Page 27 of 38
Re: The Reason Q&A Thread
Posted: Sun Dec 04, 2011 2:20 pm
by AJGR
RmoniK wrote:Is there a way to change the velocity of individual notes that start on the same grid marker? Without moving them around and moving them back afterwards...
click the notes you want to change the velocity of and change the number up or down in the little box at the top of the window. it's got the word 'Vel' above it and is just above the bar marker.
Re: The Reason Q&A Thread
Posted: Sun Dec 04, 2011 4:54 pm
by MoonUnit
efence wrote:-MOD B of Maelstrom Instance 1.....thats a modulator not a paramater.
-MOD B + MOD A of maelstrom Instance 2....same thy ing as above . a lfo can modulate another lfo's speed, intensity with some synths and SO ON.
-like i said above
run the master lfo to the cv input on the combinator and then assign cv output of combinator to the parameter with in combinators mod matrix to subtractors lfo rate.
for a very synced lfo multi synth sound it would be easier just to use a instance of thor and run the output of the lfos on thor to modulate everthing(dont use any of the on board lfo's just use the master lfo's)
Sorry I thought I had made it clear in my post before that, that I wanted to synch the RATE of MOD B instance 1, RATE of MOD A + B of instance two, and the LFO rate of subtractor instance 1, LFO 1.
Also, there are no CV outputs on a combinator and you cannot assign a CV output of a combinator within the mod matrix. Again, the only CV assignment that can be made within the combinator is routing a CV input to modulate something in the matrix and that doesn't work.
I've been trying to accomplish synching all those LFO's to a single Thor LFO because it re triggers on note-press. I was trying to run the output of the LFO on Thor to modulate everything, but there are no "LFO INPUTS" on any of the synths. I can use Thor's LFO to modulate amplitude on the maelstrom patch, but my main problem is that I won't be able to synch the subtractor LFO as I am using the 'OSC 1, 2' LFO type which has no modulation input on the back of subtractor.
Re: The Reason Q&A Thread
Posted: Sun Dec 04, 2011 5:20 pm
by efence
MoonUnit wrote:
Also, there are no CV outputs on a combinator and you cannot assign a CV output of a combinator within the mod matrix. Again, the only CV assignment that can be made within the combinator is routing a CV input to modulate something in the matrix and that doesn't work.
I've been trying to accomplish synching all those LFO's to a single Thor LFO because it re triggers on note-press. I was trying to run the output of the LFO on Thor to modulate everything, but there are no "LFO INPUTS" on any of the synths. I can use Thor's LFO to modulate amplitude on the maelstrom patch, but my main problem is that I won't be able to synch the subtractor LFO as I am using the 'OSC 1, 2' LFO type which has no modulation input on the back of subtractor.
put all maelstroms in combinators or in a single combintor if they are to be played in unison. run cv out of thor to cv input of the combintor. in combinator mod matrix you can change the input to cv in instead of rotary #. change it to the cv in that thor is ruuning on. assign it to mod rate and set the values to what you need.
to get it super acurate synced it would be easier just to modulate the pitch/cutoff/index what ever your moding with the mod and mod it directly with one of THORS lfo's....then modulate the rate of the master lfo's rate.
Re: The Reason Q&A Thread
Posted: Sun Dec 04, 2011 6:39 pm
by MoonUnit
efence wrote:MoonUnit wrote:
Also, there are no CV outputs on a combinator and you cannot assign a CV output of a combinator within the mod matrix. Again, the only CV assignment that can be made within the combinator is routing a CV input to modulate something in the matrix and that doesn't work.
I've been trying to accomplish synching all those LFO's to a single Thor LFO because it re triggers on note-press. I was trying to run the output of the LFO on Thor to modulate everything, but there are no "LFO INPUTS" on any of the synths. I can use Thor's LFO to modulate amplitude on the maelstrom patch, but my main problem is that I won't be able to synch the subtractor LFO as I am using the 'OSC 1, 2' LFO type which has no modulation input on the back of subtractor.
put all maelstroms in combinators or in a single combintor if they are to be played in unison. run cv out of thor to cv input of the combintor. in combinator mod matrix you can change the input to cv in instead of rotary #. change it to the cv in that thor is ruuning on. assign it to mod rate and set the values to what you need.
to get it super acurate synced it would be easier just to modulate the pitch/cutoff/index what ever your moding with the mod and mod it directly with one of THORS lfo's....then modulate the rate of the master lfo's rate.
