samples

Posted: Sun Nov 17, 2013 6:06 pm
by nowaysj
Hey where is that snare sample? Can we hear it?

Re: Vengeance Dubstep Samples

Posted: Sun Nov 17, 2013 6:27 pm
by SunkLo
Of course I'm literally Hitler for pointing out inconsistencies in reasoning. Why go through all the effort to try and undo the overprocessing when you can just use a better source sample and cut out all that work? Finding creative solutions to problems is only sensible when the problem isn't self-imposed.

Re: Vengeance Dubstep Samples

Posted: Sun Nov 17, 2013 10:36 pm
by Add9
hamVST can un-process any sample. just saying