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Posted: Wed Sep 03, 2008 5:33 pm
by slothrop
black lotus wrote:
breakage wrote: ditto lol
ahaha even better since you were referenced earlier


this was always a divide for me. i *love* knowing about the physics of sound and how everything happens, but generally this information does fuckall to help my art. the only thing it has really helped me in is designing individual sounds and creating patches that are based on 'standards' that are based on my personal understanding of sound (which basically amounts to "does it sounds good?")..
I dunno, it seems like some people it helps and some people it doesn't.

And some people (probably a lot of people tbh) do all the right things for all the wrong reasons - fair play to them doing it if it works but they might confuse people who do like to understand stuff on a technical level if they try to explain why they do something rather than how. I do all the wrong things for all the right reasons, probably, so I can't talk. :)

I basically know the maths anyway (PhD student, innit), so a lot of stuff I can figure out roughly what it'll do from that basis, eg I know that filtering or EQing a sinewave won't do anything except turn it up or down, so I won't waste time tweaking the EQ settings on my sub to get it sounding right...

Posted: Wed Sep 03, 2008 6:34 pm
by macc
breakage wrote:
Whineo wrote:
Macc wrote: this shows a real lack of basic knowledge of audio fundamentals.
Sure does, I just hit buttons and hope for the best to be honest.
ditto lol
:lol:

I only said about it cos someone asked! I don't sit there thinking about all that when I am making music ffs.

:)

Posted: Thu Sep 04, 2008 12:47 am
by nex
Cheers guys, there was one other thing I meant to ask that slipped my mind, although not about clean sub sounds, but still to do with pitch-shifting a bass sound..

Say I have two oscillators in my synth that I've detuned slightly (like 20-30 cents) in order to get a slightly harsher and heavier sound, is there any easy way to keep the emergent beat the same for different notes? obviously without any meddling, playing a higher note makes the beat speed up and slower draws the oscillations out. Resampling seems the best bet, but not really ideal for complex evolving synth sounds (which are really the main sounds that suffer from this prob, using long notes). I guess you could automate the fine tune pitch, but argh fiddly.