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Incidental Synthesis / Sound Design

Posted: Thu Aug 12, 2010 7:32 pm
by Basic A


0:20 > background sweeps are not normal white noise at all

1:25 on is what Im really interested in, if you wait for the synth solo, there is an amazing explosion in it , and tons of background incidentals... 2:42 for the explosion Im on about... 4:10 has more...

Now, I consider GWn the kings of progression in tunes, some can argue this if you want but idc imo its true... and such a big part of what makes these guys tunes remain so interesting is the extraordinary amount of detailin there incidents... now how would one go about making shit like this? My guess is some sort of granular manipulation?

Suggestions?

Basically trying to start a discussion about how to synthesize/design good incidents.

Re: Incidental Synthesis / Sound Design

Posted: Thu Aug 12, 2010 8:07 pm
by Hurtdeer
lots of delays, reverbs, rhythmic gating, careful automated filtering, any sense of something having a strange organic pulse to it does the trick

it's more electronic classical music than dance, but kcinsu writes purely instrumental soundart pieces that are incredible, almost like a thorough lesson in this kind of thing, shame you can only hear his 3-movement Pyractomena Borealis on myspace and facebook now, but it's awesome: http://www.myspace.com/kcinsu

one day i'd love to get down and write something like this

Re: Incidental Synthesis / Sound Design

Posted: Thu Aug 12, 2010 8:32 pm
by collective
a combination of noise samples (ie. moving machinery, camera lenses etc, anything with movement) then some synthesized noise effected however you see fit.

This is very typical for movie sound design, how they get most of the fantastic noises are a combination of found sound a simple sweeps. Each layer/part passed through a different sort of reverb, and then modulated separately, gives it that explosive feel.

Re: Incidental Synthesis / Sound Design

Posted: Fri Aug 13, 2010 9:26 am
by Gombles
collective wrote:a combination of noise samples (ie. moving machinery, camera lenses etc, anything with movement) then some synthesized noise effected however you see fit.

This is very typical for movie sound design, how they get most of the fantastic noises are a combination of found sound a simple sweeps. Each layer/part passed through a different sort of reverb, and then modulated separately, gives it that explosive feel.
This ^^^^ studied this at uni the other month as part of out sound design module, so much fun when you have lots of ambient noise/actions taking place to play with