For those who want to get into resampling:
Posted: Sun Oct 18, 2009 2:33 am
Safe,
After a few months of experimenting with resampling, not really getting anywhere in terms of sound quality i came up with a pretty simple way of getting on the right track. Ive got so much help since getting on this forum in terms of production i thought id share this for those who, like myself, are looking into the elusive yet highly rewarding technique of resampling:
All the vst's i use on this (save for the synth itself) are free/native plugs, im using FL but itll transfer onto every DAW pretty much the same. I'll explain it for a bassline, but it can be applied to any sound.
Step 1:
Make yourself a nice bassline, get it sounding dirty with whatever you can within the synth. Im using Albino so i tend to play about with the saturation modes/FX's until its sounding pretty good.
Step 2:
Hook up to a mixer channel, then send this channel to a second mixer channel (FL users just click on another channel towards the bottom of the strip). On the second channel that the synth is hooked to from the first, add CMt bitcrusher and downsample 3-16x (thanks to all the production forum users who pointed this out to me when i posted a few months ago on dirtying up basslines). Then add a chorus. Turn the LFO's off and set the depth/delay/etc to whatever sounds best. Also set the crossover pretty high so only the treble/high mids are being affected. Then add Camel Audio Camel Crusher. Turn the compressor off and set the tube/mech to taste. Add a parametric EQ if needs be to boost the high freqs. Experiment with the chain of these effects swapping them according to the sound. The chorus/camel/eq in different orders should alter the sound quite alot depending on where their placed.
Step 3:
Set the level of the second affected channel with the original depending on whatever suits. Play about with adding extra effects to both channels. The way the second channel behaves once an effect is added to the first is quite extreme in even light application of effects. So its possible to create a whole array of different sounds just from say, adding a flanger/chorus/etc to the first channel, then listening to how much it affects the sound as a whole as it goes through both channels. By now it should be sounding pretty girthy.
Step 4:
Export the riff/sample (i use edison on the master channel in FL but whatever method will do). Reload and place into a mixer channel. Add another Camel Crusher for abit more grit, EQ and compress. Set up a reverb/delay send and resample again for extra depth.
Obviously this technique can be applied a 2nd/3rd/4th time to fuck the sound up even more so. Which is what ive moved onto doing now, into the territory of splitting the sound into bass/low mid/high mid/treble sections for ultimate control over each part. Something which i was attempting to do before coming up with the above method but being left with a pile of unlistenable mushy shite.
Hope this is a help to some peeps. I know theres no secret technique to resamping, only a whole load of practice and using your ears, but this method got me on the right track in terms of hearing the benefits of it and encouraging me to experiment more in depth and realise that the possiblities are endless. Im hooked now, i resample pretty much every sound in one way or another. Kick and snares benefit hugley from it for mega face melting wide drum sounds aswell so its worth trying it on some nice drum hits.
Keep up the good work folks!
Peace
DC_WT
After a few months of experimenting with resampling, not really getting anywhere in terms of sound quality i came up with a pretty simple way of getting on the right track. Ive got so much help since getting on this forum in terms of production i thought id share this for those who, like myself, are looking into the elusive yet highly rewarding technique of resampling:
All the vst's i use on this (save for the synth itself) are free/native plugs, im using FL but itll transfer onto every DAW pretty much the same. I'll explain it for a bassline, but it can be applied to any sound.
Step 1:
Make yourself a nice bassline, get it sounding dirty with whatever you can within the synth. Im using Albino so i tend to play about with the saturation modes/FX's until its sounding pretty good.
Step 2:
Hook up to a mixer channel, then send this channel to a second mixer channel (FL users just click on another channel towards the bottom of the strip). On the second channel that the synth is hooked to from the first, add CMt bitcrusher and downsample 3-16x (thanks to all the production forum users who pointed this out to me when i posted a few months ago on dirtying up basslines). Then add a chorus. Turn the LFO's off and set the depth/delay/etc to whatever sounds best. Also set the crossover pretty high so only the treble/high mids are being affected. Then add Camel Audio Camel Crusher. Turn the compressor off and set the tube/mech to taste. Add a parametric EQ if needs be to boost the high freqs. Experiment with the chain of these effects swapping them according to the sound. The chorus/camel/eq in different orders should alter the sound quite alot depending on where their placed.
Step 3:
Set the level of the second affected channel with the original depending on whatever suits. Play about with adding extra effects to both channels. The way the second channel behaves once an effect is added to the first is quite extreme in even light application of effects. So its possible to create a whole array of different sounds just from say, adding a flanger/chorus/etc to the first channel, then listening to how much it affects the sound as a whole as it goes through both channels. By now it should be sounding pretty girthy.
Step 4:
Export the riff/sample (i use edison on the master channel in FL but whatever method will do). Reload and place into a mixer channel. Add another Camel Crusher for abit more grit, EQ and compress. Set up a reverb/delay send and resample again for extra depth.
Obviously this technique can be applied a 2nd/3rd/4th time to fuck the sound up even more so. Which is what ive moved onto doing now, into the territory of splitting the sound into bass/low mid/high mid/treble sections for ultimate control over each part. Something which i was attempting to do before coming up with the above method but being left with a pile of unlistenable mushy shite.
Hope this is a help to some peeps. I know theres no secret technique to resamping, only a whole load of practice and using your ears, but this method got me on the right track in terms of hearing the benefits of it and encouraging me to experiment more in depth and realise that the possiblities are endless. Im hooked now, i resample pretty much every sound in one way or another. Kick and snares benefit hugley from it for mega face melting wide drum sounds aswell so its worth trying it on some nice drum hits.
Keep up the good work folks!
Peace
DC_WT