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Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Thu Nov 29, 2012 11:28 pm
by Depone
Some good insight about the differences mixing in-the-box compared to analogue mixing -

http://www.gearslutz.com/board/so-much- ... tored.html

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Wed Dec 05, 2012 5:47 pm
by zuta
great

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Fri Mar 08, 2013 4:17 pm
by Kaaz
Edit: posted in a seperate thread

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Mon Mar 11, 2013 9:16 am
by laurend
Here are some examples mastered with the MaximalSound algorithm. That's not DubStep. It's only music.
The gain corrections required for a constant volume A/B comparison are specified under the "After" player.

Just Friends
Before
Soundcloud
After
Soundcloud
Correction -6.75 dB

One Note Samba
Before
Soundcloud
After
Soundcloud
Correction -6.59 dB

Rise and Shine
Before
Soundcloud
After
Soundcloud
Correction -6.57 dB

Room 34
Before
Soundcloud
After
Soundcloud
Correction -6.40 dB

Do not hesitate to download the PCM files to override the SoundCloud codec limitations.

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Tue Mar 26, 2013 8:58 am
by hifi

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Tue Mar 26, 2013 4:16 pm
by Mr Hyde
Posted this on somewhere else but perhsps DSF can help a bruvvah out:

I produce stuff on Logic and generally try to make tunes without frequencies overlapping (i.e. distinct sub, kick, bass, synth, high frequencies) then eq each part to really reduce any overlap. Then compress certain sounds as required (i.e. for sharper snares) and possibly some compression over the whole track if it sounds better with it (although usually it doesn't). Then check levels of individual parts for no clipping and all sounding the way I want it to sound on headphones and different speakers (especially seems to need high pass filters to stop overwhelming muddy bass taking up all the headroom).

I then export to Audacity to visually identify parts that are much louder than other parts and go back to Logic to see if those parts levels can be reduced (often something like a kick, sub and bass all hitting at the same time), then back to Audacity to amplify upto the limit before there is clipping, then export to MP3....then need to put it onto iTunes to add the artwork.


.......any recommendations for things I'm doing wrong there or could do better? My tunes often sound a lot quieter than others uploaded to soundcloud and don't sound as clear (more muddy) as MP3's than they do on Logic.

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Tue Mar 26, 2013 5:24 pm
by laurend
Posted here
Vague advices can't be used as general rules for mixing...
Sure a good mix is the keystone for a good production. The better the mix, the better the mastering.

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Tue Apr 02, 2013 3:43 pm
by Mr Hyde
^^^
yeah, I've looked all over for mixing threads/youtube videos etc. just wondering if anyone has anything specific to say about the way I'm doing it as it's all self-taught I'm sure I'm probably doing things wrong.

One thing that took me ages to realise is that importing tunes to iTunes to put the artwork on (as I can't seem to do that directly in Logic or Audacity) was ending up changing the quality from 320 to 256 automatically unless you change the default settings. A simple thing when you realise that it's doing it but until someone says it isn't obvious.

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Thu Apr 04, 2013 11:45 pm
by Audio Animals
Great thread

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Fri Apr 19, 2013 3:03 pm
by Mason
Mr Hyde wrote:Posted this on somewhere else but perhsps DSF can help a bruvvah out:

I produce stuff on Logic and generally try to make tunes without frequencies overlapping (i.e. distinct sub, kick, bass, synth, high frequencies) then eq each part to really reduce any overlap. Then compress certain sounds as required (i.e. for sharper snares) and possibly some compression over the whole track if it sounds better with it (although usually it doesn't). Then check levels of individual parts for no clipping and all sounding the way I want it to sound on headphones and different speakers (especially seems to need high pass filters to stop overwhelming muddy bass taking up all the headroom).

I then export to Audacity to visually identify parts that are much louder than other parts and go back to Logic to see if those parts levels can be reduced (often something like a kick, sub and bass all hitting at the same time), then back to Audacity to amplify upto the limit before there is clipping, then export to MP3....then need to put it onto iTunes to add the artwork.


.......any recommendations for things I'm doing wrong there or could do better? My tunes often sound a lot quieter than others uploaded to soundcloud and don't sound as clear (more muddy) as MP3's than they do on Logic.
Have you heard of smexoscope? Gives you a real time visualisation of the waveform and would save you exporting to audacity. http://bram.smartelectronix.com/plugins.php?id=4

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Sat Apr 20, 2013 2:50 am
by Animal Cracker
Whoa! Good info, thanks. :W:

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Mon Apr 22, 2013 3:31 pm
by Mr Hyde
Mason wrote:
Mr Hyde wrote:Posted this on somewhere else but perhsps DSF can help a bruvvah out:

I produce stuff on Logic and generally try to make tunes without frequencies overlapping (i.e. distinct sub, kick, bass, synth, high frequencies) then eq each part to really reduce any overlap. Then compress certain sounds as required (i.e. for sharper snares) and possibly some compression over the whole track if it sounds better with it (although usually it doesn't). Then check levels of individual parts for no clipping and all sounding the way I want it to sound on headphones and different speakers (especially seems to need high pass filters to stop overwhelming muddy bass taking up all the headroom).

