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Re: intro's

Posted: Mon Feb 28, 2011 3:50 am
by chewie
Hypefiend wrote:
edit: i just listened to the whole clip in your sig. damn that sounds so sick big up
Thanks man :D

Re: intro's

Posted: Mon Feb 28, 2011 3:50 am
by moki
Yeah remember if you make an intro thats 16/32 bars only wack dj's will play your songs haha.

Re: intro's

Posted: Mon Feb 28, 2011 3:55 am
by ninjadog
Image

Re: intro's

Posted: Mon Feb 28, 2011 4:00 am
by moki
ninjadog wrote:Image
Nice one. I got a boner.

Re: intro's

Posted: Mon Feb 28, 2011 10:44 am
by Basic A
moki wrote:Yeah remember if you make an intro thats 16/32 bars only wack dj's will play your songs haha.
I didnt say that and you know it. :a:

I meant they are the only people you are helping out with those simple intros, not thier the only people who would play it. :roll:

People around here are worse then the popular press with taking stuff out of context.

Re: intro's

Posted: Mon Feb 28, 2011 2:56 pm
by RmoniK
this thread turned out pretty alright despite the first comments saying it wouldn't work :-) I didn't even see a single alpaca.

I do play the piano, have been studyin music theory for about four years now (i'm only just getting serious with it though). I can find stuff that's catchy, but i lack the ability to make the transition to the drop. It sound too "harsh" if you know what i mean, it's like they don't belong together. Any tips for that?

Re: intro's

Posted: Mon Feb 28, 2011 3:16 pm
by Kes-Es
Riff/Pad, Repeat, incidental samples/atmosphere, drum beat hops in bit by bit, drop.

Depends on what I'm doing though, for more chilled stuff I might drop right into the bass or the drums, or have a cheeky vocal sample over some verb'd hihats for like 8 bars and then drop it proper fast, fuck buildup.

Re: intro's

Posted: Mon Feb 28, 2011 5:15 pm
by Basic A
RmoniK wrote:this thread turned out pretty alright despite the first comments saying it wouldn't work :-) I didn't even see a single alpaca.

I do play the piano, have been studyin music theory for about four years now (i'm only just getting serious with it though). I can find stuff that's catchy, but i lack the ability to make the transition to the drop. It sound too "harsh" if you know what i mean, it's like they don't belong together. Any tips for that?
Try to hone your ear for textures... If youve got a gritty drop you want a gritty texture to whatevers in the intro, if youve got a slinky, sexy drop, you need slinky, sexy sounds...

Some things to try though are using ambiences to create a cohesive vibe to the tune, filter some of your bass patches and layer them into your intro's, ect.

Re: intro's

Posted: Mon Feb 28, 2011 6:38 pm
by moki
Basic A wrote:
moki wrote:Yeah remember if you make an intro thats 16/32 bars only wack dj's will play your songs haha.
I didnt say that and you know it. :a:

I meant they are the only people you are helping out with those simple intros, not thier the only people who would play it. :roll:

People around here are worse then the popular press with taking stuff out of context.
Yah I just found you had a shitty attitude about it, and though i'll be shitty too. don't take it personal son.

The Intro Thread

Posted: Mon Jun 20, 2011 7:48 am
by liam1895
Well Im real fucking stuck on intro's and buildups, not a clue how to make them.

Just curious how you guys learnt or any tips you could give me.

