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Re: Vengeance Dubstep Samples
Posted: Sun Nov 17, 2013 11:10 pm
by SunkLo
HamVST is life. HamVST is love.
Seriously, I'm gonna code a HamVST and send it to all the TruHedz. #Sizzle4Lyfe
Re: Vengeance Dubstep Samples
Posted: Sun Nov 17, 2013 11:34 pm
by nowaysj
SunkLo wrote:Finding creative solutions to problems is only sensible when the problem isn't self-imposed.
If that is true, then sense may be overrated.
Re: Vengeance Dubstep Samples
Posted: Sun Nov 17, 2013 11:54 pm
by SunkLo
Assuming you're trying to get the best results with the least amount of effort expended, sense is the way to go. If you wanna go on a whimsical convoluted ride just to perform the simplest of tasks, might I suggest turning your monitor upside down or switching your computer's language to Portugese. I'd prefer not to expend my finite creative resources trying to polish a turd.
Re: Vengeance Dubstep Samples
Posted: Mon Nov 18, 2013 10:37 am
by nowaysj
Excellent suggestions, but I've already tried both with moderately successful results.
Re: Vengeance Dubstep Samples
Posted: Mon Nov 18, 2013 2:44 pm
by titchbit
nowaysj wrote:Excellent suggestions, but I've already tried both with moderately successful results.
wot about HamVST???
Re: Vengeance Dubstep Samples
Posted: Mon Nov 18, 2013 2:50 pm
by Samuel_L_Damnson
mromgwtf wrote:SunkLo wrote:Oh use them creatively, that clears things up.

Let me give you an example of using a vengeance snare sample creatively by quoting my thread, if you didn't know already:
mromgwtf wrote:
- For source sound layer acoustic snare sample from a metal drum kit with an electronic snare from vengeance sample pack.
- Look at spectrum analyzer.
- Tune them together.
- Adjust ADSR in your sampler on those two samples so they don't contain any useless noise after the snare.
- Invert phase of one snare and look if the 200hz peak increased or decreased, leave where it is bigger.
- So now you have your source sound.
- Boost the body a bit.
- Don't boost highs.
- Use iZotope Alloy 2 for processing your snares. One instance of it is enough to process a snare to the full.
- When looking at the spectrum, only the body should be accented, the rest (highs and mids) should be flat.
- Put a 48db highpass in before the body so the snare doesn't contain any useless muddy content.
- 2-4 db boost on the body is enough.
- Use multiband transient shaper.
- Boost attack on highs, 1-3db.
- Decrease sustain on mids, 3-7db. Use anything that works.
- Go to harmonic exciter.
- Drive the highs to add sparkle. (This is how you make it sparkle, and that's why you don't boost highs)
- Use tape/retro mode, tube and warm doesn't work.
- Use drive between 2-7.
- Adjust dry wet so it sounds good.
- Now multiband compression.
- Compress highs a lot, but don't compress the transient.
- Use ratio from 2 to 5, attack from 10ms to 30ms, release from 40ms to 70ms.
- Use soft knee.
- Enable auto gain.
- Barely compress the mids, but still compress.
- Use small ratio like 1.5. (I used 1.2)
- Use bigger release value.
- Compress lows to bring up the body hit.
- Ratio around 2, attack around 20ms, release around 60ms, find the threshold yourself.
Or use a better sample. then you wont have to do most of that bollocks. why not just start with a 909 and a few claps or something?
Re: Vengeance Dubstep Samples
Posted: Mon Nov 18, 2013 3:58 pm
by mromgwtf
SunkLo wrote:Of course I'm literally Hitler for pointing out inconsistencies in reasoning. Why go through all the effort to try and undo the overprocessing when you can just use a better source sample and cut out all that work? Finding creative solutions to problems is only sensible when the problem isn't self-imposed.
One thing I know is that you must be lazy as shit. You must to do the work to get a good sound. And there are no sample packs that are PLUG-N-PLAY. Drum sample packs are barely building blocks for the final sound. And if you care so much about the time, that you don't want to spend barely 5 minutes creating a personal good drum sound, then I'm sorry. You will not ever success the production game. Never.
And why? Because it's about finding the rules of the game, and then playing better than anyone else. I could take it if I failed at the second step. But you, YOU...
You failed at the first step.

Re: Vengeance Dubstep Samples
Posted: Mon Nov 18, 2013 6:23 pm
by titchbit
mromgwtf wrote:One thing I know is that you must be lazy as shit. You must to do the work to get a good sound. And there are no sample packs that are PLUG-N-PLAY.
Goldbaby.
Re: Vengeance Dubstep Samples
Posted: Mon Nov 18, 2013 7:13 pm
by SunkLo
mromgwtf wrote:SunkLo wrote:Of course I'm literally Hitler for pointing out inconsistencies in reasoning. Why go through all the effort to try and undo the overprocessing when you can just use a better source sample and cut out all that work? Finding creative solutions to problems is only sensible when the problem isn't self-imposed.
One thing I know is that you must be lazy as shit. You must to do the work to get a good sound. And there are no sample packs that are PLUG-N-PLAY. Drum sample packs are barely building blocks for the final sound. And if you care so much about the time, that you don't want to spend barely 5 minutes creating a personal good drum sound, then I'm sorry. You will not ever success the production game. Never.
And why? Because it's about finding the rules of the game, and then playing better than anyone else. I could take it if I failed at the second step. But you, YOU...
You failed at the first step.

