Page 13 of 18

Re: DEEP GROWNLING BASS ( or whatever you call it )

Posted: Sun Jan 29, 2012 8:10 pm
by Insahn
Check out the "Help me make that dungeon sound thread". It's just a little ways down the page.

Re: DEEP GROWNLING BASS ( or whatever you call it )

Posted: Sun Jan 29, 2012 8:33 pm
by drokkr
Insahn wrote:Check out the "Help me make that dungeon sound thread". It's just a little ways down the page.
:W:

Re: DEEP GROWNLING BASS ( or whatever you call it )

Posted: Sun Jan 29, 2012 8:40 pm
by Twistan
Thanks, ill check it out

Re: DEEP GROWNLING BASS ( or whatever you call it )

Posted: Sun Jan 29, 2012 8:44 pm
by minusworld
the help me make that dungeon sound thread is golden.
& those monsters keep dropping bangers !

Re: The 'help me make that dungeon sound' thread

Posted: Sun Jan 29, 2012 8:51 pm
by Sonika
I can send you some Massive patches if youd like.
Basically a high attack/high release on the envelope, and route the envelope to most everything else, just play around from there and you should be golden.

Re: The 'help me make that dungeon sound' thread

Posted: Tue Feb 07, 2012 7:22 am
by Intershock
hgs'ldjkfkhpsodfkhgj;sodfkjghso;dkfjgh;osfdghsdfhsgfh

Re: The 'help me make that dungeon sound' thread

Posted: Wed Feb 08, 2012 2:06 pm
by Insahn
A couple of questions:

How much low mid range is too much low mid range on dungeon style basses? I know this is a case by case basis, but my sounds seem muddier than the kind of stuff I tend to listen to yet they still have that warmth of that seems to come from the 200 hz range. Do you guys high pass filter your mid range at a certain point to keep it from conflicting with other elements or do you notch things out accordingly?

Snare reverb... I can't seem to get this right. I'm using a send in ableton, hall setting, high passing it, giving it a long tail, and then compressing the reverb to bring it out, giving it some mid/side eq to make it a bit wider in the 10k range... but nothing sounds quite as clean as what I hear district/sleeper doing. District, if you are reading this, which reverb plug do you use? Feel free to pm if you don't want to give up the goods publicly, but I reckon its the man behind the reverb anyway. Reverb just seems all important to this genre, proper usage of pre-delay/diffusion settings to create real space is something I haven't mastered yet. That could be partially due to the fact that I haven't found a reverb plug I really like to go to yet. Tal's free Reverb 2 is probably my favorite thus far for its clean sound... but not useful for everything.

Re: The 'help me make that dungeon sound' thread

Posted: Wed Feb 08, 2012 7:03 pm
by leeany
The Ableton reverb is great imo. It's my favorite reverb.

Re: The 'help me make that dungeon sound' thread

Posted: Wed Feb 08, 2012 8:21 pm
by Insahn
agreed, I love ableton reverb used as an insert ala Kryptic Minds when I'm trying to get a deeper sound.

Re: The 'help me make that dungeon sound' thread

Posted: Thu Feb 09, 2012 2:11 am
by Gutcha
Insahn wrote:Snare reverb... I can't seem to get this right. I'm using a send in ableton, hall setting, high passing it, giving it a long tail, and then compressing the reverb to bring it out
wouldn't recommend compressing a reverb tail, just gonna make it muddy. low cut on a clap with a shed load of reverb and layer i dry lower more punchy snare tends to do the trick :)

Re: The 'help me make that dungeon sound' thread

Posted: Sun Feb 12, 2012 5:50 pm
by overture
Gutcha wrote:
Insahn wrote:Snare reverb... I can't seem to get this right. I'm using a send in ableton, hall setting, high passing it, giving it a long tail, and then compressing the reverb to bring it out
wouldn't recommend compressing a reverb tail, just gonna make it muddy. low cut on a clap with a shed load of reverb and layer i dry lower more punchy snare tends to do the trick :)
This.

I layered a clap with a low cut at about 400-500hz, drowned in reverb onto a heavy (dry) 200hz snare and it sounded so sweet! It sounds great on its own and sits in the mix perfectly, definatly recommend trying this.

Re: The 'help me make that dungeon sound' thread

Posted: Sun Feb 12, 2012 7:48 pm
by Brian Oblivion
Insahn wrote:How much low mid range is too much low mid range on dungeon style basses?
a little more low mid range than just enough low mid range :W:







sry, couldnt resist, no harm meant :mrgreen:
Insahn wrote:I know this is a case by case basis, but my sounds seem muddier than the kind of stuff I tend to listen to yet they still have that warmth of that seems to come from the 200 hz range.

case by case is right but if we speak broadly mud in mid range bass usually comes from the 300-500hz area. sometimes weird, dark, subby type bass sounds have a big frequency spike around there that is essential for its sound so be careful eqing around there, dont just cut for the sake of it. But if I am reading you right what youre asking is how much 200hz area sound should you allow in a dark bass sound, I hope I have you right there. I would say the vast majority of the sound should sit between 80 and 300hz, you want to keep that section as intact as you can. Sometimes I do a little eq notch where my kick or snare is spiking down there to help it get through. I do high pass to make room for the sub but only just enough to get rid of the fundamental. Theres a spike in the sub range around 40-50 and the next is around 80-100, I might throw 4 high pass filters in a row on the mid range but none of them really touch that 80-100hz spike, they only clear the sub range.

