Re: gain structure and mixing aka THE MONEYSHOT THREAD
Posted: Thu Jan 05, 2012 4:41 am
turn it off if it bothers you
I tend to leave it off. I do my own "normalizing" hehe
worldwide dubstep community
https://www.dubstepforum.com/forum/
How would you go about normalizing it yourself? Like i guess i just dont understand the purpose of using it! Maybe if its beneficial i can learn to work around it but i dont see a real reason!subfect wrote:turn it off if it bothers youI tend to leave it off. I do my own "normalizing" hehe
Very much so matemacc wrote: Anyone interested enough for me to post it up? Won't be done for a while, mind.
Thanks mate. People always seem to get a kick out of it. haha.macc wrote:^ That might be the best user name I have ever seen
wub wrote:Very much so matemacc wrote: Anyone interested enough for me to post it up? Won't be done for a while, mind.
you are turning down your levels in reason which to an extent is gain stagingAxeD wrote:Kind of confused by some comments in here.
When I'm programming my drums I don't think about headroom, I just have my interfaces volume high and the volumes within
reason quite low. If all the elements come through the mix how I want em to and there is no unwanted distortion.. what's the problem?
I'm probably going to college for audio engineering so I'll learn all the theory anyway but what am I missing here?
You're not missing anything - you're doing exactly what we're talking aboutAxeD wrote:Kind of confused by some comments in here.
When I'm programming my drums I don't think about headroom, I just have my interfaces volume high and the volumes within
reason quite low. If all the elements come through the mix how I want em to and there is no unwanted distortion.. what's the problem?
I'm probably going to college for audio engineering so I'll learn all the theory anyway but what am I missing here?
That's the best strategy.AxeD wrote:Kind of confused by some comments in here.
When I'm programming my drums I don't think about headroom, I just have my interfaces volume high and the volumes within
reason quite low. If all the elements come through the mix how I want em to and there is no unwanted distortion.. what's the problem?
I'm probably going to college for audio engineering so I'll learn all the theory anyway but what am I missing here?
Hey sorry to reply to such old message but since u are still around I hope you can answer.macc wrote:Sorry if it isn't really answering your question, but -3 is way too high.
Remember that 6dB is half. So if you have one element at -6, that is half your headroom gone. Two elements at -6dB each = all your headroom gone. Having the drums at -3 will leave you fighting against clipping and struggling to keep everything down and under control.
Rather, set your drums for *around* -8 / -10 (ie, a bit less than half). The bass - if we are talking a pure sine sub - would probably sit best a dB or two below that, any distorted/fullband bass sounds should be effectively treated as different entities and mixed appropriately (due to Fletcher Munson).
This leaves you with a few dB headroom, and everything else is just parsley. No more fighting anything, you *will* get repeatable and consistent levels in your mixes, and better mixes as a result.
![]()
![]()
that cinema track may not be mastered, but it is probably limited to squash the dynamics and help it hit in the club better. this would then bring the track up to 0db and not let it go over.hookey wrote:Hey sorry to reply to such old message but since u are still around I hope you can answer.macc wrote:Sorry if it isn't really answering your question, but -3 is way too high.
Remember that 6dB is half. So if you have one element at -6, that is half your headroom gone. Two elements at -6dB each = all your headroom gone. Having the drums at -3 will leave you fighting against clipping and struggling to keep everything down and under control.
Rather, set your drums for *around* -8 / -10 (ie, a bit less than half). The bass - if we are talking a pure sine sub - would probably sit best a dB or two below that, any distorted/fullband bass sounds should be effectively treated as different entities and mixed appropriately (due to Fletcher Munson).
This leaves you with a few dB headroom, and everything else is just parsley. No more fighting anything, you *will* get repeatable and consistent levels in your mixes, and better mixes as a result.
![]()
![]()
You are talking about your beat peaking at around -8/-10 db range, 6 TOPS. Im guessin this means you essentially leave all that headroom for the mastering engineer to work with and push it louder, doint it properly (we are on a dubstep forum and most people here like it loud after all, I do).
WHat took my attention was stumbling upon this the other day:
http://sofishfly.com/2011/02/skrillex-got-skillex/
Apparently the track "Cinema" that is around is an unmastered leak. I always find interesting when I find tracks of big name producers that have all those super expensive mastering companies behind and you wonder if the raw mixes are really different from the final product. So i downloaded the track and ran it throught my meter. You don't really need a meter to notice this is real loud before getting a proper master and is already peaking hard at 0db. It sounds really good and isn't even mastered.
So my questions are:
1) How is it possible to master a track that is already peaking at 0db
2) Is it really worth making such quiet mixes when you are aiming for really loud dubstep/dnb type of music? (club music, were the quietest parts are around -3.5db, and the rest is straight 0db peaks). I mean, what do you gain for it? Wouldn't you get a more polished track if you threated every part of your track separately and peaking at around -3db tops, using limiters and whatever is needed individually on the beats/whatever, then let the engineer do minor tweaking? Shouldn't a loud mix be already loud? I mean I don't see a track like "Scary Monsters and Nice Sprites" (to mention a really loud famous one) peaking at -8db before somehow the mastering engineer craking it to 0db retaining punchyness and nicely squashing it (squashing it in a way that sounds loud but nice and cool, like on SMANS or just any Skrillex track, not amateur-producer-waves-limiter-on-master-channel squashed, if you get what I mean). Wouldn't going from -8db peaking to real-club-loudness-0db banger somehow mud the mix and not even make it as loud as you wanted? I hope you get what im trying to explain. Maybe it's just feeling but I just don't see any those modern dubstep and dnb tracks being that quiet prior profesional mastering.
hookey wrote:Hey sorry to reply to such old message but since u are still around I hope you can answer.
You are talking about your beat peaking at around -8/-10 db range, 6 TOPS. Im guessin this means you essentially leave all that headroom for the mastering engineer to work with and push it louder, doint it properly (we are on a dubstep forum and most people here like it loud after all, I do).
....
So my questions are:
1) How is it possible to master a track that is already peaking at 0db
2) Is it really worth making such quiet mixes when you are aiming for really loud dubstep/dnb type of music? (club music, were the quietest parts are around -3.5db, and the rest is straight 0db peaks). I mean, what do you gain for it? Wouldn't you get a more polished track if you threated every part of your track separately and peaking at around -3db tops, using limiters and whatever is needed individually on the beats/whatever, then let the engineer do minor tweaking? Shouldn't a loud mix be already loud? I mean I don't see a track like "Scary Monsters and Nice Sprites" (to mention a really loud famous one) peaking at -8db before somehow the mastering engineer craking it to 0db retaining punchyness and nicely squashing it (squashing it in a way that sounds loud but nice and cool, like on SMANS or just any Skrillex track, not amateur-producer-waves-limiter-on-master-channel squashed, if you get what I mean). Wouldn't going from -8db peaking to real-club-loudness-0db banger somehow mud the mix and not even make it as loud as you wanted? I hope you get what im trying to explain. Maybe it's just feeling but I just don't see any those modern dubstep and dnb tracks being that quiet prior profesional mastering.
is a BIG problem when people with no experience in mixing misunderstand it. In a desperate battle to make their tracks as loud as [whoever], they batter the master buss as hard as they can and end up with an unclear mess. Corrections made in mastering can only have limited success. Of course, it's different if you make perfect mixes all the time. Most people don't. The further from perfect your mix is, the more difficult you make things by spanking it.'Shouldn't a loud mix be already loud?'