There must be something that I'm doing wrong then because when I connect LFO 2 on the back of thor to CV input 1 on the back of the combinator with the maelstroms in it and assign it to mod rate within the combinator matrix, all that happens is the maelstrom rate knobs in the combinator oscillate back and forth in time with the rate set by thor's LFO 2. It doesn't help to either adjust the voltage to CV input 1, or the bipolar/unipolar switches.
Re: The Reason Q&A Thread
Posted: Sun Dec 04, 2011 9:32 pm
by efence
MoonUnit wrote:
There must be something that I'm doing wrong then because when I connect LFO 2 on the back of thor to CV input 1 on the back of the combinator with the maelstroms in it and assign it to mod rate within the combinator matrix, all that happens is the maelstrom rate knobs in the combinator oscillate back and forth in time with the rate set by thor's LFO 2. It doesn't help to either adjust the voltage to CV input 1, or the bipolar/unipolar switches.
i dont think your asking to accomplish what you want....what you are describing is exactly what you asked it to do.
Re: The Reason Q&A Thread
Posted: Sun Dec 04, 2011 9:44 pm
by MoonUnit
I don't want the knobs to oscillate (AKA moving back and forth rapidly), I want one re-triggering LFO (on THOR) to control and re-trigger the LFO's on my maelstrom and subtractor instances. The LFO should be oscillating, NOT the LFO knobs. I would just draw in automation if I wanted all the knobs to oscillate like that.
Re: The Reason Q&A Thread
Posted: Sun Dec 04, 2011 9:46 pm
by efence
MoonUnit wrote:
Sorry I thought I had made it clear in my post before that, that I wanted to synch the RATE of MOD B instance 1, RATE of MOD A + B of instance two, and the LFO rate of subtractor instance 1, LFO 1.
what is mod B instance 1 modulating?
what is mod a + B instance 2 modulating?
lfo 1 of the subtractor?
Re: The Reason Q&A Thread
Posted: Sun Dec 04, 2011 9:54 pm
by efence
MoonUnit wrote:I don't want the knobs to oscillate (AKA moving back and forth rapidly), I want one re-triggering LFO (on THOR) to control and re-trigger the LFO's on my maelstrom and subtractor instances. The LFO should be oscillating, NOT the LFO knobs. I would just draw in automation if I wanted all the knobs to oscillate like that.
lfo dont retrigger on subtractor or nn-19, period....thats why im saying use only one lfo( lfo2 on thor) and output to the instances of maelstrom and subtractor
Re: The Reason Q&A Thread
Posted: Sun Dec 04, 2011 9:57 pm
by MoonUnit
Mod B instance 1 modulates filters A and B.
Mod B instance 2 modulates filter A.
Mod A Instances 2 modulates OSC A index -10.
LFO 1 on subtractor is set to modulate the "OSC 1,2" parameter, where it oscillates between OSC 1 and OSC 2.
Thanks
Re: The Reason Q&A Thread
Posted: Mon Dec 05, 2011 12:10 am
by efence
HERES A GENERIC PATCH i made with modulation on the parameters you listed. theres other ways to do it but i chose this way so you will actually see movements
http://www.sendspace.com/file/idindn
Re: The Reason Q&A Thread
Posted: Mon Dec 05, 2011 6:16 am
by deltad
I'm wondering what you guys do when you are remixing tracks in reason. like taking a regular old track, chopping it up and messing around with it. do most people rewire into something that handles audio files better? Im just starting out but bascially i want to take a track and just do some basic things like eq and compression just to get a feel for the program. the only way ive gotten the track into reason tho is by splitting it up and throwing the 30 sec clips in nano. this seems like a pretty convoluted way to do that and not fun because you have to play each sample from the top each time.
Re: The Reason Q&A Thread
Posted: Mon Dec 05, 2011 8:02 am
by RmoniK
AJGR wrote:RmoniK wrote:Is there a way to change the velocity of individual notes that start on the same grid marker? Without moving them around and moving them back afterwards...
click the notes you want to change the velocity of and change the number up or down in the little box at the top of the window. it's got the word 'Vel' above it and is just above the bar marker.
i love you.
