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Posted: Sat Jun 06, 2009 3:51 am
by legend4ry
Karmacazee wrote:
Legendary wrote:http://www.youtube.com/watch?v=pPbKx3ginSc

2:53 - the guitary synth

4:09 - the DUN DUN DUN


If you don't know about that soundtrack - get to know!
First time I listened to this in it's entirety I was tripping BALLS.

@2:53 = an actual guitar (most probably some kind of 80's metal guitar) with shitloads of distortion and compression with some gentle chorus. Double tracked.

4:09 That's a harpsichord isn't it? Either that, or it's an acoustic 12 string playing fifths with some processing. And a harpsichord.

I believe keytars may be involved also.
Balls, I guess i'll have to get the guitar out and start recording again instead of clicking on synths haha

Posted: Sat Jun 06, 2009 5:51 am
by deadly_habit
Xzazael wrote:
Deadly Habit wrote:
Xzazael wrote:Alright, so I know that this isn't dubstep in the slightest sense, but I'm still pretty intrigued by this synth sound.

http://www.youtube.com/watch?v=sF1rD0uB3S4

At about 1:21, 1:44, etc.

To me it sounds like a combination of squares with some chorus and slight distortion thrown on, but I really don't know.

I like that full sound that it produces though.

So, yea.
you talking about the lfo'd bass patch?
Yessir I am
i'll take a stab at it in z3ta+ or massive tomorrow since more likely than not that's prolly what rob swire used to make it

Posted: Sat Jun 06, 2009 6:52 pm
by snufkin
i'd like to know how to make that heavy bassline sound (as in t2's heartbroken for lack of a better example). i've been trying in reason by fiddling with the LFO's and ADSTs but I can never quite get the right sound.

Any ideas?

Posted: Sat Jun 06, 2009 6:54 pm
by futures_untold
snufkin wrote:i'd like to know how to make that heavy bassline sound (as in t2's heartbroken for lack of a better example). i've been trying in reason by fiddling with the LFO's and ADSTs but I can never quite get the right sound.

Any ideas?
Post a link with the exact timing of the sound you're after. Heart broken has two different basslines.

Posted: Sat Jun 06, 2009 10:45 pm
by Pada
How to make a bass like in Loefah - Mud :P

http://www.youtube.com/watch?v=I3P9F1RmFus

na but seriously i wanna know how to make the sound at 00:01 on that, the one that sounds a bit old school grimey.

Posted: Sat Jun 06, 2009 11:57 pm
by djfoster
I'm a newbie in production...to start I'd like to know how to make sub like 2562 - Techno dread

thanks

Posted: Sun Jun 07, 2009 12:09 am
by glottis5
adisize wrote:How to make a bass like in Loefah - Mud :P

http://www.youtube.com/watch?v=I3P9F1RmFus

na but seriously i wanna know how to make the sound at 00:01 on that, the one that sounds a bit old school grimey.
Try taking a simple sub bass stab, distorting it, low pass filtering it a bit and adding some high passed reverb

Posted: Sun Jun 07, 2009 2:53 am
by xzazael
Deadly Habit wrote:
Xzazael wrote:
Deadly Habit wrote:
Xzazael wrote:Alright, so I know that this isn't dubstep in the slightest sense, but I'm still pretty intrigued by this synth sound.

http://www.youtube.com/watch?v=sF1rD0uB3S4

At about 1:21, 1:44, etc.

To me it sounds like a combination of squares with some chorus and slight distortion thrown on, but I really don't know.

I like that full sound that it produces though.

So, yea.
you talking about the lfo'd bass patch?
Yessir I am
i'll take a stab at it in z3ta+ or massive tomorrow since more likely than not that's prolly what rob swire used to make it
Probably massive, considering they have a bunch of patches made by him

Posted: Sun Jun 07, 2009 12:20 pm
by Demos
how would i go about making this bass from this:

http://www.youtube.com/watch?v=RwIqmx7EQBE

drops about 0:29

Posted: Sun Jun 07, 2009 12:55 pm
by deadly_habit
Xzazael wrote:
Deadly Habit wrote:
Xzazael wrote:
Deadly Habit wrote:
Xzazael wrote:Alright, so I know that this isn't dubstep in the slightest sense, but I'm still pretty intrigued by this synth sound.

http://www.youtube.com/watch?v=sF1rD0uB3S4

At about 1:21, 1:44, etc.

To me it sounds like a combination of squares with some chorus and slight distortion thrown on, but I really don't know.

I like that full sound that it produces though.

So, yea.
you talking about the lfo'd bass patch?
Yessir I am
i'll take a stab at it in z3ta+ or massive tomorrow since more likely than not that's prolly what rob swire used to make it
Probably massive, considering they have a bunch of patches made by him
z3ta was the older synth of choice by him in older tutorials :wink:
sorry got sidetrakced by someone on aim yesterday bout some jungle sounds

Posted: Sun Jun 07, 2009 1:36 pm
by futures_untold
Demos wrote:how would i go about making this bass from this:

http://www.youtube.com/watch?v=RwIqmx7EQBE

drops about 0:29
Try starting with a saw wave. Pass it through a lowpass filter, and set the filter cut-off about halfway. turn up the filter resonance really high. Finally, create a reverb as an insert effect. Tweak the reverb decay and dry/wet control to taste.

