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Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 4:52 am
by tavravlavish
nowaysj wrote:
makemerich wrote:ive been in professional recording studios with hacked software. there are more than you think.
THAT shit is really wrong. I understand a pimply faced 14 yo wanting to make beats. But professionals doing that shit... that is not even right.
true. Now that is fucked.

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 5:48 am
by chronicrecords
software is different from any real life object someone works on then is to be sold. for real life objects, actual hard work from a human went into that specific peice your buying. with software, yes a lot of hard work went into it, but its just a copy that took absolutely nothing to make. the people who made the original were payed long ago and aren't getting paid any more. the only people making any money (or losing) are massively rich corporations that wouldn't have a dent put in them if an entire city pirated their entire arsenal of software. if i go into a store and steal a t.v. thats a direct loss of money that went into the parts and labor that payed for that t.v. to be made. if i steal software, the company actually doesn't even lose 1 penny. but what they gain is the offchance ill buy this software now that ive seen how good it is by being able to fully explore it, and get the features from the new patch , because every peice of cracked software is a really old version with tons of awsome features that were added that you are missing out on(makes me wonder who is putting out the cracked shit to begin with, majority of the time they feel like glorified demos at best). and even if i don't buy it in the end, they still lose nothing, but have gained me telling a bunch of friends about it , and one of them might buy it so it still benefits them in the end.

yes people. pirating benefits the companies that are being pirated.

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 6:10 am
by nowaysj
chronicrecords wrote:the only people making any money (or losing) are massively rich corporations
:q:

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 7:13 am
by daft cunt
genderM wrote:my friend was moaning the other day about how he wants to submit a bunch of demos to labels but is afraid to because all the plugins which supposedly "make his sound unique" were obtained without paying for them.
I can sell him a cracked copy of Massive if he really wants to pay for it :6:

And don't forget to tell us who he's so we can torrent his releases.

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 7:17 am
by Sirius
chronicrecords wrote:software is different from any real life object someone works on then is to be sold. for real life objects, actual hard work from a human went into that specific peice your buying. with software, yes a lot of hard work went into it, but its just a copy that took absolutely nothing to make. the people who made the original were payed long ago and aren't getting paid any more. the only people making any money (or losing) are massively rich corporations that wouldn't have a dent put in them if an entire city pirated their entire arsenal of software. if i go into a store and steal a t.v. thats a direct loss of money that went into the parts and labor that payed for that t.v. to be made. if i steal software, the company actually doesn't even lose 1 penny. but what they gain is the offchance ill buy this software now that ive seen how good it is by being able to fully explore it, and get the features from the new patch , because every peice of cracked software is a really old version with tons of awsome features that were added that you are missing out on. and even if i don't buy it in the end, they still lose nothing, but have gained me telling a bunch of friends about it , and one of them might buy it so it still benefits them in the end.

yes people. pirating benefits the companies that are being pirated.
I agree with this fully! I will arrr arrr aarrr till I die!

!!chea

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 8:02 am
by deadly_habit
Sirius wrote:
chronicrecords wrote:software is different from any real life object someone works on then is to be sold. for real life objects, actual hard work from a human went into that specific peice your buying. with software, yes a lot of hard work went into it, but its just a copy that took absolutely nothing to make. the people who made the original were payed long ago and aren't getting paid any more. the only people making any money (or losing) are massively rich corporations that wouldn't have a dent put in them if an entire city pirated their entire arsenal of software. if i go into a store and steal a t.v. thats a direct loss of money that went into the parts and labor that payed for that t.v. to be made. if i steal software, the company actually doesn't even lose 1 penny. but what they gain is the offchance ill buy this software now that ive seen how good it is by being able to fully explore it, and get the features from the new patch , because every peice of cracked software is a really old version with tons of awsome features that were added that you are missing out on. and even if i don't buy it in the end, they still lose nothing, but have gained me telling a bunch of friends about it , and one of them might buy it so it still benefits them in the end.

yes people. pirating benefits the companies that are being pirated.
I agree with this fully! I will arrr arrr aarrr till I die!

!!chea
yea except these audio software companies aren't these huge corporate entities like everyone would like to think and considering people like updates and bug fixes, more content being added and future versions the money paid gets invested back into the product and those developing it, it's not a one shot deal pay wise like say a video game

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 9:18 am
by Sirius
well considering... the major one that gets hit is NI,

ya can't tell me that the aren't a corporate entity.

the best thing they had going for it was the problems with the old versions of massive when it was cracked,
it used to crash all the time, this made more people want to buy it.

but now after the newest release.... the issue is gone!

but ay I always want stuff for free.
I also share everything I have... cept the mrs.

I would happily pay for software with fish... don't work that way tho ah!

Im sick of money!