Re: The Reason Q&A Thread
Posted: Mon Dec 05, 2011 11:25 am
by futures_untold
deltad wrote:I'm wondering what you guys do when you are remixing tracks in reason. like taking a regular old track, chopping it up and messing around with it. do most people rewire into something that handles audio files better? Im just starting out but bascially i want to take a track and just do some basic things like eq and compression just to get a feel for the program. the only way ive gotten the track into reason tho is by splitting it up and throwing the 30 sec clips in nano. this seems like a pretty convoluted way to do that and not fun because you have to play each sample from the top each time.
I switched to Reaper
Reaper lets you slice and dice, reverse, inverse, traverse and converse any type of audio file,
without taking it from the top each time!
And you can have custom effects chains
per audio clip in the sequencer....

Re: The Reason Q&A Thread
Posted: Mon Dec 05, 2011 6:21 pm
by RmoniK
Chop it up in audacity. Works like a charm.
Re: The Reason Q&A Thread
Posted: Tue Dec 06, 2011 9:48 am
by brettheaslewood
Get Reason 6 - work with audio waves. Works like a charm.
Re: The Reason Q&A Thread
Posted: Tue Dec 06, 2011 9:49 pm
by Cubicle
I'm sorry to yet again ask this question but I'm really unable to pull it off.
I cannot, and I've been trying for an hour now (routing every single cable differently to see if it works), for the love of god, create a buss in Reason 6.
Basically I need a drumbuss, where I add my compressor and EQ in and I can control the volume of the buss on the main mixer.
I might be mentally challenged but there is no single Aux connection that has led me to success.
If anyone could help me out with either detailed info or a picture I would be reeeeaaally grateful.
Re: The Reason Q&A Thread
Posted: Wed Dec 07, 2011 6:21 pm
by futures_untold
Create a new Reason file so that you have a completely empty rack.
- Create a 14:2 mixer to act as your master mixer.
- Create a Line Mixer (which should automatically route to channel 1 on the big mixer) which will now act as you drums bus.
- Create your drum devices underneath the line mixer (which should now all automatically route into the line mixer).
- You can insert FX between the line mixer and the master mixer if you want by flipping the rack around and manually wiring the insert fx.
- You can treat the drums bus with its own send effects by using the send and return on the line mixer.
- You can treat the drum bus with the global send fx by using the send and returns on the master mixer.
- You can control the volume and panning of the entire bus on the master mixer.
Aight?

Re: The Reason Q&A Thread
Posted: Thu Dec 08, 2011 8:19 am
by Cubicle
futures_untold wrote:Create a new Reason file so that you have a completely empty rack.
- Create a 14:2 mixer to act as your master mixer.
- Create a Line Mixer (which should automatically route to channel 1 on the big mixer) which will now act as you drums bus.
- Create your drum devices underneath the line mixer (which should now all automatically route into the line mixer).
- You can insert FX between the line mixer and the master mixer if you want by flipping the rack around and manually wiring the insert fx.
- You can treat the drums bus with its own send effects by using the send and return on the line mixer.
- You can treat the drum bus with the global send fx by using the send and returns on the master mixer.
- You can control the volume and panning of the entire bus on the master mixer.
Aight?

Cheers mate!
Just wondering, in Reason 6. Can't I use FX Send on the Mixer channel with a compressor and an EQ in it?
Don't know if that will work, but won't that be a simpler way to achieving this?
Or is it not really a bus then?
Re: The Reason Q&A Thread
Posted: Thu Dec 08, 2011 12:22 pm
by futures_untold
The return channel on any mixer is just like a standard channel except it doesn't have the posh bits like panning, FX sends and any other channel strip features. The return level is essentially just a normal channel with only a volume control.
You could use one send slot to process a group of channels on the master mixer and then call it a 'drums bus' or vocal bus etc, especially if the return from the sends comes back into a standard channel mixer channel so you have control of the entire group on one channel strip. This might be setup as follows.
- Channel 1 Kick -> send to FX slot 1
- Channel 2 Snare -> send to FX slot 1
- Channel 3 Hat -> send to FX slot 1
- Channel 4 Bongo -> send to FX slot 1
- Return the output of the last FX unit (by manually rewiring it) into Channel 5 which now acts as your drums bus master control.
It's way quicker to feed the output of small mixer into the input of a channel on your master mixer to achieve the same thing as it provides greater visual and logical clarity while working and doing the wiring.
I haven't used R6, so I can't comment on the features of the new mixer, although if it has sends on each channel, you'll be able to do what is mentioned above with ease.

Re: The Reason Q&A Thread
Posted: Tue Dec 13, 2011 1:10 pm
by skyh
what is the benefit of using sends?