Posted: Sun Jun 07, 2009 1:58 pm
by higgzbozon
Shig wrote:
HiggzBozon wrote:Nice thread!

I have one well.. several.. I'm a big fan of reso and always wondered how the fuck he makes those robot-apacalypse sounds

As an example check the sound at precisely 1:11 in this vid:

http://www.youtube.com/watch?v=Pk5SyY9o ... 82&index=3

Help me crack this :lol:
sounds like a reese to me

you want to open up your synth of choice (preferably one with more than 2 oscillators) and set every oscillator to a sawtooth, then detune each saw wave to a different point using the 'centi' dial or fader. This gives you the basis of the reese bass, and it's all processing from here, which is where it starts to get difficult :p
distortion is standard fare, modulated comb filters work nicely, a tiny bit of chorus... just throw every effect you have at it in various orders until you get something that comes out nicely.

reeses need to have their own individual flare imo, cause it's a sound that's been rinsed since the 90s.
Well, thanx for taking the time but i already know that. I've been making reece sounds with filters for a long time. resampling kontakt and again and again. I split freq's into low mid and hi. IO know all that. I'm not a noob ;)

I'm just wondering if someone knows some exact tips to THAT sound. I don't want to make it. I make my OWN music, i just wanna know how he did it. But thanx again bro, it's appreciated anyway ;)

Posted: Sun Jun 07, 2009 1:59 pm
by futures_untold
adisize wrote:How to make a bass like in Loefah - Mud :P

http://www.youtube.com/watch?v=I3P9F1RmFus

na but seriously i wanna know how to make the sound at 00:01 on that, the one that sounds a bit old school grimey.
The basic sound sounds rough, but not in the same way as say a sawtooth waveshape or a complex waveform. It sounds to me like a sinewave with some kind of waveshaping or distortion, although my money is on waveshaping.

Start with a sinewave and pass it through a simple waveshaping effect. Try using a sinewave shaping function on the waveshaper, or if you don't have that option, try using a ring modulator instead. Gentle amounts of ring modulation can add nice harmonics to a sine wave which can later be sculpted with a filter.

Because there is a slight 'wuh' sound on the attack portion of the bass in question, that indicates that you'll need to pass the sound through a lowpass filter. Tie an ADSR envelope to the filter frequency cut-off control, and set the filter freq cut-off between about 50% - 75%. this will create room for movement which will come from the ADSR envelope. Try the following ADSR settings.

Attack = medium slow. This will create the 'wuh' sound as the filter opens up.
Decay = medium, to max amount
Sustain = 0
Release = medium fast.

Finally, add reverb and adjust to taste.

Posted: Sun Jun 07, 2009 2:03 pm
by higgzbozon
futures_untold wrote:
pengwavs wrote:
HiggzBozon wrote:Nice thread!

I have one well.. several.. I'm a big fan of reso and always wondered how the fuck he makes those robot-apacalypse sounds

As an example check the sound at precisely 1:11 in this vid:

http://www.youtube.com/watch?v=Pk5SyY9o ... 82&index=3

Help me US crack this :lol:
:D i would allso like to know how this sound is achieved, am i right in saying it kinda has something to do with with frequency modulation ? or more so a combination of several things ?
Pengwavs is on to it here by mentioning frequency modulation (FM). So to make this sound you need a synth capable of frequency modulation routing amongst its oscillators.

(For FM synthesis tutorials, click here ---> http://www.google.co.uk/search?hl=en&q= ... +synthesis)

-----------------------------------------------------------------------------------

Breaking down this sound:

1> It sounds metalic, like a 'clank'-ey sort of sound
2> It has an odd timbre to it, and doesn't perfectly match any key exactly.
3> It has distortion on it.
4> It has a tight reverby kind of feel to it.

-----------------------------------------------------------------------------------

Ok, first up, fire up you FM capable synth and set two oscillators to sine. Using sine waves is a good start, other waveform contains too much frequency content to be controllable. As you turn up the amount of frequency modulation between two sine waves, one quickly finds the tone 'metalic' & 'clanky'.

We don't want to much of our operator (oscillator 2) modulating our carrier (oscillator 1), otherwise it sounds harsh with to much high end frequency. Adjust the FM amount, perhaps to about 15% - 30% depending on your taste. (Less is more in this case).

-----------------------------------------------------------------------------------

This part is the crucial bit, and the part that is easily over-looked. The fact that the sound doesn't match one note exactly on the keyboard means that more than one note is being played. Thus, we need to find which other notes are playing at the same time as our root note.

With a bit of A/B listening between the original and my own synth, I found the root note to be C1, and the second note to be G3, a perfect 7th up. (I think haha, not to sure on my scales). Set oscillator two to play two octave and seven semi tones up (31 notes up on your keyboard).