!!chea

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 9:29 am
by deadly_habit
there's a world outside of dubstep with much larger production scenes who pirate as well
it's not just ni being affected, and ffs it's not like ni's product pricing is set to break the bank
they constantly update their products, develop new products, work with a wide range of artists who support and develop things for their products and have sales all the time
that's not some evil corporation, it's a good business that is successful with quality products at reasonable prices

they're far from the only option out there, (and there are many free options) just they have a quality product and due to that loads of people support and pay to use it and see it continue development
just say you're a cheap bastard or a thief it's much easier than taking some pseudo stance to justify pirating

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 9:34 am
by nowaysj
Sirius wrote:I would happily pay for software with fish... don't work that way tho ah!
Ay, but it does. You give fish to someone that wants fish, they give you a piece of paper. You go to NI give them the paper and they give you the software... simple bro.

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 10:03 am
by sifres
Image

But srsly; Although sometimes I think it's just moral trolling that goes on over here, I have to say that this forum did change my view on things a bit and inspired me to buy (at least some) software. When I was finally able to ($$$) that is...

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 10:09 am
by nowaysj
And might I add, I'm selling a copy of Battery (from the corporate giant NI) for $100. That is a good deal, and it is legit. Can you argue with that?

:santasmurf:

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 10:10 am
by zerbaman
nowaysj wrote:
zerbaman wrote:It's not about what you have, or how you got it. It's about bacon.

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 10:14 am
by zerbaman
makemerich wrote:ive been in professional recording studios with hacked software.
PEEEEEEEEEEEAAAAAAAAAK

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 10:20 am
by Sirius
I am a cheap tnuc! I've been a robber, a thief, a drug dealer & alot of other things...

The one thing I have never done is stolen personal property! Ya never steal things the someone is attached to.

As for as selling fish goes... tis a big no no. ya can barter it... but not ching!

When it comes to professionals.... b4 pro tools 9,
alot of people in the audio world where getting the cracked stand alone version & using it on the go.

This is the digital age, the age of shared information.

blahblahblahblah,

fuk I don't really care, do what ya have to... whenever you have to!

!!chea

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 11:15 am
by paravrais
deadly habit wrote:yea except these audio software companies aren't these huge corporate entities like everyone would like to think and considering people like updates and bug fixes, more content being added and future versions the money paid gets invested back into the product and those developing it, it's not a one shot deal pay wise like say a video game
Whilst I agree with what your trying to say here deadly I think your videogame analogy is pretty outdated considering most good videogames these days are designed to keep you playing for months, if not years and include regular paid updates after a certain amount of time. Take call of duty for instance, new version released every year with say 3-4 map packs costing about 8 quid in between these releases. That's nearly 80 quid a year on a game that is constantly being reworked and improved upon, no different from paying a few hundred quid for a DAW that's then gonna cost an extra 100 quid every year or two to keep up to date.

EDIT: Also I have to say, while I think anyone should pay for a product they are actually going to use I never would have gotten into production if my friend hadn't given me a cracked copy of Reason3 two years ago. About 6 months later I had enough money to buy Reason 4, I then bought an M-Audio Keyboard (which broke, fuck m-audio), Propellerhead Record, A pair of Rubicon Samson 6a's some Sennheisser Headphones, A Numark Omni Control then A Novation Nocturn (which is the tits and hasn't broke XD), Ableton 8 and finally just last week I bought Alchemy. So that's a lot of companies that have profited from me originally having a pirate copy of Reason including propellerhead. AND they all just got some free advertising here in my post XD So I can definitely see that there is some value in piracy as long as you never pirate something without the intent to pay for it *soon*.

It's like when I got into airsofting. I didn't go to my first game in full camo, tactical vest, pistol, holster, collection of mags and my own rifle did I? I wen't down and hired kit for the first few games and *then* looked into getting my own loadout. Nobody spends a few hundred quid on a hobby they've never even sampled.

These days I'm a bit more freeware savvy and I don't think I'd ever need to pirate anything ever again, like when I needed an image editing/design tool last year instead of pirating photoshop I downloaded paint.net which does the job just fine and is given away for free.

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 11:30 am
by deadly_habit
paravrais wrote:
deadly habit wrote:yea except these audio software companies aren't these huge corporate entities like everyone would like to think and considering people like updates and bug fixes, more content being added and future versions the money paid gets invested back into the product and those developing it, it's not a one shot deal pay wise like say a video game
Whilst I agree with what your trying to say here deadly I think your videogame analogy is pretty outdated considering most good videogames these days are designed to keep you playing for months, if not years and include regular paid updates after a certain amount of time. Take call of duty for instance, new version released every year with say 3-4 map packs costing about 8 quid in between these releases. That's nearly 80 quid a year on a game that is constantly being reworked and improved upon, no different from paying a few hundred quid for a DAW that's then gonna cost an extra 100 quid every year or two to keep up to date.
the game industry now nickel and dimes everything with dlc, and people lap it up too. call of duty being a prime example seeing as when's the last time they updated or changed the engine on it. essentially the "new" versions are just new maps with some cutscenes anyways and maybe some new weapons. fps series and sports games (the biggest sellers in the casual market are infamous for this)
also the appeal of them is multiplayer, the single player campaign on most of these games have gone to shitttttttttttt over the years the more causal the market gets and you're lucky to get 10+ hours out of them

