Page 14 of 19

Re: Bass

Posted: Mon Feb 04, 2013 11:21 pm
by inDistinkt
Personally, I think that although the saturation may help bring a little life to your track, it's best to leave mastering to the professional engineers. Using an ITB saturation plug on the master probably isn't the best idea. Unless you just want the song to sound a little more "full" so you can play it out to your friends or whatever.

Either way, if you want the saturated bass, I'd just use the plug-in on the bass' channel, plus maybe a little on the kick and other drums depending on what sound exactly you're going for.

Re: My Tunes Sound Empty?

Posted: Mon Feb 04, 2013 11:23 pm
by blinx
lol wrong forum, but w/e i gave it a listen cause i was bored.

You def. need a sub bass under the midrange wobbles. If you are using a sine wave that follows the notes of the midrange wobbles i dont see how you are getting muddyness? but if you are not eqing out the low end of that kick drum i could understnad how that kick and some sub bass would sound like garbage depening on what note is being played.

Re: My Tunes Sound Empty?

Posted: Mon Feb 04, 2013 11:54 pm
by KoastEDM
blinx wrote:lol wrong forum, but w/e i gave it a listen cause i was bored.

You def. need a sub bass under the midrange wobbles. If you are using a sine wave that follows the notes of the midrange wobbles i dont see how you are getting muddyness? but if you are not eqing out the low end of that kick drum i could understnad how that kick and some sub bass would sound like garbage depening on what note is being played.
Yeah, I just realized that the kick was a main reason for the muddyness, thank you.

Re: My Tunes Sound Empty?

Posted: Tue Feb 05, 2013 12:26 am
by rockonin
Yeah does sound quiet empty. Apart from adding a sub also try adding some white noise in the background, but at a very low volume. Maybe add a few pads in background as well. Also try and work on the arrangement, it all sounds the same.

HOW THE HELL!

Posted: Tue Feb 05, 2013 4:01 am
by BLASKO


alright guys,
how do i even start with this bass att 00:29

the talky / wet sounding stuff

any inpute would be great!!!!!!!!!

Re: HOW THE HELL!

Posted: Tue Feb 05, 2013 5:19 am
by hhans
Probably a reese processed similarly to a lot of modern growls. Read through these threads and you'll be on the right track:

Reese Bass Thread:
http://www.dubstepforum.com/viewtopic.php?f=8&t=224748

The Official Growl Bass Thread:
http://www.dubstepforum.com/viewtopic.php?f=8&t=250521

Drum Buildup Before Drop (1/16?) Hard to explain...

Posted: Tue Feb 05, 2013 9:11 am
by halifaxer12
I just don't understand how to make the drum kicks or snares on a buildup go to 1/16? It's when the kicks sound like they're going rapid fire. I can do this in Traktor Pro when I loop to 1/8 or 1/16 and it sounds like that. I'm sorry it's just hard for me to put it in the right words or terminology, so I sound amateurish. It's usually right before the drop happens and the kicks/snares are going so fast that it sounds like a chain gun on a heli almost....I never figured out how to do it in Pro Tools if there's a way to do it in a DAW. Once again I apologize if it my question isn't coming out right. Hope someone can help me out. :u:

Re: Drum Buildup Before Drop (1/16?) Hard to explain...

Posted: Tue Feb 05, 2013 9:55 am
by rockonin
Ho do you setup your drums? Samples in the arrangement view or do you use a drum vst/drumrack with a sequencer?

Re: Drum Buildup Before Drop (1/16?) Hard to explain...

Posted: Tue Feb 05, 2013 9:58 am
by halifaxer12
I create the kick, snare, and percussion tracks in Pro tools and they're all Reason rewired. So basically I have the drums coming in from Reason 6 and record the regions in Pro Tools. And I edit the notes in the region or "Midi Editor".

Re: Drum Buildup Before Drop (1/16?) Hard to explain...

Posted: Tue Feb 05, 2013 10:26 am
by FAARE FACED
Watch out for the lengh/release of your sample. It may be longer than the interval between 2 drum hits, hence causing the tail of a kick to overlap with the following one, giving you the impression it's not the way it should.
And if 16ths of a kick sounds too aggressive, maybe slow down the attack to avoid that "rapid fire".

Re: Drum Buildup Before Drop (1/16?) Hard to explain...

Posted: Tue Feb 05, 2013 10:28 am
by rockonin
Heres a quick look at using different quantize grids to getting faster kicks. You can apply the same method to snares. Hope this helps. I usually use Groove Agent One and Beat Designer in Cubase 5. I did this screenshot on my laptop.
Image

Re: Drum Buildup Before Drop (1/16?) Hard to explain...

Posted: Tue Feb 05, 2013 10:37 am
by halifaxer12
Rockonin, the screenshot looks very similar to the midi editor I'm using in Pro Tools. So your just overlapping the notes or quantizing them to create the rapid fire effect? Because even if I quantize 1/64 the notes are still too far apart. I have to manually drag each one closer together... And thanks Faare I'm staying aware of that.

Re: Drum Buildup Before Drop (1/16?) Hard to explain...

Posted: Tue Feb 05, 2013 10:42 am
by halifaxer12
Yea I think I figured it out. I dragged each sample as close as I could and then quantized them to 1/64. Thanks for the help

Re: Drum Buildup Before Drop (1/16?) Hard to explain...

Posted: Tue Feb 05, 2013 3:27 pm
by rockonin
In Cubase i just draw one note then highlight it then press Alt and drag my mouse and then it automatically draws them side by side not sure if it the same in Protools. Hope it helped.

How to get a classic dubstep/grime synth

Posted: Tue Feb 05, 2013 7:49 pm
by Pablomax
I'm trying to find the way to make this classic synth used in a lot of earlier dubstep and grime productions like:



(the synth wich is running since the song starts)




can anyone help me?

Re: How to get a classic dubstep/grime synth

Posted: Tue Feb 05, 2013 9:38 pm
by syrup
i think the first one are just overdriven 808 kicks

Re: How to get a classic dubstep/grime synth

Posted: Wed Feb 06, 2013 2:55 am
by Eat Bass
johney wrote:i think the first one are just overdriven 808 kicks
i bet looping an 808, slapping it in a sampler and overdriving and effecting to taste would make quite the fat bass.

is the first song using a looped 808 or just 808's with a long decay as the bass? i cant listen atm.

Re: How to get a classic dubstep/grime synth

Posted: Wed Feb 06, 2013 9:53 am
by hasezwei
basic gime ingredients:
- overdriven 808
- detuned squares for dat eski synth
- the cheapest string/horn sampler patch you can find on your pc

:lol:

How to make 'Mala - Jah Power' sound?

Posted: Wed Feb 06, 2013 8:57 pm
by ArrenMog
The sound is at 0:31,

http://www.youtube.com/watch?v=cZw__jBNHbY

Been trying to make this sound for a while now and mine always end up sounding too clean and not organic enough. Did consider it may be a sample but i'm unsure, wondered how you guys thought it might be made?

Cheers!

Re: How to make 'Mala - Jah Power' sound?

Posted: Thu Feb 07, 2013 2:20 am
by Mammoth
Pretty common sample