Re: Intro Question

Posted: Mon Jun 20, 2011 7:55 am
by wub
Ok, things to try for intros;
  • Take a sample, stretch it out by 400%, add some reverb and filtering, insert as an intro
  • Have an echoey version of your lead synth pattern that floats about for a minute, before dropping out as the main drum kicks in
  • If your tune has a vocal, then take a dry version of the vocal sample, add some reverse reverb to it with a LONG tail (take sample > reverse it > add reverb > bounce > then reverse back to normal) to insert as an intro. The reverse reverb tail at the start of the vocal will sound like it's sucking itself in before it hits (see Prodigy - Firestarter for an example of how this works on vocals)
  • Add some pads with a basic hat pattern running under them, gradually rising in tone.
  • Introduce your main kick pattern from the get go, but with some processing on the drum so that it is filtered, with the filter gradually rising as the tune introduces itself, then when it properly drops have the filter off the drum altogether so it hits with more prescence
  • Add a long white noise sweep with some filtering/delay that gradually builds to a crescendo, before dropping out with heavy reverb as the drums kick in
  • Take an 8 bar drum loop from that middle of the tune, run it through dBGlitch a half dozen times on random settings, and bounce out. Drop all the outputted glitch versions into your audio editor, cut the shit out of them then stitch them back together. Add liberal filtering/EQ to remove any rogue frequencies, insert the audio file as your intro.
  • Sample Predator 2.

Re: Intro Question

Posted: Mon Jun 20, 2011 9:53 am
by Filthzilla
Why don't you listen to some intros you like the sound of and take inspiration from them?

All the info and ideas will be there allready.

Re: Intro Question

Posted: Mon Jun 20, 2011 10:25 am
by hifi
liam1895 wrote:Well Im real fucking stuck on intro's and buildups, not a clue how to make them.

Just curious how you guys learnt or any tips you could give me.
have something where dj's can mix into like about a good 16 bars of some minimal lead possibly just hats and shakers going on. some sweeps you could have drums if you want as well. just get some inspiration from other tracks or just look into the threads that wub has posted.

Re: Intro Question

Posted: Mon Jun 20, 2011 10:27 am
by wub
Hypefiend wrote:have something where dj's can mix into like about a good 16 bars of some minimal lead possibly just hats and shakers going on.
Fuck DJs, make the lazy bastards work for a change :lol:

Re: Intro Question

Posted: Mon Jun 20, 2011 10:30 am
by liam1895
haha ^^

Thanks for all guys, helpin heaps!

Re: Intro Question

Posted: Mon Jun 20, 2011 10:53 am
by Moody Strings
Filthzilla wrote:Why don't you listen to some intros you like the sound of and take inspiration from them?

All the info and ideas will be there allready.
Advice can't get any better than this.

Re: Intro Question

Posted: Mon Jun 20, 2011 11:03 am
by FuzionDubstep
just get all the instruments you may need ready for example a pad or two, a main lead and an underlying lead also an arpeggiator running through and basically introduce a new instrument every 8/16 bars and filter things through adding filters on the pads and playing them on a low note and maybe layered with the sub can add a brilliant feel to the track.. a nice arpeggiator running up and down through the synths can add a sense of build-up and like filthzilla said listen to the song your aiming for and think about what instruments they use how they are used and in which order there introduced, but that's my technique, probably because I love progression and nice melodies in an intro not all these boring drums and 1 bar synths going up and down the intro makes a track in my opinion, you'll find your own strengths and weaknesses and find a little style that you can add into your intro :)

good luck!

Re: Intro Question

Posted: Thu Jun 23, 2011 12:16 pm
by Filthzilla
Moody Strings wrote:
Filthzilla wrote:Why don't you listen to some intros you like the sound of and take inspiration from them?

All the info and ideas will be there allready.
Advice can't get any better than this.
:corndance: :corndance: :corndance:

Can't Seem To Build A Nice Intro :|

Posted: Mon Jun 27, 2011 7:34 pm
by Abso
I can't seem to grasp a decent idea of how to build an intro; I mostly just start off with the drums and a vocal FX in the back but I don't know know where to go from there.
I think I can make a buildup, I just am having trouble making an intro for some reason o.o maybe I don't make the right synths? I don' t know ]: :|

Thank you.

Re: Can't Seem To Build A Nice Intro :|

Posted: Mon Jun 27, 2011 7:39 pm
by jrisreal
add some arped synth. maybe have some eq's and move bands around with automation to change the sound of it. reverb. add some strings in after that, and then a main synth or something. just build it up :4: