Hey, anybody know how to get the sort of metallic bass that comes in at 01:12? And the really long synth around 04:04?
Cheers
Any ideas?
Re: Help Me Make That Sound - 2011.
Posted: Thu Jul 14, 2011 7:54 am
by kikaruu
@HiMi: You already have it. It's just a pitch-bend, but so fast and so low that the note sounds more like a collection of notes than before. Think of it as the inverse of granular synthesis. Instead taking a lot of noises and combining them at a high rate of speed, into a tone, you're taking a tone and slowing the speed (thereby, pitch) so that it becomes a lot of noises. Sort of how a chainsaw revs from guttural growls to a whine. The noise is just sped up.
Captain Planet wrote:Is anyone able to help me make these style wobbles? feels weird calling them wobbles because they dont seem very wobbly imo
anyone able to help me out? I'm pretty sure all of those artists are Reason users, or at least rewire Reason; I've been playing around in Reason but cant get anything
bumpppp!
I know persist and funty use reason but trampa I'm pretty sure is a massive dude. mostly I think it's distortion that's getting it like that but I would love to make sounds like this. very aggressive sounds and even Genetix have a couple sounds like this and I'm sure they use reason
I can't help you with the whole sound, but I can help you with the basis of all of these "wobbles". You are spot on when you mention that these sounds don't seem very wobbly, mostly because they are not. Instead of free flowing about, most of these sounds have a very distinct on/off character. I've never used Reason, but I imagine you can choose a shape for the LFO you use to modulate certain parameters on a synth, such as filter cutoff, filter resonance, pitch and volume. You need use a square shape to first get that on/off idea going and then I've found it best to modulate the overall volume of a sound to REALLY get an on/off type of sound going.
I hope this is what you were going after. I'm just a n00b like the rest of us.
Thanks for the advice there, I'm still having no luck making this sound but from playing around with what youve said, I can see how it's probably the right way to go about it.
Are you a Reason user Mannyyyyyy? I'm using Malstrom to try and recreate this in purely for the grainy kinda sound to it, and I'm pretty sure I've read somewhere that Trampa is a Reason guy, though I could be wrong since everyone and their nan uses Massive haha .
Still at a loss with this bass though
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Roksonix - 2 Bad: recreating that lead synth
Posted: Thu Jul 14, 2011 11:46 am
by halcyon
Can anyone help me on my way to recreate that lead synth sound in 2 Bad by Roksonix? (starts at about 30s in)
I have NI Massive, FM8, Tone2 Gladiator and the Ableton synths at my disposal, so a quick tutorial for any these would be awesome!
Thanks in advance.
Re: Roksonix - 2 Bad: recreating that lead synth
Posted: Thu Jul 14, 2011 1:04 pm
by Sparxy
halcyon wrote:Can anyone help me on my way to recreate that lead synth sound in 2 Bad by Roksonix? (starts at about 30s in)
I have NI Massive, FM8, Tone2 Gladiator and the Ableton synths at my disposal, so a quick tutorial for any these would be awesome!
Thanks in advance.
That is Massive without a doubt. I've made loads of similar sounds to that. It would take a stab at a 1 sine wave oscillator, 1 saw wave an octave down, and a third much higher up on something like +36. Bandpass filter, mess with the LFO on the cutoff to get the right sound, try classic or tele tube to beef it up a bit, go with sine shaper or parabolic shaper and consider your phase oscillation.
*EDIT* I just had a mess around myself and i'm pretty damn close, hit me up on AIM Sparxy UK and i'll buzz you the patch if you like
stereotypical bro-snare production technique?
Posted: Fri Jul 15, 2011 4:33 am
by xrylex
trying to recreate that 200hz-pendu-snare+whitenoise vengeance snare+reverbed clap that is so prevalent amongst brosteppers. (bare, skism, etc)
i feel like im missing an obvious step to making the layers sound like one sound.
also the layered result come across pretty harsh to my ears and most of these brosnares sound great even tho they are loud as shit.
anyone have a good tip for processing chain after these sounds are layered/eq'ed?
ive spent a good few days reading snare threads on DSF and trying a million different combos of layering/processing snares. some insight would be greatly appreciated!
good example here:
Re: stereotypical bro-snare production technique?
Posted: Fri Jul 15, 2011 5:01 am
by Jacob15728
I've been wondering this too. The best idea i've had is to layer a low-mid snare, a more snappy one, and a clap, compress each one, EQ each to remove interference, then routing all three at once through another compressor, but there's probably something I'm missing to really get that punchy attack.
Also, it might just be that you're using crappy drum samples. Maybe try some different ones?
Re: stereotypical bro-snare production technique?
