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Re: TUNA! LIVES FOREVER

Posted: Wed Mar 04, 2015 3:55 pm
by nowaysj
Or using Reaper on a usb stick. Then work becomes this fun and highly addictive game of can I make this beat before the boss man comes around my blind corner and fires me.

ROLL THE DICE!

Re: TUNA! LIVES FOREVER

Posted: Wed Mar 04, 2015 5:05 pm
by hubb
lol yeah

Re: TUNA! LIVES FOREVER

Posted: Thu Mar 05, 2015 9:27 pm
by Samuel_L_Damnson
Lol just bashed out some techno on the train. Recon I'll do this more often :)))

Re: TUNA! LIVES FOREVER

Posted: Thu Mar 05, 2015 9:41 pm
by nowaysj
You could be called Techno Train.

Re: TUNA! LIVES FOREVER

Posted: Thu Mar 05, 2015 10:12 pm
by cyclopian
kick drum choo choo imo

Re: TUNA! LIVES FOREVER

Posted: Thu Mar 05, 2015 10:30 pm
by Aufnahmewindwuschel
maybe rain twerk ?

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 6:45 am
by nowaysj
cyclopian wrote:kick drum choo choo imo
Kick drum choo choo imoo.

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 12:41 pm
by hubb
How about a super tuned tuna some time.

Every track has to be past 200 bpm.
Could be a good exercise.

'sayin' :W:

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 2:38 pm
by nowaysj
Lemme post up my gay 175 dnb damn toon that is causing me trouble. Well the toon isn't, my comp is.

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 4:15 pm
by hubb
Yeah. the idea is a bit selfserving but I reckon it's very good training..


I'll remember to flaunt it about later :D

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 4:51 pm
by faultier
hubb wrote:How about a super tuned tuna some time.

Every track has to be past 200 bpm.
Could be a good exercise.

'sayin' :W:
i like the idea but knowing myself it'll probably end up with me putting the bpm in my daw at 220 bpm and ending up making a halftime tune effectively at 110bpm


also since we're suggesting good exercise ideas, anyone would be interested in a musical tuna version of this: http://en.wikipedia.org/wiki/Exquisite_corpse ?

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 5:26 pm
by nowaysj
Yes, but everyone gets a quarter note, and we cycle through the measures.

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 5:32 pm
by hubb
faultier wrote: it'll probably end up with me putting the bpm in my daw at 220 bpm and ending up making a halftime tune effectively at 110bpm

true, I try to slow it down with a 80 bpm tune and then end up doing edits in 32 instead of 16s :6: .. the snare is usually kind of an anchor like the kick is, ofcourse not least with two step beats. But lfo's and other bits will handle things slightly different and at times you can get out of your head. Or force yourself to make a similar arrangement as what you'd normally do. I totally get you tho... bu still :6:

mixdowns change with tempo

stuff like gain structure and the like, becomes less important and the focus changes a bit more towards structuring a sequence and in that sense - the arch

it gets easier to implement weird shit because it happens faster and takes up less focus

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 5:33 pm
by hubb
haha cheekster ^

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 5:35 pm
by nowaysj
Dude, that would be awesome, think about that for a second. You've got this short duration, two pulses, you get a ONE and an AND, and then you have the full spectrum to work with from 20hz -20,000 hz. I'd love to hear what we could do working like that.

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 5:45 pm
by hubb
yeah I think it's a great thought. Maybe not idea :mrgreen: but still it forces what's being made to become building blocks or essentially objective - objects (hnngggh) - in a colaboration.

That's also what that 'hereuka' moment with the legos and dublos was about for me btw.
Because if you're able to discern what is actually the most objectest of the objects in your toon and are able to present them in a useful or 'telling' way, then the mixdown will follow. It's not a sum afterall.... in that way.

How do you effectively communicate these shapes we only hang around with in the miiiii'ind etc. Probably only really by showing them in a situation like that^ so, yeah!.

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 5:49 pm
by faultier
nowaysj wrote:Yes, but everyone gets a quarter note, and we cycle through the measures.
if we do it that way, the exercise is pointless, i can already predict it will end up sounding like any other cc74 tune :6:

(seriously tho, why not?)

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 5:53 pm
by nowaysj
You guys are SO onto me!

I can't get shit past y'all.

I may be done here. :)

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 5:55 pm
by hubb
:lol: huge smile over here

wasn't jungle invented like that
turns techno into house
etc

Re: TUNA! LIVES FOREVER

Posted: Fri Mar 06, 2015 6:00 pm
by nowaysj
No, but seriously, think about Buds production. That is a dude with limited duration events with very finely crafted sonic layers. It is actually closer to his style/abilities.

I'm actually really linear and layered, with limited voicing.

Also, I'm thinking of it as a sequential thing, so if you're the 3rd in line, you're working on beat 3 and AND, but you can hear beats 1 AND 2 AND, so you can use elements from those prior beats, like if you want to sustain a note from prior beats you can, and then do whatever else you want up and down the spectrum. And you can complete or further those ideas, it doesn't have to be just like quarter note glitch.

Anyway, the song in my head that I've written thinking about this is better than anything you drips could do anyway.

BYE!

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