Re: The Ableton Q&A Thread
Posted: Thu Apr 28, 2011 3:43 pm
how do i apply groove/swing to my drums within drum rack?
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if you want to actually get a decent sound, operator sucks. operator is an fm synth so basically the only thing you're going to be able to get is a really muddy signal. i would invest in massive or albino if i were you.raunstaaa wrote:Hey all, I've been messing around on Ableton for a while, but still not sure how to make a 'dirty' sound for bass and wobbles. Do you have to use Operator?
SubEndub wrote:if you want to actually get a decent sound, operator sucks. operator is an fm synth so basically the only thing you're going to be able to get is a really muddy signal. i would invest in massive or albino if i were you.

Where do you get your "knowledge"?SubEndub wrote:if you want to actually get a decent sound, operator sucks. operator is an fm synth so basically the only thing you're going to be able to get is a really muddy signal. i would invest in massive or albino if i were you.raunstaaa wrote:Hey all, I've been messing around on Ableton for a while, but still not sure how to make a 'dirty' sound for bass and wobbles. Do you have to use Operator?
not sure if you can arm two tracks to record simultaneously (im sure that you probably can), but otherwise you can just copy the midi over on to your second instance of massive to achieve the same thingNickelwound wrote:Hey guys, this thread is great. Ive been wondering if its possible to have say, two instances of massive open, and control both of them with midi? I thought maybe that could give for some nice stereo growls/melodies.
yeah routing is definitely worth learning properly, i've kinda skipped learning it because of the group tracks function has meant i haven't really needed to use it.Nickelwound wrote:Hey guys, thanks for informing me on those options. Damn, the instrument rack thing really is an easy solution, I will look routing up though; seems interesting :]
hold ctrl and click the arm track button on each MIDI track. Then you can play and record whatever you want and it'll record the same notes for both MIDI tracks, although you could just copy it over. also works for audio tracks which is a lot more useful IMOjyro wrote:not sure if you can arm two tracks to record simultaneously (im sure that you probably can), but otherwise you can just copy the midi over on to your second instance of massive to achieve the same thingNickelwound wrote:Hey guys, this thread is great. Ive been wondering if its possible to have say, two instances of massive open, and control both of them with midi? I thought maybe that could give for some nice stereo growls/melodies.
you can use ctrl like that to solo more than one track too.skwiggo wrote:hold ctrl and click the arm track button on each MIDI track. Then you can play and record whatever you want and it'll record the same notes for both MIDI tracks, although you could just copy it over. also works for audio tracks which is a lot more useful IMOjyro wrote:not sure if you can arm two tracks to record simultaneously (im sure that you probably can), but otherwise you can just copy the midi over on to your second instance of massive to achieve the same thingNickelwound wrote:Hey guys, this thread is great. Ive been wondering if its possible to have say, two instances of massive open, and control both of them with midi? I thought maybe that could give for some nice stereo growls/melodies.
niceMorrello wrote:You can also set it in your preferences so you can arm/solo as many tracks as you like without needing to press ctrl. Under record/launch/warp in preferences, uncheck 'exclusive solo & arm'
Yeah I tried all of this mate, really weird!symmetricalsounds wrote:and what happened?Ascian wrote:Yeah I had tried that before..symmetricalsounds wrote:try turning that channel off and see if it exports properly, i know that doesn't solve the problem but at least would know for sure if it's that channel that is the root of the issue.
it did export fine or it didn't?
you say you remade the synth, did you try just saving the settings before as a preset and then bringing that back into the project?
no worries that you got it sorted through another path but i am kinda curious as to what the issue was, not something i've seen before.