I then export to Audacity to visually identify parts that are much louder than other parts and go back to Logic to see if those parts levels can be reduced (often something like a kick, sub and bass all hitting at the same time), then back to Audacity to amplify upto the limit before there is clipping, then export to MP3....then need to put it onto iTunes to add the artwork.


.......any recommendations for things I'm doing wrong there or could do better? My tunes often sound a lot quieter than others uploaded to soundcloud and don't sound as clear (more muddy) as MP3's than they do on Logic.
Have you heard of smexoscope? Gives you a real time visualisation of the waveform and would save you exporting to audacity. http://bram.smartelectronix.com/plugins.php?id=4
nice one, will give that a go

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Fri May 31, 2013 2:38 pm
by Mr 50
I'm not sure if you've all seen this before, but Izotope have a free guide to mastering available.

What a nice bunch:

http://downloads.izotope.com/guides/iZo ... hOzone.pdf


.

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Mon Jun 03, 2013 5:32 pm
by Eridu
a question... I posted a few remixes on indbaba and they have the waveform display of your track. There are tracks which peak over 0 db to as much as 6-7 db, meaning off course they are louder. Almost all winners are "louder" tracks.

My question is: when is over 0 db ok and when is it not ok?

As I`ve stated in previous case it obviously works for internet presentations, regardless of someone`s taste or preference.

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Sun Jun 09, 2013 12:14 am
by SunkLo
Hahah I can't tell if you're joking. Obviously you can't go over 0dBFS.







...unless you're a proper badman

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Wed Aug 21, 2013 1:52 pm
by Electric_Head
Look at his avatar, clearly a badman.

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Wed Aug 21, 2013 5:20 pm
by didi
SunkLo wrote:Hahah I can't tell if you're joking. Obviously you can't go over 0dBFS.
where did this guy mention dBFS

he could be using a reference level of -18dbfs for example meaning that +6/7 db is definitely possible.

but then again if he was using a reference level of -18dbfs i'd wager he's clued up enough not to need to ask the question

:6:


eridu i'm not sure i get your question can u elaborate
tbh a rule to live your life by is if it sounds good fuck the numbers it's ok

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Wed Aug 21, 2013 6:22 pm
by SunkLo
Yeah but do you think Indaba or whatever really has VU meters on their waveforms?

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Tue Sep 10, 2013 6:29 am
by outbound
Morning all! Just want to say I'm gonna try checking in on this thread more often to offer advice/ answers. If I'm slow to respond feel free to drop a PM :t:

Re: Mastering & Mixdown (ft. The Money Shot Thread)

Posted: Wed Mar 05, 2014 1:07 pm
by Earjax
Mr Hyde wrote:
Mason wrote:
Mr Hyde wrote:Posted this on somewhere else but perhsps DSF can help a bruvvah out:

I produce stuff on Logic and generally try to make tunes without frequencies overlapping (i.e. distinct sub, kick, bass, synth, high frequencies) then eq each part to really reduce any overlap. Then compress certain sounds as required (i.e. for sharper snares) and possibly some compression over the whole track if it sounds better with it (although usually it doesn't). Then check levels of individual parts for no clipping and all sounding the way I want it to sound on headphones and different speakers (especially seems to need high pass filters to stop overwhelming muddy bass taking up all the headroom).

I then export to Audacity to visually identify parts that are much louder than other parts and go back to Logic to see if those parts levels can be reduced (often something like a kick, sub and bass all hitting at the same time), then back to Audacity to amplify upto the limit before there is clipping, then export to MP3....then need to put it onto iTunes to add the artwork.


.......any recommendations for things I'm doing wrong there or could do better? My tunes often sound a lot quieter than others uploaded to soundcloud and don't sound as clear (more muddy) as MP3's than they do on Logic.
Have you heard of smexoscope? Gives you a real time visualisation of the waveform and would save you exporting to audacity. http://bram.smartelectronix.com/plugins.php?id=4
nice one, will give that a go
Most producers use level meters in their DAW's for this instead, I'd suggest using a level meter and learning how to read that correctly, as it gives you more information such as dynamic range, and is much faster than bouncing the whole tune