You should now have a fairly metalic starter sound that has that wierd 'alien/robot/machine' style vibe to it.

-----------------------------------------------------------------------------------

We need to get the slight tail that this sound has. We'll do this in two ways.

The first way is to set your amplitude ADSR so that you have fast attack, max decay & sustain and a medium short release. The medium short release is what gives the sound the slight tail. Setting the release to long will make the sound fade out to slowly, thus giving the sound more of a pad type feel. Setting the release to short means the sound will cut out to abruptly.

The second way is to use a reverb tail. When 'small' reverb sizes/algorithms are used, reverbs make things sound metalic. Route your audio through a reverb effect. We don't need much reverb to make this effect sound good, so keep the dry wet fairly dry. (Maybe 30% dry, 50% being half wet/half dry)

-----------------------------------------------------------------------------------

The final part of creating this sound is distortion. The distortion is fairly consistant but light. It doesn't have any high pitched squeals to it, ruling out feedback distortion (like the sound of a mic causing feedback on a PA). It also doesn't sound glitchy or digital, thus that rules out bit distruction. The distortion is also to soft to be hard clipping. The sound doesn't sound compressed, so tape distortion wasn't used.

I experimented with different distortion types, and found that overdrive distortion matched the sound of the original reference material best. As the sound isn't heavily distorted, I opted to use my distortion unit as a send effect. This gave me easy dry/wet balance controls using the send & return knobs on my mixer. Send around 15% - 25% dry signal to the distortion unit and return 100% wet. If that is too little or too much, adjust to taste!

-----------------------------------------------------------------------------------

You should have a fairly similar sound by now, certainly enough to get you tweaking. Finally, worth mentioning is the fact that the sound changes as the track prgresses. You will need to automate your changes according to your own aims and tastes.

I hope that helps! :)

Nice one bro! Thyanx for taking the time, i'll try if i can crack it hahaha.Then off creating my own sounds again.

Posted: Sun Jun 07, 2009 2:07 pm
by futures_untold
djfoster wrote:I'm a newbie in production...to start I'd like to know how to make sub like 2562 - Techno dread

thanks
This one is really easy (I hope haha)

Basically, notice that the bass 'throbs'? This is most likely the work of an LFO tied to modulate either the volume control, or the pitch control. The whole sound is heavily lowpass filtered, so I don't think the LFO is controlling the filter cutoff.

Try this:

Start with a sawtooth wave. Pass it through a lowpassfilter and set the filter frequency cut-off about 25% - 50%. (Just high enough to hear something, but not high enough to here the sawtooth wave).

Nex, tie a tempo synched LFO to the pitch control, and set the LFO modulation depth to about 5 semitones. Depending on how low you play the bass, it will either throb in & out volume wise or it will just go up & down in pitch. If you want to guarantee that it throbs, tie another LFO with the same settings as the first one to your amplitude control (volume control).

that should do it! :)

Posted: Sun Jun 07, 2009 2:11 pm
by futures_untold
Deleted...

Posted: Sun Jun 07, 2009 5:09 pm
by benjimans
Great idea for a thread :)
Where do you get all your knowledge from futures?!??!
We be massively grateful if you could help me with the following...
the sounds like 'frogs on crack' bass in Stenchmans Sounds of the Future
http://www.youtube.com/watch?v=W9VrAjXHUo4
drops at :58
sounds like some layering going on but how to you get that 'froggy' type sound?

also a similar kind of sound i can only describe as being 'woody' in
Rob Sparx - War Pig - http://www.youtube.com/watch?v=AU7_tWJcB0I
at :55 seconds

THANKS! :o

Posted: Mon Jun 08, 2009 2:38 am
by kid simple
I have a feeling somebody has asked about this synth sound before since it's fairly popular but I couldn't find anything when I searched...

http://www.youtube.com/watch?v=JHjok-GHSyM

at 0:12

Posted: Mon Jun 08, 2009 4:47 am
by baro
futures_untold wrote:
Baro wrote:The sound I am wondering about is the the ringing faux(?) bass that comes in around 14:50, peeking in and out around the sub-bassline.

Link to the mix:

http://www.surfacetensionrecs.com/Promo ... oMix08.mp3
Any chance of chopping up about a minutes worth of the part your on about and reuploading to a fileshare host as a smaller file?

I'm having difficulty streaming & downloading this mix.... :o

Thanks
For sure.

http://files.filefront.com/basssamplemp ... einfo.html

Posted: Mon Jun 08, 2009 6:20 am
by legend4ry
I'm just going to go ahead and do it.


http://www.youtube.com/watch?v=ixL_jmGRDXY

how the FUCK do you make that arp noise? its the best lead sound ever.

http://www.youtube.com/watch?v=zdvHxx7Ii64

Pad that comes in at 2:28..

That pad can be listened to over and over and over and over again - headhunter outdid himself just on that one sound..Its so whiney but so mellow at the same time..