@tipotest - haha, got a real early 90s dance vibe going there, digging it. If anything, I'd say a little automation on the side-chaining, and probably to the cutoff as well of that synth-pad, and you'd have a simple riff but a little more interesting. Keep at it!
@crowsteppa - some more variation on the intro synths would do some wonders. Not feeling the drums at all, something about them, doesn't really seem to fit. I think if the kick had a punchier low-range that'd fill out the drums a bit more. I'd also layer the snare with a few more samples, it's very light.
@ninthy - jesus you fuck around a lot (a good thing. haha). See you post a new wip every few hours (or so it seems

). LOVE the intro synth. Reminds me of prodigy quite a bit. If anything, after the first 16 bars I'd vary it up a little, and possibly introduce another hat to pick it up a notch before the beat starts coming in, just to give it a more progressive feel and to keep the intro interesting. Drums overall are excellent, love the sample selection and the beat in general is tops. Drop is killer, but I think the bass needs a tad more top-end. Some of the twisty basses you have going on are perfect. Great stuff

PS - didn't realize you were tek9, already following you (pHybian)
@PaddyG - introduce some more elements into the intro. Possibly even a dark pad would fit rather well. A few stabs also wouldn't go astray. Maybe even more percussion (hats or a regular ride would work). I honestly don't know why you bothered with the yoy bass, it doesn't fit at all =\
@alexvont - I'd kill the dubstep beat tbh. Pads/synths are on point, but the beat doesn't fit, despite the fact it's a little slower than 140
@oprs - intro needs "more", found my interest waning after the first 16 bars. The bass faller is very nice however, I'd keep that in but vary it up. Drop is missing a lot of bass. A twisty bassline would fit rather well tbh. Snare needs some work also, not enough weight.
@budsteq - whole tune needs some variation in the note progression, as I found it flat. I'd give the snare/hats a little reverb. Hats sound like they already have some, so send the snare to the same bus so they all share the same "space". Biggest point though, is your bass note progression. Need some changes.
@brrrz - also needs more in the intro. Almost fell asleep. I know that sounds harsh - but doing the same thing for more than 4 bars loses it's appeal very quickly. Automate cutoff, notes, change up the percussion.etc. Just do something different. Riser is very nice, as well as the kick buildup. Bass at drop just shits me, simply because it sounds like massive. Take that with as little weight as it's meant, as it's a purely subjective view
@misterjack - super duper wobble-heavy, but I don't mind it too much, cos you've varied it when it matters, keeping it interesting. I'd add a few more elements in however, bass isn't enough
@edn - fuck yeah, glitch hop!

Love the oriental vibe. If anything, I'd say the lack of a drop is it's biggest downfall. Violin/harp.etc. need some more variations.
Here's a tune I've been working on last few weeks - remix of a soon-to-be-released EP on Bass Hound records. Still got some tweaks and edits to do, looking for criticism on elements used, where some variations might be needed.etc.
Soundcloud
-------------------------------------