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Posted: Mon Apr 27, 2009 8:52 pm
by 2manynoobs
Rendr wrote:-6db at 3k

-3db at 10k 12db/oct

layer up with pink noise, bus together and compress. bam!
haha nice formula. Where have you read it? ^^

Posted: Mon Apr 27, 2009 8:56 pm
by 2manynoobs
nowaysj wrote:What you can do w/ a shitty pc... wait, pc's are like dirt cheap... but what you can do is keep ur working project, and just open a project for a particular sound, so your entire pc is dedicated to making that sound.

Render it out to wav, and then bring the wav back into your working project. Save the noise/fx project so you can come back and make alterations in the future if need be.
i allready do that with my beats. pff. i'm laaazy when it comes down to that stuff.. opening up 10 programs bweek

and i know yeah pc's are cheap nowadays but i just ordered mackie's and i'm broke atm..

looking forward to work in the vacation :| :| :| :|

Posted: Mon Apr 27, 2009 9:20 pm
by FSTZ1
Brisance wrote:bp :)
you'd totally lose the freq when you get into the higher range

thats not fun

MERRRRRRR :-/

Posted: Mon Apr 27, 2009 10:01 pm
by rendr
2ManyNoobs wrote:
Rendr wrote:-6db at 3k

-3db at 10k 12db/oct

layer up with pink noise, bus together and compress. bam!
haha nice formula. Where have you read it? ^^
Just messin' around and stuff, I read somewhere that the human ear hears 3kHz the most due to the shape of the human ear acing like a resonance filter at that frequency so I genrally take a notch out at 3k on most stuff which is harsh in the mids. 8)

Posted: Tue Apr 28, 2009 12:24 am
by shig
i heard it was 4.5, rendr.

another useful thing to do with an EQ is turn the gain right the way up, narrow down the Q quite significantly and just roll around the entire frequency range until you hear the harshest part of the sound, then turn the gain right the way down and adjust the Q to fit.

Re: Filstered white noise on climax?

Posted: Tue Apr 28, 2009 12:28 am
by spencertron
2ManyNoobs wrote:Filstered white noise on climax?
also try reversing a cymbal hit and placing it before your drop/hook, rendered originally with lots of reverb for longer 'noise'.