Posted: Mon Apr 27, 2009 8:52 pm
haha nice formula. Where have you read it? ^^Rendr wrote:-6db at 3k
-3db at 10k 12db/oct
layer up with pink noise, bus together and compress. bam!
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haha nice formula. Where have you read it? ^^Rendr wrote:-6db at 3k
-3db at 10k 12db/oct
layer up with pink noise, bus together and compress. bam!
i allready do that with my beats. pff. i'm laaazy when it comes down to that stuff.. opening up 10 programs bweeknowaysj wrote:What you can do w/ a shitty pc... wait, pc's are like dirt cheap... but what you can do is keep ur working project, and just open a project for a particular sound, so your entire pc is dedicated to making that sound.
Render it out to wav, and then bring the wav back into your working project. Save the noise/fx project so you can come back and make alterations in the future if need be.
you'd totally lose the freq when you get into the higher rangeBrisance wrote:bp
Just messin' around and stuff, I read somewhere that the human ear hears 3kHz the most due to the shape of the human ear acing like a resonance filter at that frequency so I genrally take a notch out at 3k on most stuff which is harsh in the mids.2ManyNoobs wrote:haha nice formula. Where have you read it? ^^Rendr wrote:-6db at 3k
-3db at 10k 12db/oct
layer up with pink noise, bus together and compress. bam!
also try reversing a cymbal hit and placing it before your drop/hook, rendered originally with lots of reverb for longer 'noise'.2ManyNoobs wrote:Filstered white noise on climax?