Well no shit you have to work on your samples. But it's asinine to spend all your time trying to undo pre-processed samples instead of starting with better source material and processing them how you want in the first place. I can't believe you don't see the irony in trying to act like a badass preaching the virtues of sculpting your samples when this thread is discussing the penultimate pre-made inst-banger over-processed sample company.
Here, have an eye roll

Re: Vengeance Dubstep Samples
Posted: Mon Nov 18, 2013 10:21 pm
by nowaysj
SunkLo wrote:Well no shit you have to work on your samples. But it's asinine to spend all your time trying to undo pre-processed samples instead of starting with better source material and processing them how you want in the first place. I can't believe you don't see the irony in trying to act like a badass preaching the virtues of sculpting your samples when this thread is discussing the penultimate pre-made inst-banger over-processed sample company.
Re: Vengeance Dubstep Samples
Posted: Mon Nov 18, 2013 10:26 pm
by titchbit
^wot u got against pens meight?
Re: Vengeance Dubstep Samples
Posted: Mon Nov 18, 2013 10:44 pm
by nowaysj
I made that mistake in a professional setting, I've never recovered. Trying to save Sunk the extreme shame.
Re: Vengeance Dubstep Samples
Posted: Mon Nov 18, 2013 10:55 pm
by SunkLo
Shameful indeed, although I blame those who misused it prior to me. Technically, its connotative definition is "nearly defining" so I could try to argue it. I mean... what are words really? Ahh semantics.
Re: Vengeance Dubstep Samples
Posted: Tue Nov 19, 2013 3:28 pm
by mromgwtf
SunkLo wrote:mromgwtf wrote:SunkLo wrote:Of course I'm literally Hitler for pointing out inconsistencies in reasoning. Why go through all the effort to try and undo the overprocessing when you can just use a better source sample and cut out all that work? Finding creative solutions to problems is only sensible when the problem isn't self-imposed.
One thing I know is that you must be lazy as shit. You must to do the work to get a good sound. And there are no sample packs that are PLUG-N-PLAY. Drum sample packs are barely building blocks for the final sound. And if you care so much about the time, that you don't want to spend barely 5 minutes creating a personal good drum sound, then I'm sorry. You will not ever success the production game. Never.
And why? Because it's about finding the rules of the game, and then playing better than anyone else. I could take it if I failed at the second step. But you, YOU...
You failed at the first step.

Well no shit you have to work on your samples. But it's asinine to spend all your time trying to undo pre-processed samples instead of starting with better source material and processing them how you want in the first place. I can't believe you don't see the irony in trying to act like a badass preaching the virtues of sculpting your samples when this thread is discussing the penultimate pre-made inst-banger over-processed sample company.
Here, have an eye roll

Who said I'm un-processing my samples? I am not.
And over-processed samples are actually better to start with. Volume envelope applies much easier to samples with little dynamic range. I mean, you have ADSR in your sampler for a reason. To add dynamic range.
Re: Vengeance Dubstep Samples
Posted: Tue Nov 19, 2013 7:12 pm
by SunkLo
I mean you say you're not un-processing samples and then the next sentence you're trying to put dynamic range back into samples that have had theirs squashed out. Tell you what, you stick to your vengeance samples and I'll stick to my raw drums and we can call it a day. This is getting ridiculous.
Re: Vengeance Dubstep Samples
Posted: Tue Nov 19, 2013 9:58 pm
by nowaysj
Mromgwtf you are getting played rough like a ukulele, give it up.
Re: Vengeance Dubstep Samples
Posted: Tue Nov 19, 2013 10:42 pm
by titchbit
SunkLo wrote:Tell you what, you stick to your vengeance samples and I'll stick to my raw drums and we can call it a day.
Sounds like an offer you can't refuse.

Re: Vengeance Dubstep Samples
Posted: Wed Nov 20, 2013 7:20 am
by mromgwtf
nowaysj wrote:Mromgwtf you are getting played rough like a ukulele, give it up.
I'm on my way to vengeance headquarters
but seriously, if your favorite producer came here anonymously, and started talking about production, you would simple say he says so much bullshit.
Re: Vengeance Dubstep Samples
Posted: Wed Nov 20, 2013 7:28 am
by wub
mromgwtf wrote:nowaysj wrote:Mromgwtf you are getting played rough like a ukulele, give it up.
I'm on my way to vengeance headquarters
The Pirate Bay?
Re: Vengeance Dubstep Samples
Posted: Wed Nov 20, 2013 7:46 am
by SunkLo