but before i digress into a whole new tangent, paying for your software, keeps development and quality thriving. you want your software to continue to be compatible with new hardware and computer architectures as they get developed which you willingly pay for? buy your shit

hell read the interviews with say the propellerhead or reaper guys that were in tape op not too long ago (which you don't even have to steal it's free to subscribe, but you may have to pay for back issues) these guys aren't some huge corporations, successful yes, with a bunch of hard work and man hours behind it.

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 11:53 am
by serox
tavravlavish wrote:
nowaysj wrote:
makemerich wrote:ive been in professional recording studios with hacked software. there are more than you think.
THAT shit is really wrong. I understand a pimply faced 14 yo wanting to make beats. But professionals doing that shit... that is not even right.
true. Now that is fucked.
If I were a tnuc I would tell you some big names who also used hacked software! this is one of the only places I can think of that has so many people looking down on warez...

The internet has opened the creative doors for a lot of people and that is something I like.

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 12:05 pm
by deadly_habit
there's so many cheap and free options out there there's no necessity to have to resort to piracy like there used to be
the reason it's so damn frustrating is thanks to pirates those of us who pay end up dealing with copy protection devices and higher prices

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 12:08 pm
by paravrais
deadly habit wrote:
paravrais wrote:
deadly habit wrote:yea except these audio software companies aren't these huge corporate entities like everyone would like to think and considering people like updates and bug fixes, more content being added and future versions the money paid gets invested back into the product and those developing it, it's not a one shot deal pay wise like say a video game
Whilst I agree with what your trying to say here deadly I think your videogame analogy is pretty outdated considering most good videogames these days are designed to keep you playing for months, if not years and include regular paid updates after a certain amount of time. Take call of duty for instance, new version released every year with say 3-4 map packs costing about 8 quid in between these releases. That's nearly 80 quid a year on a game that is constantly being reworked and improved upon, no different from paying a few hundred quid for a DAW that's then gonna cost an extra 100 quid every year or two to keep up to date.
the game industry now nickel and dimes everything with dlc, and people lap it up too. call of duty being a prime example seeing as when's the last time they updated or changed the engine on it. essentially the "new" versions are just new maps with some cutscenes anyways and maybe some new weapons. fps series and sports games (the biggest sellers in the casual market are infamous for this)
also the appeal of them is multiplayer, the single player campaign on most of these games have gone to shitttttttttttt over the years the more causal the market gets and you're lucky to get 10+ hours out of them

but before i digress into a whole new tangent, paying for your software, keeps development and quality thriving. you want your software to continue to be compatible with new hardware and computer architectures as they get developed which you willingly pay for? buy your shit

hell read the interviews with say the propellerhead or reaper guys that were in tape op not too long ago (which you don't even have to steal it's free to subscribe, but you may have to pay for back issues) these guys aren't some huge corporations, successful yes, with a bunch of hard work and man hours behind it.
Yeah I totally agree (well with the bit about music software, not at all about videogames (Brackets within brackets but Read Dead Redemption/it's zombie update anyone?) but we'll leave that), that's why I only use paid for software. But when I was first introduced to producing I didn't know there was any good freeware VSTs or that Reaper offered a month long trial and a very affordable price. All I knew was that my mate used Reason and that I didn't have enough money to afford it. I don't see how me using a cracked version of Reason for a few months until I saved up enough to buy the latest version damaged the industry. The alternative would have been me not using the cracked version, never getting into production and never buying a legit copy OR any of the hardware/software I've purchased since...

I'm always the first to tell people they should use freeware/paid for software rather than crack something and I don't have ANY pirated software on my computer but if it's somebodys introduction to the scene and they don't yet know this freeware exists then I can't see what's wrong with it. Did you really one day just think "Hell I've never tried to make music before but I'm gonna go spend £300 on a DAW I've never heard of" or did you try one out first?

Re: sending demos to labels which use "naughty" plugs..

Posted: Wed Jan 12, 2011 12:11 pm
by paravrais
deadly habit wrote:there's so many cheap and free options out there there's no necessity to have to resort to piracy like there used to be
That's completely true, *but* like I've said, if your unaware of the other options then you can't really blame someone as long as their intentions are good. Obviously someone who has come here and asked about how to get started and being pointed in the direction of a budget setup. Then yeah it would be morally wrong of them to then go out and crack massive and FL and try and be the next Skrillex.