General Tutorial - Making a Wobble
Posted: Fri Mar 09, 2007 5:43 am
So I've been experimenting with filtering and making wobbles.
I'm just starting to get into dubstep, but I cracked the fucking code finishing up a dnb tune. You can get it here:
http://www.epicacademy.com/downloads/de ... 0remix.mp3
It's still not done, but you'll get the idea when you hear the bass.
So alot of the track is done with bandpass filtering on the bass. There is a bit of resonance and then the cutoff is just automated.
Later tho (3:00) a supremely heavy wobble drops into the tune. It's actually made with the same bass and NOT with filtering.
It's made by playing two notes one semi-tone apart. It's over-driven and boosted, and saturated. The *beats*created by the bass being detuned, when over driven give that bit of a bark. There is also a touch of flanging on there.
Primarily tho - here is what I've deduced.
You can run two instances of your bass in kontakt, and automate the PITCH on one bass and not the other, so that you can change the rate of the wobble by adjusting the distance between the bottom note and the top note.
Very very excited! That's a serious wobble!
If you want me to run you through specifically the process i used to create the sounds from scratch I'll do my best.
First I hopped into Papen' Blue and got 2x detuned squares running for a slight wobble.
I then recorded a long C note into a wav file.
I threw that into kontakt.
I distorted it, put a flanger over it and set up the bandpass filter with Midi CC1 (modwheel) controlling the filter cutoff. Oh and I maybe forgot to mention *COMPRESS THE SHIT OUT OF IT* you want a relatively stable dynamic, so you need really severe compression. Use a compressor that is modeled after analogue hardware to get that nice crunchy saturated sound. PSP makes a few - one specifically for saturating bass frequencies. Vintage Warmer is probably a good choice as well (multiband).
Then just play a note and modulate the wheel for the first kindof bandpassed bass.
For the real wobble just play two notes that are one semitone apart with the bandpass filter cutoff at a very low frequency.
The next evolution of this as mentioned, would be to automate the pitch in one note so that you can change the wobble rate if desired. Then you've got upper level shot. Automate the volume and you can change the intensity of the wobble.
I'm just starting to get into dubstep, but I cracked the fucking code finishing up a dnb tune. You can get it here:
http://www.epicacademy.com/downloads/de ... 0remix.mp3
It's still not done, but you'll get the idea when you hear the bass.
So alot of the track is done with bandpass filtering on the bass. There is a bit of resonance and then the cutoff is just automated.
Later tho (3:00) a supremely heavy wobble drops into the tune. It's actually made with the same bass and NOT with filtering.
It's made by playing two notes one semi-tone apart. It's over-driven and boosted, and saturated. The *beats*created by the bass being detuned, when over driven give that bit of a bark. There is also a touch of flanging on there.
Primarily tho - here is what I've deduced.
You can run two instances of your bass in kontakt, and automate the PITCH on one bass and not the other, so that you can change the rate of the wobble by adjusting the distance between the bottom note and the top note.
Very very excited! That's a serious wobble!
If you want me to run you through specifically the process i used to create the sounds from scratch I'll do my best.
First I hopped into Papen' Blue and got 2x detuned squares running for a slight wobble.
I then recorded a long C note into a wav file.
I threw that into kontakt.
I distorted it, put a flanger over it and set up the bandpass filter with Midi CC1 (modwheel) controlling the filter cutoff. Oh and I maybe forgot to mention *COMPRESS THE SHIT OUT OF IT* you want a relatively stable dynamic, so you need really severe compression. Use a compressor that is modeled after analogue hardware to get that nice crunchy saturated sound. PSP makes a few - one specifically for saturating bass frequencies. Vintage Warmer is probably a good choice as well (multiband).
Then just play a note and modulate the wheel for the first kindof bandpassed bass.
For the real wobble just play two notes that are one semitone apart with the bandpass filter cutoff at a very low frequency.
The next evolution of this as mentioned, would be to automate the pitch in one note so that you can change the wobble rate if desired. Then you've got upper level shot. Automate the volume and you can change the intensity of the wobble.