I read an interview with Roni Size where he said he high passes his midrange at 200 or maybe even 250hz, so horses for courses. You never know if hes throwing a 12db per octave hp there and theres still tons of sound coming through below that or if he is wiping it out completely with 6x 24db filters, Im guessing closer the first one. Also worth noting that dnb sometimes sits a little higher up than dubstep when it comes to drums and midrange bass, and that a lot of Roni Size basslines sound toyish.

In short Id look for mud between 300 and 500hz and if you are losing your kicks in the bass Id look at the high end in the kicks attack to help it stand out rather than trying to fight the whole battle down in the 70-200hz area.

Re: The 'help me make that dungeon sound' thread

Posted: Wed Feb 15, 2012 12:35 am
by Rekah
dj stick wrote:Soundcloud

how do you make this hollow, sucking bass you hear alot in dnb? i'm in love with that sound. :U:
i think that was just a sine wave with some distortion, filters and alot of resampling not really sure if that helps but i want to dig out that file any way so i can probably shed some more light on it

Re: The 'help me make that dungeon sound' thread

Posted: Wed Feb 15, 2012 2:47 pm
by Earjax
Rekah wrote:
dj stick wrote:Soundcloud

how do you make this hollow, sucking bass you hear alot in dnb? i'm in love with that sound. :U:
i think that was just a sine wave with some distortion, filters and alot of resampling not really sure if that helps but i want to dig out that file any way so i can probably shed some more light on it
Sounds like cabinet distortion to me! Try fm8's one, funnily enough its what skrillex uses as well...

Re: The 'help me make that dungeon sound' thread

Posted: Wed Feb 15, 2012 4:09 pm
by Rekah
Earjax wrote:
Rekah wrote:
dj stick wrote:Soundcloud

how do you make this hollow, sucking bass you hear alot in dnb? i'm in love with that sound. :U:
i think that was just a sine wave with some distortion, filters and alot of resampling not really sure if that helps but i want to dig out that file any way so i can probably shed some more light on it
Sounds like cabinet distortion to me! Try fm8's one, funnily enough its what skrillex uses as well...
Trust me there's no cabinet distortion in this, just what I said above

Re: The 'help me make that dungeon sound' thread

Posted: Thu Feb 16, 2012 6:29 am
by Sonika
Hey how do you guys go about making your subs for dungeon? It's a 2-part problem for me.
First of all, the editing of the sub so that it doesn't peak like mad but it still maintains a certain low-frequency fatness.
Second of all, basically long notes or short notes? And how many per measure? Do you like to just hit them here and there or have pretty much the entire track covered in sub? Do you like to have them hit with your kick, without your kick, with your snare, without your snare, in the spaces, not in the spaces.....?

Etc etc etc

Re: The 'help me make that dungeon sound' thread

Posted: Fri Feb 17, 2012 1:47 pm
by Earjax
Rekah wrote:
Earjax wrote:
Rekah wrote:
dj stick wrote:Soundcloud

how do you make this hollow, sucking bass you hear alot in dnb? i'm in love with that sound. :U:
i think that was just a sine wave with some distortion, filters and alot of resampling not really sure if that helps but i want to dig out that file any way so i can probably shed some more light on it
Sounds like cabinet distortion to me! Try fm8's one, funnily enough its what skrillex uses as well...
Trust me there's no cabinet distortion in this, just what I said above
"Reample" what effects am I chaining? What filters you using? What distortion plugs you using as well? Don't want you to tell us exactly how you made the bass, but you could get a billion results just by distorting filtering and resampling a sine wave. Hell thats how icicle makes his sounds ;)

Re: The 'help me make that dungeon sound' thread

Posted: Fri Feb 17, 2012 1:56 pm
by Earjax
My first attempt at dungeon guys: Soundcloud all my friends hate the genre so I don't really have anyone I can get feedback from would be awesome if you guys could critique it

Re: The 'help me make that dungeon sound' thread

Posted: Sat Feb 18, 2012 3:54 pm
by _Vermin
Does anyone know how to get the sort of wobbles that Soap Dodgers use in their tracks?
Like this one, at 0:55:


And again, this one, at 0:55:


And also this at 0:55:

Re: The 'help me make that dungeon sound' thread

Posted: Mon Feb 20, 2012 9:05 pm
by lloydy
I'm going to attempt a go at some of this dungeon stuff you all speak of,i am up for the challenge of not going bro.