any one got any ideas? i cant seem to get that clunky and slightly hollow sound. cheers
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 10:48 am
by Brisance
"donk"? Audio example?
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 11:23 am
by stappard
Brisance wrote:"donk"? Audio example?
pretty self-explanatory!
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 12:42 pm
by Brisance
ADSR - LP
maybe square waves?
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 12:43 pm
by stappard
Brisance wrote:ADSR - LP
maybe square waves?
nah mate you need one of those big red boxes with a big button on the front that says "DONK". Its the only way.
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 12:45 pm
by kp mike
fm-synthesis
/thread
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 1:42 pm
by kp mike
ill explain more. don't know anything about massive but if it hasn't got FM then you're fucked.
you don't need any filters to make the donk.
you need 2 sinewaves, one of them has to be 1 octave above... now FM the low sinewave with the high sinewave about 70% and ADSR that FM with: 0-attack. shortish-decay. 0-sustain. 0-release.
if you have FM8 you can make a donk within the first 30 seconds of opening it up.
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 1:50 pm
by FSTZ
put a donk on it??
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 2:14 pm
by project midnight
kp mike wrote:ill explain more. don't know anything about massive but if it hasn't got FM then you're fucked.
you don't need any filters to make the donk.
you need 2 sinewaves, one of them has to be 1 octave above... now FM the low sinewave with the high sinewave about 70% and ADSR that FM with: 0-attack. shortish-decay. 0-sustain. 0-release.
if you have FM8 you can make a donk within the first 30 seconds of opening it up.
Nice one, i will give that a go
Thanks
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 4:34 pm
by kp mike
project midnight wrote:
kp mike wrote:ill explain more. don't know anything about massive but if it hasn't got FM then you're fucked.
you don't need any filters to make the donk.
you need 2 sinewaves, one of them has to be 1 octave above... now FM the low sinewave with the high sinewave about 70% and ADSR that FM with: 0-attack. shortish-decay. 0-sustain. 0-release.
if you have FM8 you can make a donk within the first 30 seconds of opening it up.
Nice one, i will give that a go
Thanks
cool, anyluck so far?
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 4:46 pm
by G31
donk d-donk
donk donk donk donk
lmao
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 10:11 pm
by project midnight
kp mike wrote:
project midnight wrote:
kp mike wrote:ill explain more. don't know anything about massive but if it hasn't got FM then you're fucked.
you don't need any filters to make the donk.
you need 2 sinewaves, one of them has to be 1 octave above... now FM the low sinewave with the high sinewave about 70% and ADSR that FM with: 0-attack. shortish-decay. 0-sustain. 0-release.
if you have FM8 you can make a donk within the first 30 seconds of opening it up.
Nice one, i will give that a go
Thanks
cool, anyluck so far?
Nah, dont think massive has FM no worries
Cheers mate
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 10:39 pm
by abZ
I might suggest googling for a donk sample pack. That is what I did and I came up with a nice pack witha variety of donks.
Re: making 'donks' in massive
Posted: Thu Dec 03, 2009 11:15 pm
by kp mike
or just get fm8 demo, and sample the donk you've made maybe.