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Posted: Tue Sep 18, 2007 3:43 pm
by sikey
ytdub wrote:well i don't really like skream so.. yeah
logic or soundforge is the way to go
soundforge? what has soundforge got to do with either logic or FLstudio.
furthermore i really challenge anyone here to come up with something that FLstudio lacks and logic, ableton, cubase or sonar has to offer instead.

time everyone started realising that there is -nothing- wrong with FLstudio as a host/sequencer. the only downside i could point out is recording a live band and editing/comping audio efficiently. that's where protools comes in handy.
but since we're in the business of dubstep. I honestly don't see the problem.

now, as i asked before?
what's so fantastic about logic (let alone soundforge lol) that FLstudio cannot do?

Posted: Tue Sep 18, 2007 3:52 pm
by le_hardcore_chiefus
cheers for all the helpful advice people..hopefully i can find me a demo of fl 6 / 7 or somet?

can it be d/l online or ..from someelse...ie slsk..which i use

Posted: Tue Sep 18, 2007 3:58 pm
by ytdub
i totally love soundforge, the only thing is it doesn't have a sequencer..
so it's not something to start out with, nevermind it
my friends use fruity loops, it is fun to play with, but i don't have a feel for it and i am used to soundforge anyways. i can mess with my samples more in soundforge, thats for sure.

i don't want to piss off the fl users :P

Posted: Tue Sep 18, 2007 4:11 pm
by slothrop
ytdub wrote:i don't have a feel for it and i am used to soundforge anyways.
That's quite a personal thing, though. For pretty much any host / sequencer out there you can find people who claim it's the only one that meshes properly with the way they want to work and all the others feel clunky.

Posted: Tue Sep 18, 2007 4:19 pm
by __________
each to their own really. cubase does my fucking nut in but i'm not going to say its shit. i use fl because its easy to get deep into. the black gui makes it seem a bit detatched from the windows desktop and helps me get more involved in the music.
cubase feels like it was made by microsoft.

i dont understand why anyone would make music in soundforge though?!

Posted: Tue Sep 18, 2007 4:21 pm
by ytdub
soundforge is fun once you can get over the no sequencer thing, especially 9, it's a lot better than the older ones.

Posted: Wed Sep 19, 2007 10:30 am
by thinking
ytdub wrote:i can mess with my samples more in soundforge, thats for sure.
of course you can, it's a wave editor.

with respect to FL, I think it's great for certain things, getting ideas down quickly and so on. Personally I hate the sequencing interface and find it counter-intuitive.

I prefer Logic myself, down to the greater control, mixer layout, implementation of plugins incl EXS24 etc. That said I'm happiest with just an MPC and a HD recorder.

I know a fair few of the 'big names' in dubstep that still use FL - a lot of them take stems into Logic/Cubase afterwards for final sequencing & automation, and mixing down. Trust me the standards of production they get from FL are an awful lot better than most of what I hear posted on this forum.

Posted: Wed Sep 19, 2007 10:36 am
by whineo
ThinKing wrote: Personally I hate the sequencing interface and find it counter-intuitive..
I agree - I took one look at the sequencing and knew that it wasn't for me - would be interested to see how it has changed in the latest version tho.

Posted: Wed Sep 19, 2007 10:58 am
by ytdub
i'm just staying out of this
i'm no techboy
:D

Posted: Wed Sep 19, 2007 11:46 am
by thesis
ytdub wrote:fruity loops is for noobs
No, bagging out FL studio on forums is for noobs.

Anyone with half a clue knows its a very good program indeed, this issue has been discussed here many times before...

Posted: Wed Sep 19, 2007 1:41 pm
by relik
Fl is great. I find new features in it all the time. Love how simple it is to chop and time stretch samples to perfection. Automation is also simple. The clips track playlist is also pretty much Acid built into FL. You can just drag and drop samples directly onto it and chop, stretch, and automate as needed. Very easy to use once you know the basics.

Posted: Wed Sep 19, 2007 1:50 pm
by ytdub
yeah.


:|

Posted: Wed Sep 19, 2007 2:07 pm
by noodle
Have a go with all the progs you can get yer hands on.
I'm not gunna suggest that A is shit and B is better. It's all about what you feel comfortable using. I'm a die hard FLoops fan. Loads of people dislike it because it's been claimed that it's a toy, which is bollox. I prefer it to cubase greatly, and i find i have more control over it that reason. wouldn't mind checking out the new one tho (3-4?)

Anyway, check out all you can, learn all you can, and then make a decision. You don't even have to stick to one singular prog. Use one for certain elements and another for mastering if you like.

Posted: Wed Sep 19, 2007 2:12 pm
by thesis
noodle wrote:It's all about what you feel comfortable using.
Yup, and also what kind of music you want to make. I like to use a TON of one-hit samples, layered and adjusted individually. FL studio happens to be very good for this.

Posted: Wed Sep 19, 2007 2:17 pm
by noodle
indeed.
wish the sound engine was better tho. just means you've to spend a lot more time EQin'

Posted: Wed Sep 19, 2007 8:54 pm
by ytdub
FL ain't bad for hip hopz

Posted: Wed Sep 19, 2007 11:34 pm
by slothrop
noodle wrote:indeed.
wish the sound engine was better tho. just means you've to spend a lot more time EQin'
Have you tried a) changing the pan law to be the same as cubase and b) adjusting for the fact that (last I heard) floops is actually turning down the master output a bit ie making the whole thing a bit quieter?

Posted: Thu Sep 20, 2007 3:53 am
by relik
with circular panning off, it's just going to be triangular panning. not sure on how much a difference that's actually going to make on sound quality. the master output levels may be turned down lower because a default project is at 100%, but it can go up to 125%. whether 125% is actually 100% could be debatable because if you really look at it, it looks like it's at 75% when at 100% and at 100% when it's at 125%.

i usually assign each channel it's own eq to get the sound i want out of each individual sample and then put an eq on the master channel as well.

Posted: Thu Sep 20, 2007 6:32 pm
by slothrop
relik wrote:with circular panning off, it's just going to be triangular panning. not sure on how much a difference that's actually going to make on sound quality.
If you have different instruments panned differently, it'll sound different and you might interpret that as a change in sound quality. For instance, if it's increasing the volume to the centre and you've kept your bass in mono, you might interpret it as 'sounding thicker.' Particularly true if you've used some more subtle ways of introducing stereo eg reverbs and so on. Even changes in overall volume can be percieved in all sorts of ways when you're looking at something as tricky and subjective as assessing sound quality.

People just seem a bit quick to go with the idea that 'the summing engine is better in Cubase' (and lets remember, a summing engine is just something that adds a bunch of numbers together, nothing magic) before considering whether the difference is down to something like different EQs or different panning laws.