Posted: Fri Jul 15, 2011 5:10 am
by ChadDub
First things first, the low end. It's usually from 200-250Hz.
The high end I have no idea. But brostep snares are all really compressed too.
Re: stereotypical bro-snare production technique?
Posted: Fri Jul 15, 2011 5:24 am
by Mannyyyyy
just get some fat samples and layer them and process them somewhat the same. I usually boost at 200 and if the snare is too low like the smack is at 150 just pitch the snare up and boost at 200. I low cut at 100 as well but it's just a combination of good samples and compressing them all to glue them all together. sorry if in being vague but I'm on my iPhone
Re: Help Me Make That Sound - 2011.
Posted: Fri Jul 15, 2011 6:20 am
by Vex
Could somebody help me make the fluttery pitched synth in this? http://www.youtube.com/watch?v=-DlBRDo_12E it comes in at around 40 seconds. I tried adding an lfo to the pitch but that didn't seem to do it. I'm sure it's in Massive, any one wanna help me out?
EDIT: similar synths are in gold dust with flux pavillion and pro nails remix by rusko
Also I understand this is my first post, I've been browsing these forums for a while and I will try and contribute by helping someone else in this thread or somewhere else on the forums
Re: stereotypical bro-snare production technique?
Posted: Fri Jul 15, 2011 6:47 am
by xrylex
its def more than some standard eq boosting, compression, and solid sample selection.
im having good results with compression>eq>reverb>gate>saturation>smallreverb for getting the samples to gel together and sound like one sample...
BUT.. it doesnt have the bro-snare vibe and the megasnare feels out of place in the track.
im experimenting more with the clap layer now..
Re: stereotypical bro-snare production technique?
Posted: Fri Jul 15, 2011 6:50 am
by ChadDub
Choosing quality samples is the biggest thing when making your own samples, or layering, or w/e you call it.
Re: Help Me Make That Sound - 2011.
Posted: Fri Jul 15, 2011 8:09 am
by kikaruu
@Vex: I was just listening to that. I think you're right with the idea of lfo'd pitch, but the depth of vibrato increases as the sound progresses.
Re: stereotypical bro-snare production technique?
Posted: Fri Jul 15, 2011 8:32 am
by xrylex
yes choosing quality samples is a given.
now how about anything specifically related to the brosnare task at hand?
i know there a ton of filthheads/brosteppers on here wanting to know how to make these damn snares..
lets put our heads together shall we
Re: Help Me Make That Sound - 2011.
Posted: Fri Jul 15, 2011 8:42 am
by Vex
Yeah there's the word I was looking for, Vibrato. I knew there was a word for it other than "fluttery" lol.
Re: Roksonix - 2 Bad: recreating that lead synth
Posted: Fri Jul 15, 2011 8:58 am
by AnomiK
halcyon wrote:Can anyone help me on my way to recreate that lead synth sound in 2 Bad by Roksonix? (starts at about 30s in)
I have NI Massive, FM8, Tone2 Gladiator and the Ableton synths at my disposal, so a quick tutorial for any these would be awesome!
Thanks in advance.
Its a beautiful mid range sound, it seems fairly easy to get something similar out of massive, little tweaks to give it that clean & vibrant appeal. ill try & let you know what i come up with.
Re: Help Me Make That Sound - 2011.
Posted: Fri Jul 15, 2011 8:21 pm
by charliefoy
High pitched part at the start. Xylophone sample?
Re: Help Me Make That Sound - 2011.
Posted: Fri Jul 15, 2011 8:48 pm
by drake89
charliefoy wrote:
High pitched part at the start. Xylophone sample?
duh, look at the title. or use collision in ableton
Re: Help Me Make That Sound - 2011.
Posted: Fri Jul 15, 2011 8:59 pm
by Vex
charliefoy wrote:
High pitched part at the start. Xylophone sample?
Actually that's a vibrophone in the beginning.. just find a sample of vibes or vibrophone.
Re: Help Me Make That Sound - 2011.
Posted: Sat Jul 16, 2011 12:08 am
by Mannyyyyy
Captain Planet wrote:
Thanks for the advice there, I'm still having no luck making this sound but from playing around with what youve said, I can see how it's probably the right way to go about it.
Are you a Reason user Mannyyyyyy? I'm using Malstrom to try and recreate this in purely for the grainy kinda sound to it, and I'm pretty sure I've read somewhere that Trampa is a Reason guy, though I could be wrong since everyone and their nan uses Massive haha .
Still at a loss with this bass though
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trust me i still try to get the sound in reason and in logic with massive. I used to be a reason rewire user since i got reason at the same time as logic, but hey one day we will crack it
if i find anything or trip over anything ill update but i also know its a bandpass filter thats a for sure.